Force Sensitive Archive

Thread: Guide: From Non-FS to Jedi Padawan v1.6

SSSnuggles
Wed Oct 20, 2004 1:09 am
#625


BoneDoc: All 16 must be done, all reseting does is change where you have to meet your contact.

Ithiris
Wed Oct 20, 2004 3:05 am
#626






SSSnuggles wrote:



No offense for the original guide other intended, it's just that I update my guide much more often.



I'm glad that you do, it's good to see others making the effort and sharing their findings


As for my Guide, it was mostly researched and then written in the final weeks and the intervening two weeks when I was switching jobs, and had a lot of time on my hands. My new job is much more demanding, unfortunately


Whilst I do try to update now and then, my own grind (just finished the Fs xp grind five mins ago, woooo!) kinda eats up my spare time.


I'll try to put aside some time over the coming weeks.


Baio2K
Wed Oct 20, 2004 12:38 pm
#627

could you possibly update reward items for phase II and III even if no reward is given? fantastic guide i have it bookmarked



TheTouch
Kettemoor Imperial
TocaEmosewa
Thu Oct 21, 2004 10:28 am
#628

Could you update this please?



Village Phase 3: Combat Prowess: Melee Accuracy: ?

Village Phase 3: Enhanced Reflexes: Ranged Defense: ?

Village Phase 3: Heightened Senses: Survey Tree: ?

Village Phase 3: Crafting Mastery: Experimentation: ?



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Gallow.... Bloodfin Server
"You want to go home and rethink your life."
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ziploc
Thu Oct 21, 2004 10:41 am
#629

Does your head hurt from knowing all this? Nicely done! 5 stars.



J'ack Burton
Serial Killer ~ Master Bater ~ Truck Driver
Like I told my last wife, I said, "Honey, I never drive faster than I can see, and besides... it's all in the reflexes."
Terrier
Sat Oct 23, 2004 1:03 pm
#630

what the heck is crafting technique? I mean what exactly does it do for you?



Excuse me, I believe you have my stapler.

shadowfire.terrier
Master Architect/Artisan/Rifleman
4004 Marksman
Terrier
Sun Oct 24, 2004 7:09 am
#631

ok. someone else was saying that the experimentation tree just increases the success rate also. or does it give you more crafting experimentation points?



Excuse me, I believe you have my stapler.

shadowfire.terrier
Master Architect/Artisan/Rifleman
4004 Marksman
SSSnuggles
Sun Oct 24, 2004 11:04 am
#632

MadAdder3
Sun Oct 24, 2004 12:36 pm
#633

Yeah, similar to assembly, almost seems like different words for the same thing, heh.
Blazer6992
Sun Oct 24, 2004 1:28 pm
#634

What is it you have to do to unlock the experimentation tree ?? I'm a Master Artisan, can I manage the task ??
SSSnuggles
Sun Oct 24, 2004 2:41 pm
#635






Blazer6992 wrote:

What is it you have to do to unlock the experimentation tree ?? I'm a Master Artisan, can I manage the task ??







1) You're posting that question on a thread that has quest information.


2) You're posting directly after my post, which has a link to another quest guide.


Terrier
Mon Oct 25, 2004 1:10 am
#636

Ok, so both experimentation and technique improve your rolls. I guess that's about as good as more points. but it only goes so far ya know?



Excuse me, I believe you have my stapler.

shadowfire.terrier
Master Architect/Artisan/Rifleman
4004 Marksman
PiggDiggler
Tue Oct 26, 2004 11:37 am
#637

When observing a force-sensitive tree, I seen no real bonus for mastering "Combat Prowess" for example. The master box at the top of the tree requires only some of the training xp but there is no modifier or new skill to be had by unlocking the master combat prowess box. What gives? Why would I want to master this tree, or the other 3 force trees?





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PiggDiggler
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