Force Sensitive Archive

Thread: c12's vs commando

pervel
Wed Dec 29, 2004 12:24 pm
#27






neoscorn wrote:

Thanks for all the info. I def. am going to do combat 3000. I can do that without messing up my profile too much. From what I am reading imp detonators are good enough to get the grind done quickly.






Imp detonators might work fine. But if you have the 2 skill points available to take the tier 4 box too, I would recommend it. The 130k combat xp takes no time to get using grenades. At least you will then have the option to try out both imp and thermal detonators and see what works best for you. Thermals works best for me.

JakinIrali
Wed Dec 29, 2004 12:32 pm
#28

I'll start climbing back towards Commando tonight. My only rock-solid profession is Swordsman, & I still have all 4 of my unarmed branch. I just need to rebuild Marksman.



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stanfoo
Wed Dec 29, 2004 7:39 pm
#29

I've been on the grind since last phase two and I am master sword master tk and I have a whole 9 boxes done. Tonight i started with c-12s and it was very slow but i did cap combat and sword so it wasnt too bad. After I do the Phase 3 melee acc i am going commando.



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branny
Wed Dec 29, 2004 8:17 pm
#30






Fernslinger wrote:





kubats wrote:

With 3-0-0-0 commando, using some good imp detonaters, I can cap combat XP in 50 minuets, sometimes less.

I'm not sure how fast u cap out using c12's but i'm pretty sure its alot slower than that.







I cap combat xp in a little less than an hour using C-12's.








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Baracous
Wed Dec 29, 2004 11:37 pm
#31






TheGreatFreyr wrote:

what do u have to be to be certed for c12s?






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Bermag
Thu Dec 30, 2004 4:37 am
#32

Everyone can use C12s. It was bugged before for Wookies but was recently fixed



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JakinIrali
Thu Dec 30, 2004 6:38 am
#33

Started working back to commando and then remembered how much I hate grinding rifles.


A month of fighting in the DWB and then suddenly I've been slain by a ragtag loon....


twice....


within 1 hour...



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neoscorn
Thu Dec 30, 2004 8:27 am
#34

TheGreatFreyer if you are getting a not cert message and only 90ts of damage check to make sure the grenades are not C22's instead of C12's I accidentlly bought C22's and wasn't certified for them and had the same problem. I finally realized that they were the wrong grenades.


By the way I have found out first hand commando is worth it. I am still on using C22's and its alot better with only field tactics 2. Can't wait to see what imp dentonatrs can do ad field tactics 3.
TheGreatFreyr
Thu Dec 30, 2004 12:02 pm
#35






neoscorn wrote:

TheGreatFreyer if you are getting a not cert message and only 90ts of damage check to make sure the grenades are not C22's instead of C12's I accidentlly bought C22's and wasn't certified for them and had the same problem. I finally realized that they were the wrong grenades.


By the way I have found out first hand commando is worth it. I am still on using C22's and its alot better with only field tactics 2. Can't wait to see what imp dentonatrs can do ad field tactics 3.






i'll check again but i'm fairly sure they were c12s



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HardwiredXMan
Thu Dec 30, 2004 3:24 pm
#36

commando is clearly better than c12's...the speed and accuracy mod for thrown weapons are broken....but it's the massive damage and armor peircing that makes commando nades better than c12's....also, you can do blast, heat, cold or acid damage with commando nades....all have armor piercing except the acid (glop grenades)......c12's have no armor piercing and only do blast damage....only good thing about c12's is they are cheap and anyone can used them (even a non-combat profession like someone with all crafting professions)


just for reference, this is what I do using thermal detonators....


On dath, doing baz nitch lairs....takes about 6 stacks of thermals max to do one lair....lair spawns 15-20 creatures....makes 75 - 80k combat xp per lair......caps combat xp in 4 missions.....takes about 30 - 40 minutes to cap.....can cap combat xp 3 times in one buff session. also get about 100 - 200k unarmed xp per trip to village.


So 3 trips to the village per buff sessions nets me about 320k fs xp.


Travelling takes more time than getting the actual xp does....in the time it takes me to travel from science outpost to the village, I could have done 2 missions using nades.....heck if we could land at the village using our ships, I'd probably be able to cap combat xp 5 - 6 times per buff session.
TheGreatFreyr
Thu Dec 30, 2004 6:21 pm
#37






HardwiredXMan wrote:

commando is clearly better than c12's...





yes but with a c12 i don't have to alter my current template which i am happy with



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HardwiredXMan
Fri Dec 31, 2004 9:31 am
#38






TheGreatFreyr wrote:





HardwiredXMan wrote:

commando is clearly better than c12's...





yes but with a c12 i don't have to alter my current template which i am happy with







yeah, I know what you mean....I contemplated changing my template for a long while before I decided changing to command was better. the only reason I changed to commando is because I knew that I would have to change my template sooner or later for my jedi template anyway....so I dropped swordsman, kept TKM and took up 4-0-0-0 commando. When I finish my fs grind (only need 5 buff sessions ), I'll drop commando and pickup the rest of fencer until I will eventually have to drop all my normal professions for my final jedi template....


Anyway, unless your just going for the FS bonus to add to your normal character and your not gonna be a jedi, then your gonna have to change your template somewhere down the road anyway....that's the only reason I changed to commando...otherwise I would have stayed with swordsman, TKM and fencer and grind with those....well to each his own...

TheGreatFreyr
Fri Dec 31, 2004 5:10 pm
#39

ya, good point but i still pvp with guildies a little bit, never saw commando as a pvp profession but i jus made myself 100 C12 grenades, hopefully get my somewhere *having a WS alt rocks!*



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