Force Sensitive Archive
Thread: Why Force Sensitive DOES need a revamp
I saw something on another thread that makes a lot of good common sence to me: A Jedi theme park where you KNOW where to go to get what you need. My alternative would be for a player that wants to be a Jedi to get FS tha same way they do now, with POI's and Content Badges, but when the "Ol'Man comes, he gives you a Force Crystal with the Waypoint to the Valley of the Jedi. Once you go there, you meed the Great Masters of your chosen side of the Force, either Light or Dark. You start out with Old Obi Wan, one of the "Blue Glowies" ( a Force ghost) who gives you relevent missions on the different branches of the FS tree. The missions would be hard for a player of CL 80. You would have to do them alone... NO GROUPING. Everyone would know going in that you have to be a CL 80 to complete them. Each set of missions deals with content and lessons about the branch of the FS tree that you want to do ( require 6 branches at least, just like now). Have several missions, a set number, like seven, that have to be completed in a set time frame. No more cycles, but hard enough that anyone doing them will really have to be committed.
After Obi Wan, you go to the next famous Jedi trainer, Qui gon Jin ( also a Blue Glowie, as all of the teachers should be).He'll give missions, very hard for a CL 80, but possible, that have to be done alone. Same as before, content relevent, for, say... Lightsaber training. You train in Basic Saber and get that done, but with the basics. make them like Politician, no SP.
Then you move on to the next trainer, Mace Windu, ( also, BTW, a Force Ghost), who teaches Force Powers Basics. So forth and so on.
At the end of this process, you finally get to the Greatest Jedi Master of them all, the Blue Glowie of Yoda. Yoda sends you on your Padawan Trials, which consist of several missions that teach you the meaning of being a Jedi in the World. The missions must, again, be performed alone. But this time they are complicated by the fact that they must be done in public. This means that, to complete you trials for Padawan, you get Visibility, and as a consequence, have to fight and/or dodge Bounty Hunters all throu-out the missions. IF you complete the missions, you are a Padawan, and sent to the Enclave to train to be a Knight.
When you get through with the earliest part, you are told to make your training Saber. This first lightsaber that you can craft is a suckie one, and the only one you can use during your training with the initial trainers. All this is just for the FS trees. You can't train ANY of the Jedi Trees till you get to the Enclave.
Once you get to the Enclave, you are told that the Knight Trials consist of two things: #1) You have to complete missions PVP for the faction that you are in,and these are again, hard. #2) spend enough time after each mission gaining the Jedi Experience that you need. FIRST you have to do the mission for whatever branch of the Jedi tree that you want to fill, and then get the XP doing JEDI things. If you want to Master the tree that you're in, you have a Master Mission for that (No XP for this one.).
This plan allows the Jedi to progress through the whole thing with Content. It puts the BH in the mix in an important way, and it makes it so that, if you are hunted, you can't run forever. You never lose Visability ever during this period, and to make it better on yourself, just kill the Hunter that is on your trail for this mission.
After you get Jedi Knight, you are eligible to enter the FRS. Then you start out with no visibility. At your Graduation, you are told that Jedi is a Dangerous life, which you now KNOW. You are to keep your Path a secret, but still be a Jedi. If you are flashy, you get vis., and get Hunted again. If you keep a low profile, you don't. Naturally, as full templated Jedi, you are not goping to keep a low profile all the time, so everyone gets their content. Jedi would still be Permanent PVP, just like now, only it starts as soon as you get to your first FS trainer. In addition to this, add Jedi Mission Terminals. On these are PVP Missions that Jedi can do to further the Alliance. I think that these missions would add content for the Jedi Profession, and encourage them to do things that involve them in the GCW, which they are supposed to do anyway. Missions would be anything from helping in a trade dispute where BH's have the option of messing things up by putting pressure on the Jedi ( BH mission for this would be to stop the Jedi doing the Mission) , to fighting in a Battle for a Player Battle event. THESE type missions, the GCW battles by players, could be whaere the Rebellion comes into the mix. The Organizers of the event could say " we need a Jedi to help out in this Battle", anfd go to the Jedi Terminal ( discretely hidden), and place an ad on there for a Jedi to help in their PVP event Battle. The Organizers would pay no credits for the Jedi's help, but the Jedi would get a payment that is adjusted for their level in the FRS from the enclave.
Ideas? Comments?
Message Edited by JaxMeridian on 07-16-2005 07:46 AM
The path to becoming a jedi should be very long and difficult, but I'm afraid your scenario would probably be too long and too difficult, and in the end would turn people off. I think the developers are caught between not making the jedi path so easy that anyone and everyone will do it (although as it is now, I still think too many do it), and actually not making it so hard that people will biotch and whine about it.
But the bottom line is, the old holo grind was just that - nothing but a profession grind. Now, the new "revamped" jedi path is still a grind. But now it's been reduced to doing Bol missions at the mining outpost over and over and over and over.
A grind is a grind is a grind. Until the dev's find a way to make it so the end result of everything isn't a mindless grind, the system will be forever stuck in a rut.
Um... There are still powergamers out there that just wanna grind, camp and get the uber loot. They don't wanna explore, socialize or anything else. There have always been power gamers out there, but this game really has only one style because you have to do repetitive missions for experience. they did say they were reworking the planets so there would be planets appropriate for different player levels so you'd be guaranteed to get exp from every kill if you did want to just wander around.
RaidCasto wrote:
Not a bad idea, except at this time in the gameYoda isnt dead yet. Yes, Id like to see a better quest than drive here, kill sith, move on to next wp, wtc.... But thats not the point of this post. The point here is to get people to stop devoting their entire time online to grinding over n over.