Force Sensitive Archive
Thread: Sith Commander Does Not Run
Please tell me they're going to fix this... it renders the bases further than 3km from the village useless, not to mention putting a long, dull ending to an awesomely fun quest.
NewEnglandTwi wrote:
Please tell me they're going to fix this... it renders the bases further than 3km from the village useless, not to mention putting a long, dull ending to an awesomely fun quest.
I was 6km away and had plenty of time.
Same here, I did a 6k run in 52 minutes, and I even had trouble getting the commander to get out of the base, could have done it in 50. If you walk with no interruptions, I averaged 110-120m per minute. If you had a perfect run, 7k would not be out of the question. You just have to be patient. I had a group of 5 with me, it could be done with less, and I was never attacked. Are you stopping to attack the sith? Most times you can even outrun them. They seem to walk as well. Are you getting attacked by creatures? Ideally the escorter should have explore 4 for mask scent and terrain negotiation. Strangely enough, the commander seems to move faster up and down hills.
Although it is a pain that he still walks (even though they say it has been "FIXED" three times now
Message Edited by GrimzKeeper on 10-27-2005 05:53 PM
quesar wrote:
think abot it like this....you just captured him, i dont think hes exactly in the mood to burst run back with you.
But when the person behind him is holding an obsidian pike then he had better not slow down
Yah he would slow down until u stabbed him. Never get Captured commit suicide or get yourself killed but dont ever get captured.
Ikict wrote:
quesar wrote:
think abot it like this....you just captured him, i dont think hes exactly in the mood to burst run back with you.
But when the person behind him is holding an obsidian pike then he had better not slow down
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AV-21's don't have trunks, you would have to tie him to a desert skiff.