Force Sensitive Archive
Thread: MELLICHAE Exit Quest Un-Balanced Post CU
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Pharrel
Fri Apr 29, 2005 8:47 am
#1
This is a very serious issue. Reead this Thread from the Corbantis Board.
http://forums.station.sony.com/swg/board/message?board.id=Corbantis&message.id=331179
To Quote a Person in My Group:
i was there initially, i thought i got both crystals ok.. just the sabre wielders were incapping us in one hit... it only occured to me afterwards that i read on some part of these forums that dantooine is one of the planets where creatures etc havent been balanced, hence the super fast deaths from high end stuff.. lets hope its fixed. try the 2 guys on the lil island just outside the mo and they incap in 1 hit and follow through with a db and swoop kill. very harsh.
oh and whoever pointed out about the new energy damage for ls.. yep believe me this doesnt matter vs hi end npcs.. this is definately a bugeven if 100 people were to attempt to take one on it would kill us all before we touched its health. hey if you can prove me wrong ill eat my large collection of hats. go to dantooine mining outpost and to the lil island i mentioned and hit one of the npcs, if you take more than one hit ill eat a small beanie for starters.
Fullifecti
DanoCollins
Fri Apr 29, 2005 8:51 am
#2
Pharrel
Fri Apr 29, 2005 9:59 pm
#3
/bump
The Dev's are fixing this. So I have heard. However I'd like official confirmation. Thanks.
Tiggs. Help us You are only hope.
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