Force Sensitive Archive
Thread: Bugs and Issues: Force Sensitives in the CU
SonGouki wrote:
Hello everyone,
Please post any (new) bugs or issues that you've experienced within the FS systems as a result of the Combat Upgrade release. Thanks!
(Note: Bugs and issues are not listed in any particular order of precedence.)
BUGS
- Mind Focused Crystals are not granting buffs of any kind anymore.
- Aurilian Fruit did not convert properly. It now has the following (bugged) stats: -2147483648% Health, -2147483648% Stamina, -2147483648% obj_attr_n:[poison]
ISSUES
- I believe that several Force Sensitive skills are now obsolete in the Combat Upgrade. As result, they need to be substituted with similarly beneficial abilities. For example, I don’t think that “Injury Treatment Speed” from the Heightened Senses: Healing line is used anymore.
- FS Exit Quest Balance: Mellichae and Dakmor are unbalanced for the CU. Also the Crystals in their camp are currently bugged and can't be destroyed. (Note that this has been reported to the devs already and is in their queue to be addressed.)
- Sith Thugs, Task Masters, Pirates, and Outlaws all likely need to be balanced for the CU.
- Turrets around the Sith bases (during the Phase 3, Capture the Commander quest) need to be balanced also.
- The Sith Shadows in the entry quest are level 75-77, making it impossible for all but double elite masters to stand a chance.
Message Edited by SonGouki on 05-07-2005 02:59 PM
Klinsek wrote:
The Commander quest from phase 3 is still seriously bugged!! The guy has terrible following AI, and it is simply impossible to get him back in time at the speed he is walking.
This quest hasn't been working properly all most this entire phase.
Very unfair to those of us that need this phase to unluck. I refuse to wait another 9 weeks to "try again" as the CSR's keep telling me each time I submit a ticket for my problems.
CSR's are such tools. I have been playing since launch and have never had one positive experience with a CSR.
I'm having the same problem. The mission itself is disgustingly easy. The frustrating and annoying part is taking the commander back to the village. I just dont' see how you're supposed to cover the distance in the time given while walking and having to constantly coax the commander up and down hills.
SonGouki wrote:
Out of curiosity, what level are you? 54?
Klinsek wrote:
The Commander quest from phase 3 is still seriously bugged!! The guy has terrible following AI, and it is simply impossible to get him back in time at the speed he is walking.
This quest hasn't been working properly all most this entire phase.
Very unfair to those of us that need this phase to unluck. I refuse to wait another 9 weeks to "try again" as the CSR's keep telling me each time I submit a ticket for my problems.
CSR's are such tools. I have been playing since launch and have never had one positive experience with a CSR.
Same thing happend with a group i was helping, we went in killed the Sith guys,turrets, etc....while SLOWLY walking (may as well be crawling) back to the village, kept all agro off the commander, and he all of a sudden kills himself when we were about 1800m from the village.
on a Dif note, the Crystals at Mel's camp are still buggy, but he and Daktar seem to have been properly adjusted, me and one other guildie completed the mission.
KaitoDarko wrote:
It'd be great if you guys would extend phase III until its possible to finish it as far as melee accuracy goes, plus paemos walks around too much, make him sit down or stop taking so much coke.
i think it's time to face fact'sthatSoE have completely screwed up every part of this game by releasing the CU well b4 its ready.I need the 2 Warren Badges just to make my Alt"Glow" its impossible to kill 8 x 15k HAM hostile huurton's and the respawn rate is almost instant. Kill 1 another spawns
then u get Col. Teraud Cyber freaks are just as bad!
i think CSR should grant me both badges as its impossible to roam the warren and gather the badges LOL!!!! pleeeeeeease
-RANT-
I think the Old way of grinding FS exp was bad enough, should've just nerf the Naders and made them grind weapons exp. I managed to fill 1 full branch on 10 days, 900k Pistols Xp and 450k Carbines Xp a night (3hr 15min buff) and trade it in every other night and what ever Combat Xpi had. I blame the naders lol and the Devs for the whole Village Fiasco. i know plenty of Jedi's who would never have ground out 25+ profs to get Jedi but willing to macro throw C12's.
Can anyone else add to this trend?
SonGouki wrote:
Alixir wrote:
for phase 4..captain sarguillo is bugged for some people again..(myself)
Apon finishing the quest some people don't get the unlock and the captain just says that you have assignments with other villagers and will not talk to you.
I'll raise that to the devs attention. Pleaseopen a ticketwhen you encounter this...
Son...is this an issue that can be fixed....I would really hate having to wait 3 months for a "bug"
Alixir wrote:
SonGouki wrote:
Alixir wrote:
for phase 4..captain sarguillo is bugged for some people again..(myself)
Apon finishing the quest some people don't get the unlock and the captain just says that you have assignments with other villagers and will not talk to you.
I'll raise that to the devs attention. Pleaseopen a ticketwhen you encounter this...
Son...is this an issue that can be fixed....I would really hate having to wait 3 months for a "bug"
I have this bug aswell and I agree, I dont want to wait 3 months just to get the line that I EARNED.
taco_fox wrote:
I have a question for all of you who are having the commander disappear less than an hour after you capture him. Are you doing the quest alone or in a group? I've done the quest four times, twice solo, twice with a group. Both times doing it solo the commander disappears after 20-30 minutes. With a group he stays the whole hour.
Can anyone else add to this trend?
Tried it once grouped with 3 total and once solo. Same issue every time. He kills himself incredibly fast. I think there is a pathing issue and he "thinks" you are farther than you actually are. Maybe a LOS issue with the terrain?
Song/Devs, will there be any resolution to this issue? Very unfair that we will have to wait another 9 weeks to accomplish this quest. Grr.
Message Edited by Kaivas on 05-09-2005 07:46 AM