Force Sensitive Archive
Thread: Different Idea for the Villiage
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Bib-Fortuna
Sat Jul 09, 2005 2:20 am
#1
I hear everyone complain about it taking either too long, or too short but no one really has any solution.
What I feel would enhance the villiage is having something to do every day until the phase shifts.
Each quest could be more like a themepark, you could still finish it in a day if you played non-stop, but a casual gamer would have it more spread out.
To make it fair for the extremely casual gamer it could be done themepark style, you do the normal quests like there are now, then extras for rewards, able to take as many as you want until the phase shifts.
My second idea is about FS skill SP removal.
Those 24 sp may not seem like much, but they mean ALOT when trying to make a good template.
My idea? Make the first time you do that particular quest unlock it, as it currently is. Next cycle you can redo the same quest and the first box now costs 0 sp.
For example let's say I take melee accuracy in phase 2, finishing it unlocks it.
Next time phase 2 comes around I do it again and melee accuracy 1 now costs 0 sp.
The time after that I do it again and melee accuracy 2 costs 0 sp.
Anyhow, you all get the idea.
When making a full jedi template, or any that use FS skills for that matter having 24 used up SP is a real hassle.
Right now waiting on my last 2 unlocks I have master prowess which means I can't even do the fairly common triple melee mastery as I used to enjoy having.
I can't do the standard M Doc/M Brawler/Master Elite Melee profession that works so very well in PvP.
Anyhow, just my thoughts on how to enhance the villiage experience while I sit around waiting for phase 3 and 4 with nothing to do.
Feel free to post your thoughts, no flames please though.
What I feel would enhance the villiage is having something to do every day until the phase shifts.
Each quest could be more like a themepark, you could still finish it in a day if you played non-stop, but a casual gamer would have it more spread out.
To make it fair for the extremely casual gamer it could be done themepark style, you do the normal quests like there are now, then extras for rewards, able to take as many as you want until the phase shifts.
My second idea is about FS skill SP removal.
Those 24 sp may not seem like much, but they mean ALOT when trying to make a good template.
My idea? Make the first time you do that particular quest unlock it, as it currently is. Next cycle you can redo the same quest and the first box now costs 0 sp.
For example let's say I take melee accuracy in phase 2, finishing it unlocks it.
Next time phase 2 comes around I do it again and melee accuracy 1 now costs 0 sp.
The time after that I do it again and melee accuracy 2 costs 0 sp.
Anyhow, you all get the idea.
When making a full jedi template, or any that use FS skills for that matter having 24 used up SP is a real hassle.
Right now waiting on my last 2 unlocks I have master prowess which means I can't even do the fairly common triple melee mastery as I used to enjoy having.
I can't do the standard M Doc/M Brawler/Master Elite Melee profession that works so very well in PvP.
Anyhow, just my thoughts on how to enhance the villiage experience while I sit around waiting for phase 3 and 4 with nothing to do.
Feel free to post your thoughts, no flames please though.
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