Force Sensitive Archive
Thread: Jedi Nade Grinders READ!
Basically, nades are now only good for state giving effects during PvP. You will not be able to grind combat XP quickly with them any more.
So happy slow grinding.
djkav wrote:
Thanks to the popularity of the Jedi wannabie nade grinders using commando 4xxx, the grenades have now been dmg nerf'd a lot.
Basically, nades are now only good for state giving effects during PvP. You will not be able to grind combat XP quickly with them any more.
So happy slow grinding.
Wont matter anymore, i finished playing with my grenades hours ago and got my last box so im good to go now lol
Message Edited by DanoCollins on 04-28-2005 11:05 AM
DanoCollins wrote:I swear I detected something in your post that suggests Commandos actually used grenades in combat, and all the FS grinders made the Devs nerf them, thereby ruining something for you.
Seeing how, with the right 'nades, I did as good of area damage as I did as a swordsman I am a little irked they got changed and I and did use 'em for pve and pvp. There's a moment of happy joy associated with the excess of using a weapon who's inate max damage is almost 6k. Grenades were, for me as a commando, a useful tool as they did resonable damage in a wide range of damage types, as well as area damage.
I do enjoy the new utility they'll be seeing, but that's not the point. To insinuate that one of the primary tools of the trade was useless beyond simple xp gathering is simply insulting. I was a commando before I ever touched a holocron and used grenades as weapons far before the village came out with its inane grinding scheme.
I do firmly believe that the FS grinders using commando 4/0/0/0 with the change in 'nades away from damage dealers are exactly the same as the jedi with Smuggler 0/0/1/0, who got feign death nerfed. Dabblers finding something and abusing it to such a degree that it screams for attention.
SwenLaransa wrote:
DanoCollins wrote:
I swear I detected something in your post that suggests Commandos actually used grenades in combat, and all the FS grinders made the Devs nerf them, thereby ruining something for you.
Seeing how, with the right 'nades, I did as good of area damage as I did as a swordsman I am a little irked they got changed and I and did use 'em for pve and pvp. There's a moment of happy joy associated with the excess of using a weapon who's inate max damage is almost 6k. Grenades were, for me as a commando, a useful tool as they did resonable damage in a wide range of damage types, as well as area damage.
I do enjoy the new utility they'll be seeing, but that's not the point. To insinuate that one of the primary tools of the trade was useless beyond simple xp gathering is simply insulting. I was a commando before I ever touched a holocron and used grenades as weapons far before the village came out with its inane grinding scheme.
I do firmly believe that the FS grinders using commando 4/0/0/0 with the change in 'nades away from damage dealers are exactly the same as the jedi with Smuggler 0/0/1/0, who got feign death nerfed. Dabblers finding something and abusing it to such a degree that it screams for attention.
I wasn't aware that you owned the Commando profession...I am sorry for insulting you.
Grenades weren't a primary "tool of the trade", were they? They sure didn't seem to gain attention, use, or popularity until people began using them in mass quantities for combat XP.
Instead of blaming people for exploring other professions, or "dabbling" if you will, why don't you actually blame the devs for failing to simply change the XP damage that grenades gave?
I will give you a moment to digest the fact that I am right.
DanoCollins wrote:
SwenLaransa wrote:
DanoCollins wrote:
I swear I detected something in your post that suggests Commandos actually used grenades in combat, and all the FS grinders made the Devs nerf them, thereby ruining something for you.
Seeing how, with the right 'nades, I did as good of area damage as I did as a swordsman I am a little irked they got changed and I and did use 'em for pve and pvp. There's a moment of happy joy associated with the excess of using a weapon who's inate max damage is almost 6k. Grenades were, for me as a commando, a useful tool as they did resonable damage in a wide range of damage types, as well as area damage.
I do enjoy the new utility they'll be seeing, but that's not the point. To insinuate that one of the primary tools of the trade was useless beyond simple xp gathering is simply insulting. I was a commando before I ever touched a holocron and used grenades as weapons far before the village came out with its inane grinding scheme.
I do firmly believe that the FS grinders using commando 4/0/0/0 with the change in 'nades away from damage dealers are exactly the same as the jedi with Smuggler 0/0/1/0, who got feign death nerfed. Dabblers finding something and abusing it to such a degree that it screams for attention.
I wasn't aware that you owned the Commando profession...I am sorry for insulting you.
Grenades weren't a primary "tool of the trade", were they? They sure didn't seem to gain attention, use, or popularity until people began using them in mass quantities for combat XP.
Instead of blaming people for exploring other professions, or "dabbling" if you will, why don't you actually blame the devs for failing to simply change the XP damage that grenades gave?
I will give you a moment to digest the fact that I am right.
Message Edited by Sectick on 04-28-2005 04:01 PM