Force Sensitive Archive

Thread: Capping combat xp with only 2 lairs!!

SLK
Thu Dec 09, 2004 3:56 pm
#27

Im also wondering how they are gonna nerf it

Accuracy mods does not work
Speed mods does not work

They require alot of resources..

It would make no sense what so ever to make them into heavy weapon xp simply they are disposable and cost alot...
I know that other heavy weapons are dispensable aswell, but not in this price range, and their mods work.. right?



Ashik Zheren
eVo
*Dropoff Vendor @-450 -5800 Talus*
DonnieDarko123
Thu Dec 09, 2004 4:15 pm
#28



SLK wrote:
Im also wondering how they are gonna nerf it

Accuracy mods does not work
Speed mods does not work

They require alot of resources..

It would make no sense what so ever to make them into heavy weapon xp simply they are disposable and cost alot...
I know that other heavy weapons are dispensable aswell, but not in this price range, and their mods work.. right?




Yes you're right grenades do not work and can't possibly be nerfed. But other weapons with charges, the rocket launcher is the only one worth using and they are just as exspensive, 75-100k for high end ones. Both high end grenades and rocket launchers take far too many factory runs, takes 5! factory runs to make a proton grenades.



Donnie' Darko
DarKstar5891
Sat Dec 11, 2004 12:19 pm
#29

SHHHH!!! SHUTUP! DON'T LET THEM HEAR YOU!



Auronis Skythe - Lowly Jedi Grinder


- I support this ribbon You can too
JeniceFlyWalker
Sat Dec 11, 2004 1:59 pm
#30

My 1st and 2nd proffession was Marksman & Commando. As a Commando way before the village ever was around the only use I had for nades was area attack (getting Tuskins out of walls) and hitting things that had high heat resist (standing back while friends tanked for me). Nades where never a high use weapon (for me) my flame 2 was used all the time. Now grinind toward Jedi I bought 40 crates of thermals for 1.5mil credits (before solo nerf) would not do that now, will not buy anything now that I don't have to untill prices drop and have doc friends so I get cheap or free buffs..



Nice and simple sig lol

Jena Pre-CU Elder Jedi
DarkStalker Elder Commando (before it was the cool thing to do)
Lord-Zion noob toon in training
SLK
Sat Dec 11, 2004 4:50 pm
#31



DonnieDarko123 wrote:


SLK wrote:
Im also wondering how they are gonna nerf it

Accuracy mods does not work
Speed mods does not work

They require alot of resources..

It would make no sense what so ever to make them into heavy weapon xp simply they are disposable and cost alot...
I know that other heavy weapons are dispensable aswell, but not in this price range, and their mods work.. right?




Yes you're right grenades do not work and can't possibly be nerfed. But other weapons with charges, the rocket launcher is the only one worth using and they are just as exspensive, 75-100k for high end ones. Both high end grenades and rocket launchers take far too many factory runs, takes 5! factory runs to make a proton grenades.




Yeah, thats the point.. It really takes alot to make the nades. So it should give an advantage



Ashik Zheren
eVo
*Dropoff Vendor @-450 -5800 Talus*
LasseAndersen
Sun Dec 12, 2004 2:41 am
#32

I started getting FS xps with c12, killing hurton stalkers I could cap in about 1.5h but then theres the travel time to dath(from dant obviously). And the ride to the village. At this time I was mSwords, TKM, mBrawl and some medic.

I think gave up swords and brawler to become grenadier(commando 4000).

And now I have fun with giant baz nitz. I try to do the 2 lair cap but it doesnt really work for me. So most often I use 2.5 lair for a cap. But that I can do in about 20 mins. So for me, this is the shiiiit!


This way when my buff runs out, I have made +500k fs xps or close to half a branch

BTW when doing this, be in a solo group(xp) for the extra spawn... It will give u much better value for your creds spent on grenades...Ohh and I use thermals with pups.



DeTua Kulegorad - Twi'lek by birth, TKM by choice
Osirss
Sun Dec 12, 2004 1:52 pm
#33

man...i should go 4-0-0-0 commando...but i dont wanna lol.im tkm/doc..i would go 4-0-0-0 commando but im not cuz of that solo grp thing.if anybody knows some tips on ways to make some cash other then buffing ppl,plz share them i might just drop doc...right now im useing c12's and i cap combat xp in about 2 hrs...i dunno if i can do better.i think 100k fs in 2 hrs is good but maybe 4-0-0-0-0 commando is faster...
konik
Sun Dec 12, 2004 5:24 pm
#34



MannyCalevera wrote:
Hehe this "milk" trick is used for jedi too, simply go up and hit the lair once, then kill all the mobs that spawn. When you do this go to the next mission and do the same thing. After doing it there go back to the first mission, you will find that after the 1st 2 spawns the lair goes down very fast, and gets you a lot of extra exp




thats bad advice to be giving out!

missions time out my friend.
ratnest
Mon Dec 13, 2004 10:55 am
#35


"What? Don't you remember all of that grenade training Yoda had Luke doing on Dagobah in Empire Strikes Back? I remember unrelenting scene after scene of Luke tossing grenades at mob lairs. It was a big part of the second movie."


Yes but Luke was special. Afterall,he was the last of the Jedi. Oh...umm......whoops! Guess Yoda was wrong. Well, back to de-quenkering Dantooine.



*fancy signature on* Dale Rix and/or Vladimir Taltos *fancy signature off*

"I think I am therefore I am. I think."-George Carlin
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