Force Sensitive Archive
Thread: Guide: From Non-FS to Jedi Padawan v1.6
Sevarhin wrote:
Any word then on what Crafting Technique does, if Experimentation doesn't give more experimentation?
Let me sum this up for everyone.
- FS Crafting Experimentation - gives you more amazing successes when experimenting, it does not give you more points. Yield on this is extremely high...I get amazing nearlyevery time as a master armorsmith. Think of this as TWO free shots of Bespin Port,everytime you experiment.
- FS Crafting Assembly - Upon initialassembly, the base statistics for an experimentation line are higher than normal for the given resources used. This is basically what the difference between a great success and a amazing success are under normal conditions, but this however is like a direct bonus before that goes into play. EXTREMELY helpful. Think of this as TWO free shots of Pyollian Cake forevery given assembly.
- FS Crafting Technique - Raises your chance at getting an amazing success on assembly, lowers your chance of failing. This is extremely noticable, I've yet to fail on assembly since picking this up, further more I rarely get less than amazing success, and when I do it's great success, never less.
- FS Repair - This works just like general +Repair SEAs. Simply increases your chance at getting a higher teir repair. By this I mean the following: complete failure, marginal repair, '...maximum conditionhas beenreduced', and finally'...with only minor blemishes'. The named successes are actually quite random, so you can get a minor blemish that is only slightly better than a marginal... it's odd indeed. Just a side note, "repair" SEAs work perfectly, however specific ones, ie: weapon repair, do NOT. I have not confirmed whether of not the latter is true, but I can say whole-heartedly that the prior, general repair tapes, do in fact work. Though the increase isn't very noticable and it's extremely hard to test, you can get 0 condition loss with CAs, which has never occured without the use of them. FS Repair stacks with this, but since I do not have it completed I cannot say how noticable it is with and without use of CAs. Another friendly reminder... a repair tool's % valueis not the success rate, it is the effectiveness,or easier said, the maximum amount of condition that can be recovered on a flawless repair. This is not a direct coorelation however, as far as I can tell a 85% tool can repair as well as a 100% tool in the right hands, though it's a rare occurance. My guess is repair is like 70% chance, 20% skill and 10% tool.
Whew. I hope that helped... grinding for FS Crafting is ridiculous, I do not suggest doing them if you plan to go Jedi. I did them to enhance my crafting, that is all. Without the free unlocks I would of gone insane a long time ago.
thank you for posting that it helped me alot ive been trying to figure it out for days.
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Message Edited by Zantral on 05-17-2005 02:01 PM
The Sith
The Sith come in two parts. The first is a random spawn that operates in much the same way as the old man. They will appear and attack within 72hrs, you can use the same techniques listed above for causing an faster spawn, such as shuttling to another city etc. When they appear, they are very easily defeated, and you should loot them. There is a fair chance that they will have a datapad to use containing information regarding their basecamp, and a WP to it is added to your datapad.
The sith that come now are not very easily defeated they are lvl 79 and 75 sith u should change this