Force Sensitive Archive
Thread: TKM and CU in relation to Padawan grinding.
Smuggler101 wrote:
Ah I did not know that TK armor does not work. Now Doc is looking more appealing. And a melee profession for added specials. Pikes, Swords or Fencer seem good now. Is there any advantage for one over the other?
With the /respec ending soon, I really need to be making this decision if I don't want to grind out another template. That TK armor has thrown a wrench into the works.
Yes, but if you're out grinding with your saber and you get in trouble, consider this:
Asa TK, you click ONE hot button to switch to your knuckler, which will unequip your saber . This, as far as the game is concerned, reverts you back to TK status, granting you your unarmed damage bonusesas well as the TK innate armor. With one click, you are in ideal Teras Kasi fighting mode, both defensively and offensively.
As any other melee profession, you must switch to that melee weapon, then proceed to equip all of your armor in order to be in the ideal fighting mode.
As a lowly Padawan, I can tell you... those precious seconds can, and will, save your hide.
(Edited for typos)
Message Edited by Samun on 05-09-2005 03:01 PM
Samun wrote:
Smuggler101 wrote:
Ah I did not know that TK armor does not work. Now Doc is looking more appealing. And a melee profession for added specials. Pikes, Swords or Fencer seem good now. Is there any advantage for one over the other?
With the /respec ending soon, I really need to be making this decision if I don't want to grind out another template. That TK armor has thrown a wrench into the works.
Yes, but if you're out grinding with your saber and you get in trouble, consider this:
Asa TK, you click ONE hot button to switch to your knuckler, which will unequip your saber . This, as far as the game is concerned, reverts you back to TK status, granting you your unarmed damage bonusesas well as the TK innate armor. With one click, you are in ideal Teras Kasi fighting mode, both defensively and offensively.
As any other melee profession, you must switch to that melee weapon, then proceed to equip all of your armor in order to be in the ideal fighting mode.
As a lowly Padawan, I can tell you... those precious seconds can, and will, save your hide.
(Edited for typos)
Message Edited by Samun on 05-09-2005 03:01 PM
Very nice. Any advice on what skills to compliment TKM along the way?
Smuggler101 wrote:
Very nice. Any advice on what skills to compliment TKM along the way?
Thanks for helping out a fellow Kaurian.
Well, if you figure that out, post-CU, let me know as well! ![]()
I've toyed around with a couple of different templates, some a bit more radical than others, but I think that Swordsman seems to best compliment a melee-oriented Jedi Initiate. You get good defenses, both ranged and melee, as well as plenty of general melee speed and accuracy which help you out in any other melee profession.
A very fun template that I've enjoyed playing with is that of TKM / 0/4/3/4 Pistoleer.
You get all the bonuses of being a TKM that I mentioned above, plus when BH's try to kite you or stay out of melee range? They NEVER see the Pistol specials coming...
Improved Stopping Shot gives a nice root that you can use to close in to ideal TKM range, not to mention the delay that you get with Improved Disarming Shot, the fun of Intimidation Shot... the list goes on. ![]()
Samun wrote:
Smuggler101 wrote:
Very nice. Any advice on what skills to compliment TKM along the way?
Thanks for helping out a fellow Kaurian.
Well, if you figure that out, post-CU, let me know as well!
I've toyed around with a couple of different templates, some a bit more radical than others, but I think that Swordsman seems to best compliment a melee-oriented Jedi Initiate. You get good defenses, both ranged and melee, as well as plenty of general melee speed and accuracy which help you out in any other melee profession.
A very fun template that I've enjoyed playing with is that of TKM / 0/4/3/4 Pistoleer.
You get all the bonuses of being a TKM that I mentioned above, plus when BH's try to kite you or stay out of melee range? They NEVER see the Pistol specials coming...
Improved Stopping Shot gives a nice root that you can use to close in to ideal TKM range, not to mention the delay that you get with Improved Disarming Shot, the fun of Intimidation Shot... the list goes on.
Message Edited by Smuggler101 on 05-09-2005 04:09 PM