Force Sensitive Archive
Thread: If there is no more solo group !!!
Message Edited by MarcSnap on 11-29-2004 09:31 PM
Nope it is not the same, because the bigger the group the more mobs will spawn.
I have grinded 4 trees and therefore I know it
The normal payout for a quenker lair mission (13K mission) in a large group is 65 to 80K combat exp, but in a small group not more then 50K.
I think it is a good way that these solo groups will vanish and people go for real groups with teamwork in which they do not need to buff anymore.
I want to see groups again in which tanks, ranged fighters Medics and Docs and CM fight close together in a team without paying 15K for buffs before they start hunting. So it was at the beginning of SWG and I want to have it again.
The solo groups are responsibel for two things:
1.) They had a very negativ effect on the economy...and were the main reason for the inflation.
My char (Master TK, master Swordsman, master brawler) did Rancor missions on Darth (40K credits each mission) and earned million credits in some hours....that could not be the right way. Therefore I stoped playing my other char (Master Armorsmith) because I earned much more money with my fighter.
2.) Solo-Hunting, full buffed in composite is very very very boring!!
Even when you would like to play in a small group you couldn't do it in the past. This is because the payout for each group member is far less then it is in a solo group because the price was divided between all group members. Therefore real groups with teamwork got discriminated against solo-groups. The "real-group players" may not even have the oppertunity to buy an ubese armor because all the solo-groups have raised the prices for all things including armor enormously.
What will happen now....?
Soon the fighters won't have so much money like they had before the solo-group-nerf and are forced to work together with others in a group because doc-buffs will get too expensive for them.
Then doctors will recognize that they do not earn as much as before because their prices are too high and they will lower them. I guess a lot of them will more enjoy to fight in a group taking the part as a healer then sitting in Coronet on the floor selling buffs. (After some time more and more feighters will use the buff-service again but they will search now more often for the help of a team.)
Btw. I also hope that the efficency of buffs will be lowered. It is silly that it is no problem for a mortal to kill 10 Rancors at the same time without getting a scratch. => Swordsman/Medic/TK + buffs = half god
Message Edited by Moonsword on 11-30-2004 02:12 AM