Force Sensitive Archive

Thread: The Path to Jedi Guide to the Force Sensitive System (v2.0)

LucidRoid
Mon Sep 26, 2005 3:36 pm
#417

Update on the Phase 2 Whip Quest, getting resources at Endor.


The info is okay, except that the Siths are there from start. I had to defeat 2 or 3 Siths each time before the resource was retreived into my inventory. I made the rest of them too, to get the usual loot drops such as Endrine Ore, etc. Combat level is accurate, six or sevenwere CL 76 and one were CL 77.


It is possible doing them alone, but having a probot, pet or combat fellow speed things up. Patience and pick the one that goes for a walk, when they do Good luck



It is good to have an end to journey toward, but it is the journey that matters in the end

Zimoon, Elder Jedi, MDoc MSw, MPol [620 -5720] @ Dantooine, Gorath
Vaishya, Elder Crafter; So'ma, MDE; Zimlet, BH; Zimzan, Commando; Zelene, MEnt

Beginners Guide for Traders * Tansaari Point Stn * Creature Resources
Dagohbah
Mon Sep 26, 2005 4:45 pm
#418

thx, this really, really helped me out
Dagohbah
Tue Sep 27, 2005 2:02 pm
#419

does the village look like bestine, or a very little town?

LeoGaton
Tue Sep 27, 2005 3:38 pm
#420

I want to know if is better get all branchies in the Village and learn all at the same time, or just learn one at time according to opening each one?


Tks


MBH / MP / CM 4000

Shadowfire
LucidRoid
Wed Sep 28, 2005 12:10 pm
#421






LeoGaton wrote:

I want to know if is better get all branchies in the Village and learn all at the same time, or just learn one at time according to opening each one?





I may have misunderstood your question, but you cannot unlock all the branches at the same time. You are restricted to unlock one branch each phase, no more, which is read at the first posts of this excellent guide. However, you may unlock all of the brnaches--spread over 16 phases--for later use. You may also trade and bank up XP in advance for future use and then train a full branch assoon as you unlocked it.


Since you can only unlock one branch each phase, careful planning is necessary, so you don't have to wait another turn of phases cuz of bad planning. The branches you don't actually want you can still unlock out of two reasons: future change of your mind, and for the cool rewards.



It is good to have an end to journey toward, but it is the journey that matters in the end

Zimoon, Elder Jedi, MDoc MSw, MPol [620 -5720] @ Dantooine, Gorath
Vaishya, Elder Crafter; So'ma, MDE; Zimlet, BH; Zimzan, Commando; Zelene, MEnt

Beginners Guide for Traders * Tansaari Point Stn * Creature Resources
crazyman311
Thu Sep 29, 2005 11:28 pm
#422

well phase 2 captain sarguillo quest is bugged but not until your last night of missions so everyone beware of that its not just me there is another person who is on the same spot as me and it did the same thing to him
Virus72968
Fri Sep 30, 2005 8:12 am
#423

Im sorry if this has been covered. I have read most of the thread from the beginning, and some of my questions have been hinted on, and just when I think I have the answer I am looking for, I read another reply that seems to go against what I thought my answer was.



Anyway, I have just returned after a long absense. I didnt think I wanted to try for Jedi, because when I left, it was just a profession grind, and that really turned me off. From the looks of this guide though, this seems really cool...the way it should have been from the beginning.



So, on to my questions:


I am a MBH/Master Marksman/Master Carbineer (I think thats what it is, but its not really important). My first question is, will I have to change any of my professions to do any part of this quest? MBH took a long time to get, and I would rather not drop it to take another profession (unless its Jedi). To be a little more clear, I see parts in here where it looks like I have to craft medicine, or some other components for something? Do I have to drop my current skills and train in these professions to do this?



One more question that isnt really directly related to this: When I left, there was no such thing as Combat Level (as far as I remember). I see now that I am level 68. I know I will probably be directed to the CU page that explains this , but how do I gain more combat levels?



Thanks for any help....its really appreciated


LucidRoid
Fri Sep 30, 2005 9:42 am
#424






Virus72968 wrote:
Anyway, I have just returned after a long absense. I didnt think I wanted to try for Jedi, because when I left, it was just a profession grind, and that really turned me off. From the looks of this guide though, this seems really cool...the way it should have been from the beginning.



Unfortunately it is still a huge treadmill, this time mainly combat related XP that is traded 30 for 1. I personally consider a Jedi so much more than a combat toon, but it is mainlycombat that counts. The Senses are that tuned down and almost useless that a Jedi hardly consider these.






To be a little more clear, I see parts in here where it looks like I have to craft medicine, or some other components for something? Do I have to drop my current skills and train in these professions to do this?



The parts that are not combat related are not necessary to take on, medicine for example. To do most part of the Village quests you don't have to take up any other profession. But some rewards are really cool and then you should consider other professions as Artisan, BE, Medic or Scout, etc.


However, every skillbox at the Village takes one skill point, hence you perhaps need to drop something to get the boxes. All in all you need to free up 24 points, that is, the 6 branches needed times 4 boxes, Novice boxes are free and there are no Master boxes.






One more question that isnt really directly related to this: When I left, there was no such thing as Combat Level (as far as I remember). I see now that I am level 68. I know I will probably be directed to the CU page that explains this , but how do I gain more combat levels?



To get CL 80, which is almost a must since the Siths are CL 76 / 77, you need to Master two elite professions and one basic Master, if I am not mistaken. Sounds weird that you are not since you already have a few Masters. Perhaps you should use some character builder application, such as at Allakhazam, and see what template is useful to you. And remember to have 24 free points for the Village skill boxes.


Good luck dude, and buy a crate os swoops for the many trips at Dathomir



It is good to have an end to journey toward, but it is the journey that matters in the end

Zimoon, Elder Jedi, MDoc MSw, MPol [620 -5720] @ Dantooine, Gorath
Vaishya, Elder Crafter; So'ma, MDE; Zimlet, BH; Zimzan, Commando; Zelene, MEnt

Beginners Guide for Traders * Tansaari Point Stn * Creature Resources
AesaMyagi
Fri Sep 30, 2005 1:33 pm
#425


Indeed, the majority of this guide is awesome, but there is still one glaring mistake .. the Phase 2 and Phase 3 Quests from Eozlin are identical in the Guide.


Phase 2 opens Survey


Phase 3 opens Luck


Where is the info for the Phase 3 -Luck Tree Quest?


wannabejedisith
Fri Sep 30, 2005 6:12 pm
#426

you are cool haha



There is no emotion; there is peace.
There is no ignorance; there is knowledge.

There is no passion; there is serenity.
There is no death; there is the Force.
(gggggggggg9WXWX8ggggggggggg)
KireNotnyob
Fri Sep 30, 2005 9:41 pm
#427






AesaMyagi wrote:


Indeed, the majority of this guide is awesome, but there is still one glaring mistake .. the Phase 2 and Phase 3 Quests from Eozlin are identical in the Guide.


Phase 2 opens Survey


Phase 3 opens Luck


Where is the info for the Phase 3 -Luck Tree Quest?







The quests are actually exactly the same. You do the same exact thing for both phase 2 and 3 for Eozlin.







Kire Notnyob
Teras Kasi Monk

jedi_knight24
Sat Oct 01, 2005 5:43 am
#428

The Phase 3 Luck quest is actually the same as the Phase 2 Survey quest, right? (both senses)



Lichlord
Master Of NGE

Dagohbah
Fri Oct 07, 2005 6:29 pm
#429

does the village look like a major city? or like a town like wayfar? or an ancient city?
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