Force Sensitive Archive

Thread: Grenade Nerf Coming?

Barb-Wire
Sat Dec 18, 2004 6:47 am
#92

i agree with Garvin


there is nothing really broke with grenades XP wise. if you unlock today grinding your butt off with grenades does not make the village shift any faster. the shifts are the real gate not the XP. with a rifle or anyother master profession you can finish your XP grind LOOOOONG before the final phase you need comes about. so what if people grind with grenades they are spending a TON of money or resources for something they could do just as easily far cheaper by other means.



Created Account July 2003 - Canceled account Nov 2005. The NGE made me do it.
Barb Wire
Former Dark Force Wielder
Ex-Imperial Navy
MacManus
Sat Dec 18, 2004 7:43 am
#93

Lol I will become Jedi if I use 300 million grenades on lairs...



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MasterKadanne
Sat Dec 18, 2004 12:52 pm
#94






BHM wrote:

Honestly I really couldn't care less, they can nerf it or leave it the way it is but..


I can't understand the problem. Yes, it's true that you'll get all the exp you need in less time, but you still have to wait 15 weeks to unlock all the branches. If you cap weapon exp once per day it takes 3 weeks to fill a tree.


So maybe one can avoid to cap once per day for 3 weeks to get the exp and use the rest of the time to play the game and have fun with friends.. what's the problem? You still need 15 weeks before you can get your Jedi initiate box. It's not like one can get a Jedi toon in one week.


All in all, I think that most of the guys complaining a)already have a Jedi b)can't afford grenades.


People will still unlock, no matter what they do.. because everyone can have a Jedi in this game and it's a known path.


Thanks God I'm a BH, so more Jedi=more "work" for me




good answer....






"The ability to type does not make you intelligent."
MasterKadanne
Sat Dec 18, 2004 1:08 pm
#95






Amiko wrote:

How much xp did some of you miss while here whiningwith incredibly long replies and not grinding at SOME profession?


Just a thought.


Ami'ko




only takes like a minute to post... don't think I am missing that much exp in that minute...






"The ability to type does not make you intelligent."
Litushot
Sat Dec 18, 2004 7:16 pm
#96






Tathizar wrote:

With grenades, you can grind up all 6 trees in under 3 weeks.. thats the ENTIRE FS GRIND IN THE TIME IT TAKES TO GET ONE TREE UNLOCKED.


Grenades should definately give heavy weapons xp, why should commandos get the only weapon that can give combat xp on top of their heavy weapon xp? every other combat profession doesn't have the chance of both their type of weapons xp and combat xp.. why should commando be special?









If you wish to gimp commandos even more, you can keep dreaming. Commandos just HAPPEN to be the msot combat-oriented game than any other profession, so I beleive we warrant something special. Most of our weapons don't even work! You could even turn this around and ask why do pikemen have to be so special with DoTs, or why fencers and riflemen get the stun weapons? Why does a guy with a hammer take down a chicken-walker faster than a guy with a freakin rocket launcher? And even more so, why do Jedi block fire? If you wanna nerf commando b/c of Comabt XP, take a look back on the other profs and see who really is special.






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LOL, GO COMMANDO TANKS!!!

Message Edited by Litushot on 12-18-2004 06:31 PM



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Galen111
Sat Dec 18, 2004 8:22 pm
#97

well, from someone who hasn't even completed their first branch of exp, i say nerf the hell out of grenades. I don't mind the grind, even being a relatively casual gamer. What I hate, is watching people take the easy path through everything. If I have to earn it, so does everyone else, in my opinion. I didn't take advantage of the solo-group nerf, so I am poor yes, but if I wanted to game the game, I could afford the grenades. I just don't find being lazy a good excuse.


nerf them till they start givingHAM back!



Jennei Hart - Master Doctor / Master Swordman / Smuggler's Alliance Ace Pilot
Located 780m straight out from Theed Starport.

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Lako
Sat Dec 18, 2004 8:52 pm
#98

I for one would hate to see a grenade nerf making them heavy weapons xp or something without having some other method for other classes to make good combat xp. I used them for the grind so I see how handy they are.

