Force Sensitive Archive
Thread: Force powers
Page 5 of 5
cloudwalker1
Fri Jun 17, 2005 11:39 am
#53
A couple of improvements needed
1) Lightning - should have warm up timer removed. LS power attack (x4xx) now does crazy daamage and elemental isnt fixed yet. At the moment attacking a friend in my guild saberpower hit did 1082 energy and 164 heat(not working atm) whilst lightning did 968 electrical this was with against a lvl 1 guy with no armor or defenses(damage would be lower on a lvl 90 but still differences would be comparative). So at the moment this attacjk does more damage without elemental damage working then lightning does with a warm up timer
2) Breach - when removing a buff it should also stick a timer on that buff type sp it can not be re applied straight away. This is fair as it has only a 50% chance off stripping each single buff, ur not going to be spamming this whilst taking damage so a small delay before re activating stripped buffs is more then feasable.
3)Choke - fingers crossed that the fix to this comes soon so it by passes all armor(includingtkm and defenders innate armor). This is messing around with you internally and so should not be affected by this.
4)Mindblast - as above and states need to be applied and also all states need to work once applied
5)Force throw - States need to be applied
6)Intimidate and kd - need to be allowed access to seperate skill versions as they agro too much with area version(same with saberthrow in LS). Also you need to take away damage done with these skills
7)Force strike - remove warmup timer does so little damage as it is i can see no valid reason for a warm up timer on this skill
AlariFairlyn
Fri Jun 17, 2005 11:51 am
#54
I would like to add to that - I believe Force Strike/Lightning should be in a different attack group to Force Hit.
For example, with Lightsaber, you can alternate Saber Hit and Saber Strike, because they are in different cool-down groups, thus allowing you to attack pretty fast. I believe Force Hit/Force Strike should be similar, allowing faster attacking for Powers users. I don't see why they are in the same group, when this is not the case for saber users.
For example, with Lightsaber, you can alternate Saber Hit and Saber Strike, because they are in different cool-down groups, thus allowing you to attack pretty fast. I believe Force Hit/Force Strike should be similar, allowing faster attacking for Powers users. I don't see why they are in the same group, when this is not the case for saber users.
FernGully
Fri Jun 17, 2005 11:53 am
#55
hmm....on the lightning thing, did you use it in PvP against a lvl 1 char, or lvl 1 critter? And, are you master wielder?
additional stuff....
- mindblast should/could potentially go through armor, as choke will.
- mindblast and force throw have redundant stating (stun). Is this really intended? Perhaps change MB to blind?
- KDs (basic, imprvd, advanced) chances to actually KD their targets are pitifully low. Seeing as this is not a damaging move, there is no reason why the chance to KD should be low (should be near 100%)
- chance to land intimidate is very low. intimidate % is very low when landed. This is hardly ever a useful attack.
- cloak bugs are numerous. worst bug related to cloak is the ability to /target a cloaked player.
- force throw, KD, intimidate lose their single target versions with higher level versions.
additional stuff....
- mindblast should/could potentially go through armor, as choke will.
- mindblast and force throw have redundant stating (stun). Is this really intended? Perhaps change MB to blind?
- KDs (basic, imprvd, advanced) chances to actually KD their targets are pitifully low. Seeing as this is not a damaging move, there is no reason why the chance to KD should be low (should be near 100%)
- chance to land intimidate is very low. intimidate % is very low when landed. This is hardly ever a useful attack.
- cloak bugs are numerous. worst bug related to cloak is the ability to /target a cloaked player.
- force throw, KD, intimidate lose their single target versions with higher level versions.
Message Edited by FernGully on 06-17-2005 02:54 PM
SWGHottie
Fri Jun 17, 2005 11:56 am
#56
Good post, but I have to point out that all this stuff has already been posted and stickied by SonG in various posts.
Iagree with the poster above that we need the cool-down timers to be revised since some should not be grouped together.
Page 5 of 5