Force Sensitive Archive

Thread: DEVELOPERS REMOVE THE VILLAGE GRINDING!!

GlargTheKelfn
Sun Aug 14, 2005 6:11 pm
#27

village is nothing, wait till you start grinding jedi.

if you cant stand the village, jedi will kill you.




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thebunny0904
Mon Aug 15, 2005 12:09 am
#28






quitch wrote:


those really hard quests are the ones like mellichae, which already exist. and grinding is really the only way to do it in an MMORPG, cause you cant do it by a storyline that you can do for xbox games, so grinding is the only way. either suck it up and grind, or actually enjoy the game.





I actually don't believe this. I think it is possible to do a storyline ina MMORPG. The trouble is that it requiresa lotof effort on the game designers part to keep an active storyline going that is accessible to just about everyone in the game, which of course equates to much larger development costs. Grinding is an extremely easy solution development-wise that can be used to accomplish the same goal, although in a much more boring way to the player. But since MMORPG makers know that they can still get subscribers with the grinding system, it's an easy decision - they lose some subscribers by not offering enough storyline, but they more than make up for it with the development cost savings.


But I agree with you - if you want to be a Jedi, you just have to accept the system, suck it up, and get it done. If you're not willing to do the grind, find another profession - there are a lot of other fun things to do in the game that have nothing at all to do with Jedi.
Duckforce
Mon Aug 15, 2005 4:58 am
#29

No it wont be fast to grind out a quest...


just like the phase 3 quest, where you have to do it over 3 days....


if you just include pitstops in the quest system, so you only can do one part a week, for like 3-4 months.. that would rock...



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Yoshiyuki
Mon Aug 15, 2005 7:40 am
#30







Sbrodj wrote:

I (and most other FS players) think that the grinding in the Village has NOTHING to do with the force. Traning in the Force has to do with dicipline. how would it look if Yoda told Luke like this '' Go out there and kill 10000 animals and then come back to me. Then you have learned what you need to know about the Force. Instead of grindning we could still have the phases but then you just had to do the quests and then they would have been much longer and harder, like one quest take like 1 week to complete, and then we could have like 5 phases and u have to do one quest in each phase. And the quests would be nothing to solo you would need like a full group of level 80s. like half as hard as the DWB. What do u think of it out there? write ur meaning here and hope the devs read it and understand that the grinding has nothing to do with the Force!!!



It is nothing personal, It is strictly bussiness.





I think this is a good idea. Get rid of this XP crap for FS make the whole FS profession completly quest/time limit based. I have been reading some of the quests details and I noticed this one(I don't remember which skill off the top of my head) but basically you need to go out and kill 8 Sith bases. Well you can only kill 3 per day and you must wait a FULL R/L 24 server up hours before you can kill another 3. This would take 3 days to finish this one quest.(Maybe the lenght would need to be extended to be 3 weeks to match the phases. or something)


Under a quest based FS system, power gamers and casual gamers would have equal chances of opening to jedi.


With the state of the current system too many people will look for ways to exploit the system because they feel that are getting cheated and in reality they are.


I remember 2 years ago during beta both casual and power games has a chance to unlock jedi(the actual grind was a different story)

Message Edited by Yoshiyuki on 08-15-2005 07:45 AM

TXAG2006
Mon Aug 15, 2005 7:47 am
#31






Cebre_Opasloa wrote:





Sbrodj wrote:

I (and most other FS players) think that the grinding in the Village has NOTHING to do with the force. Traning in the Force has to do with dicipline. how would it look if Yoda told Luke like this '' Go out there and kill 10000 animals and then come back to me. Then you have learned what you need to know about the Force. Instead of grindning we could still have the phases but then you just had to do the quests and then they would have been much longer and harder, like one quest take like 1 week to complete, and then we could have like 5 phases and u have to do one quest in each phase. And the quests would be nothing to solo you would need like a full group of level 80s. like half as hard as the DWB. What do u think of it out there? write ur meaning here and hope the devs read it and understand that the grinding has nothing to do with the Force!!!



It is nothing personal, It is strictly bussiness.





Actually I'd say it requires a lot of discipline and patience to put up with the grinding of FS XP (as well as Jedi XP), the time sink of the village phases, etc. Those without the discipline to persevere will quit or never bother to start in the first place. It requires patience and discipline to commit fully to the path.


I'll agree the grinding system seems incongruous with what we've seen of Jedi training in the movies, but it's all we've got to work with.







