Force Sensitive Archive

Thread: Phase 3 Base Locations Bloodfin

Broom
Fri Jul 22, 2005 2:12 am
#1







Base Waypoint Distance to Village


Alpha*


Beta** -2802 -2482 8264


Chi -1977 2234 9666


Delta -2932 738 9562


Delta -3051 11619900


Epsilon*


Eta -3961 -2666 9382


Iota 3041 7875418


Kappa -1022 -2932 6431


Lamda*


Mu -376 -1858 6112


Nu 2960 45 4787


Omega -53 -165 6660


Omicron -392 -60045987


Phy** 3549 -1345 3290


Pi*


Psi*


Rho*


Sigma 1073 1860 7332


Tau*


Theta 4071 -1376 3016


Xi -410 2506 8754


Ypsylon 1311 1219 6673


Zed -1663 -4690 6980


Zeta 642 732 6733


* no waypoint found yet


** visually confirmed and waypointed, no waypoint disk yet for exact location


Anyone who has the missing waypoints, fee free to post them here, and I will add them



Linna


Message Edited by Broom on 07-25-2005 07:35 AM

Message Edited by Broom on 07-25-2005 06:52 PM



- R.I.P. SWG April 27, 2005
Entrigme
Fri Jul 22, 2005 2:35 am
#2

Let me be th efirst to say thanks Linna!



Does Bloodfin have the same problems that I am reading about on the other servers? I have been working on my new toon on Kette so havent tried the quest yet.





Entrigme Neu
Ex-Master Bounty Hunter/ Ex-Master Pistoleer/ Paddy Noob
Bloodfin
EntrigAdan
TKM/MCM
Kettemoor
General Pain in the Rear
- I support a rollback and keeping & balancing the old combat system.
...and making SWG a better place to be.
Your voice counts!
Broom
Fri Jul 22, 2005 2:39 am
#3






Entrigme wrote:

Let me be th efirst to say thanks Linna!



Does Bloodfin have the same problems that I am reading about on the other servers? I have been working on my new toon on Kette so havent tried the quest yet.







Well, the turrets are a menace, and the commander walks and refuses to climb hills. Only a few bases are viable, and those are heavily camped. I'd say it's a freggin mess, just about the same as all other servers.



Linna





- R.I.P. SWG April 27, 2005
Broom
Fri Jul 22, 2005 1:45 pm
#4






Entrigme wrote:
Great! Well at least I have all weekend to get it done. Any word on if there will be a hot fix on some of these issues or are the devs doing the old "ignore the imgame crowd" dance again?





The way things are now, i'd advise not doing the mission until there is news from devs and/or correspondent. Your chances of successful completion are slim at best.




Linna



- R.I.P. SWG April 27, 2005
H1kiro
Fri Jul 22, 2005 8:49 pm
#5

So...close....to...unlock....


/agree A freggin mess indeed



/bump


Entrigme
Sat Jul 23, 2005 12:45 am
#6

Great! Well at least I have all weekend to get it done. Any word on if there will be a hot fix on some of these issues or are the devs doing the old "ignore the imgame crowd" dance again?



Entrigme Neu
Ex-Master Bounty Hunter/ Ex-Master Pistoleer/ Paddy Noob
Bloodfin
EntrigAdan
TKM/MCM
Kettemoor
General Pain in the Rear
- I support a rollback and keeping & balancing the old combat system.
...and making SWG a better place to be.
Your voice counts!
Entrigme
Sun Jul 24, 2005 2:27 pm
#7

Yup you were right. Have done the thing twice and failed twice. I do have some more wp for you though



Delta -3051 1161 and for some reason there are two deltas about 200m apart, I bet these were the two that are usually much closer to the base. anyway 9900 away


Ypsilon 1393 1227 not sure how far but a long way away.



Hopefully the devs will give bloodfin a bit of love, we need it bad.





Entrigme Neu
Ex-Master Bounty Hunter/ Ex-Master Pistoleer/ Paddy Noob
Bloodfin
EntrigAdan
TKM/MCM
Kettemoor
General Pain in the Rear
- I support a rollback and keeping & balancing the old combat system.
...and making SWG a better place to be.
Your voice counts!
Broom
Sun Jul 24, 2005 10:36 pm
#8

Severely bummed about this crap. Don't even feel like logging in anymore.



Linna





- R.I.P. SWG April 27, 2005
Entrigme
Mon Jul 25, 2005 3:22 am
#9

/bump



Any word from the Dev's about a fix? I did'nt think so.





Entrigme Neu
Ex-Master Bounty Hunter/ Ex-Master Pistoleer/ Paddy Noob
Bloodfin
EntrigAdan
TKM/MCM
Kettemoor
General Pain in the Rear
- I support a rollback and keeping & balancing the old combat system.
...and making SWG a better place to be.
Your voice counts!
DarkDemonKnight
Mon Jul 25, 2005 5:03 am
#10

nice



(gggggggggggggggxnnntnnnnnnntnnnxggggggggggggggg)
Snakesoul: Bounty hunter
Meryal:Jedi
Elizebethaancer
"Death before dishonor"
"TOO MANY MANDOS NOW....GOT TO GO BACK TO BEING A JEDI"

BlackTigress1
Tue Aug 09, 2005 4:02 pm
#11

Found this in another thread: http://forums.station.sony.com/swg/board/message?board.id=Forcesensitive&message.id=93405&query.id=56594#M93405




--------------------------------------------------------------------------------
ForceTrainee wrote:


I found lot of bases but not mine, please, I'm looking for Pi Base at Bloodfin Galaxy.



Confirmed bases on Bloodfin:
Beta -2884 -2410
Iota 3041 787
Omega -14 -172
Sigma 1169 1912
Theta 4172 -1459
Ypsylon 1311 1219
Zeta 696 553



--------------------------------------------------------------------------------







(gggggggggggggWgn]nn[[[[]]]]nn]ngXggggggggggggg)
Jedi Padawan-still jedi
Retired MBE/MCH/Ranger0030-now medic
Retired MBH/MCH-R.I.P. Raziya it was good while it lasted

"You're not paranoid, if someone's really out to get you."
Azaraphel1
Tue Aug 09, 2005 8:24 pm
#12

What's the point of finding out all the base locations if only two, possibly three, or doable? Unless you need them to find Sith to loot the frequency codes. Even without the other base locations you shouldn't have that hard a time finding Sith. List the three closest, keep those remotes, throw away everything else. Base names appear to change each cycle so really only their waypoints are of value once this Phase 3 is over. If the Poison Timer for the Commander is lengthened or they code him so he can run as well as walk these extra bases might be useful.


I attempted one base that was 6K out since it was not camped in the hopes I would have success. In my opinion we were making good time as much of the land was flat. The Commander died 1.8K from the Village. Later I tried one of the two that are closest and succeeded.


The Commander will walk up hills. Simple as that. Did the mission. Saw him do it with my own two eyes. Go to the Force Sensitive Profession forum. Others have completed the mission as well. But he only walks. He will not run. He's slow. You have to move accordingly.


The turrets always hit me for 500 damage. No more, no less. The only annoying thing about the turrets is that they can shoot through hills and you do not get the red flash and all that to let you know that you are being attacked. They only hit me up to about 100 meters away. I know others have reported about being shot from much greater distances. All you need is a probot droid. Send it to attack the turrets. I did this on three seperate occassions. The turrets will not shoot at the droid. Easy.


Of course this mission is rife with glitches and bugs. There are numerous various posts telling of this that and the other thing going wrong. But it can be done. /shrug.


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