Force Sensitive Archive

Thread: Force sensitive mods

bugzonlsd
Mon Oct 31, 2005 4:59 am
#1

I dont think these mods are worth getting, I've done all six phases and dont see the slightest change with them.Melee acc. melee def. ranged acc. vehicle control, survival, melee speed. Whats the darn point soe ? Are taking these quests and getting these mods gooing to make one jedi somehow stronger or tougher/ weaker then another ? If the goal was to create a bit of specialization bump those mods up a bit.
Agenai
Mon Oct 31, 2005 5:28 am
#2



bugzonlsd wrote:
I dont think these mods are worth getting, I've done all six phases and dont see the slightest change with them.Melee acc. melee def. ranged acc. vehicle control, survival, melee speed. Whats the darn point soe ? Are taking these quests and getting these mods gooing to make one jedi somehow stronger or tougher/ weaker then another ? If the goal was to create a bit of specialization bump those mods up a bit.




As far as ranged/melee speed goes its the rule of diminishing return, so +3 to speed you wont notice much differance once you get to cap...but on the others like melee defence/ranged defence you should notice that you take slightly less damage and that your agressor hits less often (depends who your fighting and the modifiers they have).

The mods will make a differance in your final jedi template in so far as, if you have melee speed/acc and defence, and your fighing another paddy that has survival/luck and vehicular control, you should be better at hitting/defending and number of hits than your agressor. However, they'll be able to escape better since they have vehicular control.

This is assuming of course that you've filled the branches with fs xp, if you have not then you dont get the modifiers..if you have than grats on completeing the FS Phase, and enjoy killing Mal




Agenai

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