Force Sensitive Archive

Thread: Bugs and Issues: Force Sensitives in the CU

EvilWan
Sat May 07, 2005 3:06 pm
#40






SonGouki wrote:






Hello everyone,


Please post any (new) bugs or issues that you've experienced within the FS systems as a result of the Combat Upgrade release. Thanks!


(Note: Bugs and issues are not listed in any particular order of precedence.)


BUGS



  • Mind Focused Crystals are not granting buffs of any kind anymore.



  • Aurilian Fruit did not convert properly. It now has the following (bugged) stats: -2147483648% Health, -2147483648% Stamina, -2147483648% obj_attr_n:[poison]


ISSUES




  • I believe that several Force Sensitive skills are now obsolete in the Combat Upgrade. As result, they need to be substituted with similarly beneficial abilities. For example, I don’t think that “Injury Treatment Speed” from the Heightened Senses: Healing line is used anymore.



  • FS Exit Quest Balance: Mellichae and Dakmor are unbalanced for the CU. Also the Crystals in their camp are currently bugged and can't be destroyed. (Note that this has been reported to the devs already and is in their queue to be addressed.)



  • Sith Thugs, Task Masters, Pirates, and Outlaws all likely need to be balanced for the CU.


  • Turrets around the Sith bases (during the Phase 3, Capture the Commander quest) need to be balanced also.



  • The Sith Shadows in the entry quest are level 75-77, making it impossible for all but double elite masters to stand a chance.


Message Edited by SonGouki on 05-07-2005 02:59 PM





My question here is what happens for us players who can not become jedi because of the Mellichae quest? We lose out on becoming jedi, and we lose out on the time we have for the Double XP bonus too.


Please tell me that there is some sort of plans by SOE to make this right for us?



Evil-Wan Elli
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taco_fox
Sat May 07, 2005 3:17 pm
#41



Klinsek wrote:
The Commander quest from phase 3 is still seriously bugged!! The guy has terrible following AI, and it is simply impossible to get him back in time at the speed he is walking.

This quest hasn't been working properly all most this entire phase.

Very unfair to those of us that need this phase to unluck. I refuse to wait another 9 weeks to "try again" as the CSR's keep telling me each time I submit a ticket for my problems.

CSR's are such tools. I have been playing since launch and have never had one positive experience with a CSR.



I'm having the same problem. The mission itself is disgustingly easy. The frustrating and annoying part is taking the commander back to the village. I just dont' see how you're supposed to cover the distance in the time given while walking and having to constantly coax the commander up and down hills.



---------------------------------------------------
taco'fox - Eclipse
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Chaosium_451
Sat May 07, 2005 4:10 pm
#42






SonGouki wrote:



Out of curiosity, what level are you? 54?






I was at the time, yes. I've since started working for a double-elite mastery, so I'm at level 56 now.



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Petn
Sun May 08, 2005 6:49 am
#43






Klinsek wrote:
The Commander quest from phase 3 is still seriously bugged!! The guy has terrible following AI, and it is simply impossible to get him back in time at the speed he is walking.

This quest hasn't been working properly all most this entire phase.

Very unfair to those of us that need this phase to unluck. I refuse to wait another 9 weeks to "try again" as the CSR's keep telling me each time I submit a ticket for my problems.

CSR's are such tools. I have been playing since launch and have never had one positive experience with a CSR.





Same thing happend with a group i was helping, we went in killed the Sith guys,turrets, etc....while SLOWLY walking (may as well be crawling) back to the village, kept all agro off the commander, and he all of a sudden kills himself when we were about 1800m from the village.


on a Dif note, the Crystals at Mel's camp are still buggy, but he and Daktar seem to have been properly adjusted, me and one other guildie completed the mission.





Petn'
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Stomach_Leibre
Sun May 08, 2005 7:50 am
#44






KaitoDarko wrote:

It'd be great if you guys would extend phase III until its possible to finish it as far as melee accuracy goes, plus paemos walks around too much, make him sit down or stop taking so much coke.






Rofl, well thats funny, so you expect all of us who somehowcompleted this quest to wait longer for phase 4 because you and people like you were too lazy to do it before CU without any problems/too lazy too sweat a little and do it after CU? There are LOTS of people who somehow managed to get this done after CU, not to mention phase 3 went live beforu CU and you had more time than needed to get this done then. There is no way i'm going to wait even one day more because you and people like you are to lazy to do it. You surelly won't get this quest done by posting and whining on forums, find someone who have allready done it on your server (shouldn't be to hard as i said lots of people done it) and beg him to go and make this quest with you.
PeterNC09
Sun May 08, 2005 9:28 am
#45

The Capt. Saqguillo mission in phase 3 was bugged for me also. Roughly 10 minutes after viewing/capturing the commander, he died of poison. TEN MINUTES! It took us three hours of multiple deaths before we managed to get the turrets and teh gate down, and then killed the sith. I submitteda ticket last night, but after reading everything you guys have been saying, I'm kind of scared.