I actually agree with you cebre, if they had the time and resources to set up a series of quests to complete then they might but it would take a long time and even then there would have to be a time gate simply because there's no way to control how quickly people can finish the quests. The FS grind is the only way to "prove" devotion and dedicationl If we wanted it to be realistic than random people would be given the option for Jedi training when they got off the shuttle and then they would be put into an "academy" of sorts where Jedi are being trained secrectly through missions and grinding, but since this would not bring in new paying customers as quickly, the slow, grind while waiting 18 weeks is the best they will do.



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Ordu
Mon Aug 15, 2005 8:28 am
#32


Just turn the game into KoTR I and II online. I think that would make quite a few people happy.
mpedersen
Mon Aug 15, 2005 11:28 am
#33






Sbrodj wrote:

I (and most other FS players) think that the grinding in the Village has NOTHING to do with the force. Traning in the Force has to do with dicipline. how would it look if Yoda told Luke like this '' Go out there and kill 10000 animals and then come back to me. Then you have learned what you need to know about the Force. Instead of grindning we could still have the phases but then you just had to do the quests and then they would have been much longer and harder, like one quest take like 1 week to complete, and then we could have like 5 phases and u have to do one quest in each phase. And the quests would be nothing to solo you would need like a full group of level 80s. like half as hard as the DWB. What do u think of it out there? write ur meaning here and hope the devs read it and understand that the grinding has nothing to do with the Force!!!



It is nothing personal, It is strictly bussiness.






I aggree with you in principle, but not in your idea of the village phases. Rather, grinding jedi should be made more like Pilot! You would be given a series of quests for each block you wished to train in, in addition, you would still have to grind the Jedi XP first.


Here's what needs to happen.


1. Once old man visits you (First Time), you become a Jedi Initiate. At that point you would have a series of quests (that should take a VERY long time to complete). These quests should be randomly generated, very hard, and only completed as a group of 2 (master/apprentice) BTW: Becomeing force sensitive should be more difficult than spending a day doing 4 theme parks and visiting some POI's.


2. Once you complete the very long journey, or part way through it, you would learn the ability to make a training saber. Once you become proficient as a an initiate, you would then take the padawan trials.


3. the Padawan trials are a joke as they are, they should be harder and longer. There is no reason whatsoever for the Initiate rank in this game. That needs to be fixed.


4. After completing a long period as an initiate, you would be promoted to a padawan (when and only when, a jedi knight is available to take you as a padawan)


5. realizing the problem with the master/apprentice system is a real issue. in that sometimes it's hard to meet up in a game, but this game is software, It can evaluate times when most people are online and pair people up that "tend" to be on at similar times. Jedi padawans and Knight would get double xp if they are grouped with their Padawan/Knight. (course group xp still needs to be fixed)


6. Jedi skills should be broken down into light/dark powers, BUT, be available for everybody to learn. Light jedi wishing to learn dark talents (or vise versa) would incur either or both of the following:


A. FORCE COST WOULD BE MORE EXPENSIVE


B. JEDI XP COST WOULD BE MORE EXPENSIVE (TO OBTAIN SKILL)


7. Since the road to jedi would now be all quest driven, there should be several possible outcomes to each quest, some which may lead to the dark side, others which may lead to the light side. DARK/LIGHT JEDI SHOULD NOT BE TIED TO FACTION!


8. You would be able to change sides without redoing the Knight Trials, HOWEVER YOU WOULD INCUR FORCE COST PENALTIES FOR USING SKILLS THAT ARE NOT REPRESENTATIVE OF YOUR STATUS.


This system would completely eliminate the village alltogether, or minimize the grinding that is presently taking place, it would also provide alot of fun content for those wishing to be jedi.







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Tequiero
Mon Aug 15, 2005 6:11 pm
#34

I hope they change the way to become Jedi. All I can say. Bols, pikets holocaust is not the way in my eyes. I wounder what Lukas think about this game lol. Well I bet he get money from it so whatever.



