Force Sensitive Archive
Thread: Help me out please (questions on my professions and methods for xp)
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morntallo
Thu Dec 23, 2004 8:45 am
#1
hi my name is morn tallo and im a member of starsider and i have questions let me start:
ok my template is master doc and TKM should i go commando to get all that xp or should i stay this because i know no methods of getting fast xp without beingcommando and using the thermal or imperialgrenades
yes i know about the C12 grenades for non commandos but 500-1000 combat extra just doesnt seem enough.
if you have any helpful things to say thank you
i only have a little bit of fs xp (novice reflexes box and 125k of fs xp)
Kazzacuk
Thu Dec 23, 2004 9:16 am
#2
Well I wasn't a TKM/Doc but I did pickup 3/x/x/x commando to use the ImperialDetonators.
So here is my history: Using Imp dets. with max damage pup's I wasobtaining 300k fs exp in 1-3 hour buff session. That's capping combat exp. 3 times and counts the trip to and from the village to convert. Given these ratios you can fill an entire branch every 4 daysprovided you only do 1 session a day. So then it's possible to finish the entire grind of 6 full branchesin about 24 days.
It takes approx. 10-12 crates of grenades to fill an entire branch. It takes 2 1/2 crates of pup's (10 pups per crate) to power up 1 crate of grenades (25 grenades per crate) so about 25 to 30 crates of pup's per branch. I am on Bloodfin and the Imp dets. were running 45k per crate andsomewherearound 3k to 5k per crate of pup's. So you'll need around 60 to 72 crates of grenades at a total cost of 2.7mil. to 3.3mil. creds for grenades and 150 to 180 crates of pup's at a total cost of 600k to 720k creds pup's (4k average for the pup's).
Thes numbers can and will changed based upon several variables and these numbers are intendedto give you a generalidea of what you are looking at and what the potential costs might be.
You might want to check other posts as well about certain methods of Doc. grinding that result in big gains in fs exp. I believe the method revolves around rezzing the same player over and over again. Although I have read of this I have no experience with it so I would advise you to check other forums for this info.
I hope you find what you are looking for and I hope some of the info I provided proves helpful to you.
Message Edited by Kazzacuk on 12-23-2004 10:19 AM
TheBigDogWalker
Thu Dec 23, 2004 9:18 am
#3
If you do it right, using C12's will land you 5000 combat xp per creature (i recommend baz nitches). If you get lucky with lair spawns you can cap out combat xp in an hour. If you want to go 4-0-0-0 commando that is your choice, but I think grinding up master marksman will be a PITA. How many branches do you need to fill? If its the full 6 then I would say go the commando route and use the thermals, if its <3 then just use C12's. Keep in mind that either way you will be spending a lot of money on armor and grenades (especially thermals).
The choice is yours...
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