Force Sensitive Archive
Thread: Too Many Jedi
Aliman wrote:
There are definitly too many jedi.
Reduce jedi by making them lose xp uppong death like in old times.
Clone and you get -200 xp .
There are noobs that are level 16 who have unlocked their jedi. That's like crazy.
how is loosing exp reducing jedi again?
Im negative 1.4 million right now so plz no more penalties. No worry though, I ill work that off on kash this week. As far as the jedi pop goes, I dont care if everyone is jedi. If you (the poster) feel there are too many then cancell your jedi account and support the cause.
the developers allowed this many jedi,i dont care how many jedi exsist,but jedi need a way to stay outta the public eye. OH and i am a BH
Message Edited by jenelis on 06-25-2005 02:22 PM
Aliman wrote:
There are definitly too many jedi.
Reduce jedi by making them lose xp uppong death like in old times.
Clone and you get -200 xp .
There are noobs that are level 16 who have unlocked their jedi. That's like crazy.
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Message Edited by slyjack on 06-25-2005 04:20 PM
Jargal wrote:
Permadeath and server jedi population cap is the only solution that will save SWG
Aliman wrote:
There are definitly too many jedi.
Reduce jedi by making them lose xp uppong death like in old times.
Clone and you get -200 xp .
There are noobs that are level 16 who have unlocked their jedi. That's like crazy.
lvl 16, eh?
Could be possible as crafter/merchant/entertainer. Dunno if you can fill 6 branches with that xp. But it would be very hard to do the quest. (Even pre-CU and buffed sky-high) Unless there are 6 quests for crafter... (Dunno, did the combat way)
As some already stated: Dropped skills for solo-grind.
Edit: OK, looks like he was lvl 16 at exit-quest... I say crafter/merchant/entertainer
Message Edited by Arcadias on 06-25-2005 10:17 PM