If they DO change nades, there should be another way for other classes to make pure combat xp. Why is it that only grenades give pure combat xp? So to do really well with them, you have to become at least part commando. I went with c12s and no commando but still, it would've been much faster if I had picked up commando.

Or why can't the combat xp % be raised a bit? I mean... 5k weapons xp = 500 combat xp? Why not double it. 5k weapons = 1k combat. Still lower but a little easier to deal with and it might keep some people from spending all the credits they have on grenades.

To all those that are out there throwing c12s for hours on end...going through buffs/armor/credits like crazy... I hope it works out for you. I just wish there was a better way.



Chapter 5. Do or die time. Last chance.
MacManus
Sun Dec 19, 2004 10:07 am
#99

If they didn't use grenades they you can say bye bye to your nightsisters hehe.



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Ryche_Mykola
Sun Dec 19, 2004 10:40 am
#100








Tathizar wrote:

With grenades, you can grind up all 6 trees in under 3 weeks.. thats the ENTIRE FS GRIND IN THE TIME IT TAKES TO GET ONE TREE UNLOCKED.


Grenades should definately give heavy weapons xp, why should commandos get the only weapon that can give combat xp on top of their heavy weapon xp? every other combat profession doesn't have the chance of both their type of weapons xp and combat xp.. why should commando be special?








How can you complete all 6 trees, when you could unlock only 1 tree every 3 weeks?


The reason why other professions can't get combat xp off of weapons? Easy, its called Profession Differentiation. No one is stopping you from getting Commando either. If its unfair, change your template and get Commando. Its not that difficult.





Ryche Mykola
Outer Rim Collective (ORC) High Council


Ariakus Mykola
Outer Rim Collective Master Rifleman
Cancelled accounts for Wow
ebao
Sun Dec 19, 2004 12:38 pm
#101

lol i cant be bothered with nades so if its rumour al the better if not aaargh well these things happen



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goldragon76
Sun Dec 19, 2004 2:26 pm
#102

i keep seeing grenades are the cheap way to grind waaaaaaah. let me ask you a question. have any of you ever done the whole commando grind? have any of you ever tried to pvp with commando? have any of you ever tried to do anything with commando besides grind fs xp? You keep saying nerf nades nerf nades nerf nades. that is a main part of our weapons. how about we nerf the t-21's, or the power hammers, or the stun bats, or the pikes with dots? would you think thats fair? would that make pvp or pve more balanced for everybody? quit your whining. so what people are dabbling in commando to grind fs xp. they dont unlock faster as others have said. its not the lazy way. do you realize how hard it is to grind money for grenades and armor? so lazy- NO. Im a master commando and theyve nerfed us til we cant be nerfed anymore. although they probably will now because you whiners are crying that people are using our proffession to do something that is totally within the games ability. please stop crying for a nerf. we commandos cant handle anymore nerfs.




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Galen111
Sun Dec 19, 2004 2:36 pm
#103

I don't want them to nerf nades, I want them to change the exp format. It is ridiculous how easy it is.



Jennei Hart - Master Doctor / Master Swordman / Smuggler's Alliance Ace Pilot
Located 780m straight out from Theed Starport.

Glimmer Inc.
-5322 3419
Rhysen
Mon Dec 20, 2004 1:38 am
#104

My only complaint with grenades, and really the whole force sensitive system, is how lopsided it is against the crafting branches of FS and ultimately achieving Jedi. Using grenades to max combat xp may actually force the grinder to incur a cost, versus pure combat grinding where you can be paid via missions to grind Jedi, But it's not comparable to the amount of costs someone proceeding in the crafting professions will incur, not in credit expenditure nor resource gathering (if they choose to do so themselves). Grenades just emphasize the existing imbalance by the speed in which someone finishes grinding a complete branch. It's even more "click efficient" than assembling the ungodly number of wind generators or X11 Speeders necessary to finish a branch,


If there was a way to restrict grenade use to Commando Only without affecting the Commando profession, then i'd agree with it being nerfed as the first step in restoring parity between combat and non-combat Jedi hopefuls. Right now the system is skewed and in need of a fix
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