Force Sensitive Archive

Thread: Is there a way to throw nades without aggroing the whole lair?

Son_Gokuu
Wed May 11, 2005 8:57 pm
#1

In a group, I'm a master CM so they will usually let me as long as I don't pull everything in the lair, which I find is a huge problem. I find even when we isolate one or two mobs throwing a nade will bring everything to us....to me in particular.
wildcat84
Wed May 11, 2005 8:58 pm
#2

Group up with a level 80 group. Do pikets or Bols at that level.

Have everyone else tank, you throw nades. ALL your xp is combat.



00000000000000000000Feliis "Cat" Domesticus
00000000000000000000Jedi Master
00000000000000000000
00000000000000000000Maaraa Jayde
00000000000000000000
Elder Doctor/Combat Medic/Dancer
00000000000000000000
0000000000000000000
0Ayala~ Jaackk~ Brurabacca
00000000000000000000Lekula~ Bbob~ Mikael~ Feliis'

00000000000000000000
00000000000000000000"The Duke would kill Chuck Norris
00000000000000000000with his revolver, and he'd never have to reload."
00000000000000000000
Son_Gokuu
Wed May 11, 2005 9:04 pm
#3

The groups I've been in usually pull one at a time, when I nade everything comes, is there a way around this? Are we not pulling the mob far enough?
Blue_Harvest
Wed May 11, 2005 9:25 pm
#4

Grenades do an AOE attack and thus you will agro everything in range of the grenades impact point.



Vhaal [GSA] "Do what must be done. Do not hesitate. Show no mercy."
I survived the death of Chimaera on 29th April 2005.
Current Jedi Kills: 4

Ethor
Thu May 12, 2005 1:12 am
#5



Son_Gokuu wrote:
In a group, I'm a master CM so they will usually let me as long as I don't pull everything in the lair, which I find is a huge problem. I find even when we isolate one or two mobs throwing a nade will bring everything to us....to me in particular.





Very few groups will tank while you chuck grenades, at least while their bugged. Once their fixed they will be alot more effective again.

There is one safe way. The radius of grenades is also bugged somewhat. They say 30, but I try to keep a safety range on 64m of the target. I use a grenade when the lairs are down to a single target and entire agro range is clear. I toss it and the group will finish off the last spawn. Then off course the lair respawns after the grenade and I repeat the pattern so it's only on the final one. Since it takes about 5 minutes to toss another one, it works just fine. Now if it was truley 6 second refire like my grenades say I should have with my skills, then these would be incredible for grinding.
wildcat84
Thu May 12, 2005 4:23 am
#6

We did exactly this for a couple of us (myself included) in hunts during 4x xp week (Bloodfin):

1. Had a group of about 5 CL80's

2. Used a "pulling droid" from about 70m to pull one at a time.

3. Myself and my friend chucked one `nade (went for the ones with the fastest timer, damage didn't matter).

4. got full XP in combat.

If you are a MBH, you can store 900K combat xp, which is 300K FS. If you try these tactics now, you can easily cap out in an evening's play session.



00000000000000000000Feliis "Cat" Domesticus
00000000000000000000Jedi Master
00000000000000000000
00000000000000000000Maaraa Jayde
00000000000000000000
Elder Doctor/Combat Medic/Dancer
00000000000000000000
0000000000000000000
0Ayala~ Jaackk~ Brurabacca
00000000000000000000Lekula~ Bbob~ Mikael~ Feliis'

00000000000000000000
00000000000000000000"The Duke would kill Chuck Norris
00000000000000000000with his revolver, and he'd never have to reload."
00000000000000000000
Son_Gokuu
Thu May 12, 2005 7:12 am
#7

awesome, thanks for the info guys!
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