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Ordu
Mon Aug 15, 2005 8:05 pm
#35

I agree with the above poster


They should have made Jedi a veteran reward


That is right you play the game for 3-5 months you get an extra character slot and your main gets to become a Jedi


I have lots of ideas for how to become a Jedi but I like this one a lot

quitch
Mon Aug 15, 2005 8:07 pm
#36






Yoshiyuki wrote:







Sbrodj wrote:

I (and most other FS players) think that the grinding in the Village has NOTHING to do with the force. Traning in the Force has to do with dicipline. how would it look if Yoda told Luke like this '' Go out there and kill 10000 animals and then come back to me. Then you have learned what you need to know about the Force. Instead of grindning we could still have the phases but then you just had to do the quests and then they would have been much longer and harder, like one quest take like 1 week to complete, and then we could have like 5 phases and u have to do one quest in each phase. And the quests would be nothing to solo you would need like a full group of level 80s. like half as hard as the DWB. What do u think of it out there? write ur meaning here and hope the devs read it and understand that the grinding has nothing to do with the Force!!!



It is nothing personal, It is strictly bussiness.





Under a quest based FS system, power gamers and casual gamers would have equal chances of opening to jedi.




that is how this system works, and that was the POINT of the village. ever wonder why there is a 3 week timer? to give everyone equal chance




-who lightdust
Ordu
Mon Aug 15, 2005 8:09 pm
#37

No the 3 week timer is to keep people paying for the game time


If you want to make it equal chance for everyone make it 100% quest based that must be done solo and requires no grinding


quitch
Mon Aug 15, 2005 8:10 pm
#38






Ordu wrote:

No the 3 week timer is to keep people paying for the game time


If you want to make it equal chance for everyone make it 100% quest based that must be done solo and requires no grinding







NO it was to give everyone an equal chance... ask anyone they will know besides this forum cause they dont know anything anymore



-who lightdust
Luuke11
Mon Aug 15, 2005 9:26 pm
#39



I aggree with you in principle, but not in your idea of the village phases. Rather, grinding jedi should be made more like Pilot! You would be given a series of quests for each block you wished to train in, in addition, you would still have to grind the Jedi XP first.


Here's what needs to happen.


1. Once old man visits you (First Time), you become a Jedi Initiate. At that point you would have a series of quests (that should take a VERY long time to complete). These quests should be randomly generated, very hard, and only completed as a group of 2 (master/apprentice) BTW: Becomeing force sensitive should be more difficult than spending a day doing 4 theme parks and visiting some POI's.


2. Once you complete the very long journey, or part way through it, you would learn the ability to make a training saber. Once you become proficient as a an initiate, you would then take the padawan trials.


3. the Padawan trials are a joke as they are, they should be harder and longer. There is no reason whatsoever for the Initiate rank in this game. That needs to be fixed.


4. After completing a long period as an initiate, you would be promoted to a padawan (when and only when, a jedi knight is available to take you as a padawan)


5. realizing the problem with the master/apprentice system is a real issue. in that sometimes it's hard to meet up in a game, but this game is software, It can evaluate times when most people are online and pair people up that "tend" to be on at similar times. Jedi padawans and Knight would get double xp if they are grouped with their Padawan/Knight. (course group xp still needs to be fixed)


6. Jedi skills should be broken down into light/dark powers, BUT, be available for everybody to learn. Light jedi wishing to learn dark talents (or vise versa) would incur either or both of the following:


A. FORCE COST WOULD BE MORE EXPENSIVE


B. JEDI XP COST WOULD BE MORE EXPENSIVE (TO OBTAIN SKILL)


7. Since the road to jedi would now be all quest driven, there should be several possible outcomes to each quest, some which may lead to the dark side, others which may lead to the light side. DARK/LIGHT JEDI SHOULD NOT BE TIED TO FACTION!


8. You would be able to change sides without redoing the Knight Trials, HOWEVER YOU WOULD INCUR FORCE COST PENALTIES FOR USING SKILLS THAT ARE NOT REPRESENTATIVE OF YOUR STATUS.


This system would completely eliminate the village alltogether, or minimize the grinding that is presently taking place, it would also provide alot of fun content for those wishing to be jedi.







I like this idea,


First off, when you become "FS" you have to get a Jedi Knight to take you as a Padawan, the Knight then becomes a Master. You can gain xp either through quests that grant you "Jedi xp" through missions, much like bh missions do now, or grind xp the old fashion way. The quest based missions, (which have to be done as amaster/padawan group),can drop certain elite loots for the padawan, also, only when grouped with your Master can you get good/exceptional xp.


Only when you have completed so many misisons or achievedenough "Force Ranking" can your Master make you a Knight, (much like learning a "master proffesion"


Just my 2 credit, I know it will never happen

Message Edited by Luuke11 on 08-15-2005 09:28 PM



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