This is something that MUST be addressed. Having the captain die after ten minutes when it should be an hour is a serious bug.



Okemaba


*Master Pistoleer*Master Bounty hunter*


WOOK!

Jigga_Hov
Sun May 08, 2005 2:20 pm
#46

i think it's time to face fact'sthatSoE have completely screwed up every part of this game by releasing the CU well b4 its ready.I need the 2 Warren Badges just to make my Alt"Glow" its impossible to kill 8 x 15k HAM hostile huurton's and the respawn rate is almost instant. Kill 1 another spawns then u get Col. Teraud Cyber freaks are just as bad! i think CSR should grant me both badges as its impossible to roam the warren and gather the badges LOL!!!! pleeeeeeease


-RANT-


I think the Old way of grinding FS exp was bad enough, should've just nerf the Naders and made them grind weapons exp. I managed to fill 1 full branch on 10 days, 900k Pistols Xp and 450k Carbines Xp a night (3hr 15min buff) and trade it in every other night and what ever Combat Xpi had. I blame the naders lol and the Devs for the whole Village Fiasco. i know plenty of Jedi's who would never have ground out 25+ profs to get Jedi but willing to macro throw C12's.


-RANT OFF-


P.S. Guild Wars is great LOL!!! i'll stay there and have fun untl SoE fix this mess.






Bosko Lesniak (RGE) Dark Jedi Elder
Inese Fosqin (RGE) Master Armorsmith - Bria
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CORBANTIS
Gained 2 year Veteran rewards on 14th November 2005.
BOTH ACCOUNTS CANCELLED 17th NOVEMBER 2005
taco_fox
Sun May 08, 2005 5:38 pm
#47

I have a question for all of you who are having the commander disappear less than an hour after you capture him. Are you doing the quest alone or in a group? I've done the quest four times, twice solo, twice with a group. Both times doing it solo the commander disappears after 20-30 minutes. With a group he stays the whole hour.

Can anyone else add to this trend?



---------------------------------------------------
taco'fox - Eclipse
Bothan "Elder" | 9x Ace Pilot

PeterNC09
Sun May 08, 2005 6:32 pm
#48

I was in a group of two, and he dispeared after ten minutes.



Okemaba


*Master Pistoleer*Master Bounty hunter*


WOOK!

Alixir
Sun May 08, 2005 7:42 pm
#49






SonGouki wrote:





Alixir wrote:


for phase 4..captain sarguillo is bugged for some people again..(myself)

Apon finishing the quest some people don't get the unlock and the captain just says that you have assignments with other villagers and will not talk to you.





I'll raise that to the devs attention. Pleaseopen a ticketwhen you encounter this...







Son...is this an issue that can be fixed....I would really hate having to wait 3 months for a "bug"



*Delvyn*Delvyn*Delvyn*Delvyn*Delvyn*
...is back...

I didn't re-sub
for the game....
I re-subbed to feed my CU PA
Duck Duck Duck Duck Duck Duck Duck
I love my CU PA!!!


SodakOwii
Sun May 08, 2005 8:02 pm
#50






Alixir wrote:





SonGouki wrote:





Alixir wrote:


for phase 4..captain sarguillo is bugged for some people again..(myself)

Apon finishing the quest some people don't get the unlock and the captain just says that you have assignments with other villagers and will not talk to you.





I'll raise that to the devs attention. Pleaseopen a ticketwhen you encounter this...







Son...is this an issue that can be fixed....I would really hate having to wait 3 months for a "bug"





I have this bug aswell and I agree, I dont want to wait 3 months just to get the line that I EARNED.



Sodak Owii
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Klinsek
Sun May 08, 2005 11:59 pm
#51



taco_fox wrote:
I have a question for all of you who are having the commander disappear less than an hour after you capture him. Are you doing the quest alone or in a group? I've done the quest four times, twice solo, twice with a group. Both times doing it solo the commander disappears after 20-30 minutes. With a group he stays the whole hour.

Can anyone else add to this trend?




Tried it once grouped with 3 total and once solo. Same issue every time. He kills himself incredibly fast. I think there is a pathing issue and he "thinks" you are farther than you actually are. Maybe a LOS issue with the terrain?

Song/Devs, will there be any resolution to this issue? Very unfair that we will have to wait another 9 weeks to accomplish this quest. Grr.




Klin-sek Clydiarc - Crimson Six

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Kaivas
Mon May 09, 2005 6:41 am
#52


( just ignore this)

Message Edited by Kaivas on 05-09-2005 07:46 AM



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