Force Sensitive Archive

Thread: Issues: Force Sensitive Post Publish 19

RebRifle
Sat Aug 06, 2005 10:34 pm
#27






SpottyGekko wrote:

The whole FS profession needs to be revised after the CU. Quite a few things in the FS trees, as well as the quest rewards, are now obsolete:



  • Heightened Senses - Persuasion Quest reward -> +5 CM Experimentation Necklace (skill no longer in game)

  • Combat Prowess - Melee Accuracy Quest reward -> Power Crustal (mind buff - useless after CU)

  • Crafting Mastery - Technique tree - Critical failures are no longer a game feature, so what arethe benefits of this tree ?

  • Enhanced Reflexes - Survival IV - +5 Creature knowledge (is creature knowledge still a valid attribute ?)

  • Heightened Senses - Healing tree - Wound Healing (Music) and Wound Healing (Dancing) are irrelevant post-CU

And the question has probably been asked and answered a thousand times, but what exactly does "Heightened Senses - Persuasion" do ?






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Greeen
Thu Aug 11, 2005 1:47 am
#28

in general: it is a game after all, and should be fun. i don't mind grinding. but i mind bugged missions.
you can't prevent people from becoming jedi just by nerfing conversion rates. by nerfing quests though, yes.

so most of above comments are valid issues! they spoil the fun & the community!
for me so far, the main issues are:

* walking npc in escort missions on a timer - ridiculous. as mentioned: this leads e.g. to several of the forts in phase 3 to be useless since too far away and thus camping at the closest occurs. where is community & fun in waiting 2, 3, or more hours for your turn??? or getting up and playing at 5 in the morning??? people get aggressive and not helpful since they want to get it over with.

* spoiled conversion rate for combat xp. why???? for balance??? ridiculous reasoning. change the nade xp instead as someone suggested, not that many use nades (costly & rare on some servers).



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BMETRanger
Thu Aug 11, 2005 12:36 pm
#29

Mind crystal was useless for me, didn't even list a mod....pfft



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someguyhere
Thu Aug 11, 2005 12:45 pm
#30






KaingPu wrote:
As of Publish 21. Medical xp now trades at 30-1 (up from 10-1) for FS Sense xp. Combat xp now trades at 30-1 (up from 3-1!) for FS Combat or FS Reflex xp. This was bugged in the TC notes and as it went live while not being listed in the notes I assume it was a known issue allowed to go live (as often happens). I can however understand how they would like Med xp to trade at 30-1 as it is as easy to get as any weapon xp with the same cap range now, BUT for Combat xp to trade at 30-1 is assine (if this is how it is intended to work).





it would not be assine if we got combat xp at the same rate as rifles or some other weapon like exp.

3:1 was too good, but 30:1 is waaayy too terrible, 10:1 i can understand or 20:1.

as for the nading, just change nade exp from combat to heavey weapons, i really dont c the problem with that change





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Ten-96
Thu Aug 11, 2005 2:48 pm
#31

/wink wink



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BioEngine
Thu Aug 11, 2005 3:29 pm
#32

Vorpaks thinks that it is an issue that the Survival Tree of Force Sensitive Reflexes is so unlinked to Ranger and Scout that it needs to be corrected, as it should be incorrect.


Trapping and Scout xp do not contribute to an innate bonus to trapping and other Scout / Ranger abilities?





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Stamina
_Reflex_
Fri Aug 12, 2005 8:01 am
#33



The Force Sensitive healing quest in Phase IV needs to be revamped. A single group can kill the Siths so fast that there's no one to heal so there's no incentive for them [groups] to actually invite healers instead of damage dealers. I don't think I got hit by a Sith for more than 150 damage.


On another note, would it be totally out of line to allow people to trade Piloting XP/Prestige XP for Vehicular Control. I know I'd like to actually kill something something other than Bols. I have no other xp optionssince the lastpublish. (BH XP got changed from 3 to 1 forProwess and 1 to 1 forReflexes to 5 to 1 for both).



Message Edited by _Reflex_ on 08-12-2005 08:07 AM

Message Edited by _Reflex_ on 08-12-2005 08:08 AM



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Surun
Wed Aug 17, 2005 10:25 am
#34






Sack_of_poos wrote:


On Thursday, August 18th, 2005 at 4:00 AM PDT all servers will be taken down for a hot fix publish




Profession: Shipwright and Pilot



  • Force sensitive xp will now be granted for these.

Combat



  • experience points (XP) for combat will now have a 3:1 ratio again, Grenades will no longer give Combat xp and will give "thrown weapon" xp


Quests



  • The commander in phase 3 will now walk alot faster and timers have been removed.

  • Quest Rewards for the various phases have now been updated with many new exciting rewards to suit the new combat experience!






WOHO, 3:1 Combat xp. Time to start grinding like mad on that haha. /thank *You thank SOE*
Lim-Dul-Vol
Wed Aug 31, 2005 7:46 am
#35


ATTN: CORRESPONDENT



I would like to address an issue I think a number of players would agree with me about. I feel that Space Combat Experience should be able to convert over to Force Sensitive Reflexes experience and that alone. I DO NOT approve of the idea of allowing it to convert into Force Sensitive Combat Experience. First, I feel that a great number of pilots would enjoy the synergy of the Vehicle Control Tree and its effects on their in-space capabilities. I also feel that this conversion makes sense in a roleplaying fashion. Reflexes and dexterity are neccessary attributes for successful pilots and it seems reasonable to reward the hard work those pilots put in with FS experience. I know some of the concerns with this revolve around pilot being a "Free" class, but why not alleviate that by making Pilot either comparable to a Force Sensitive Line (1 point per box), making Pilot comparable to a Novice Profession, or Just make the conversion ratio really low (Say 50+ to 1) from Space Combat XP to Force Sensitive Reflexes XP? My personal template in game is a master artisan, master shipwright, master merchant. I enjoy interacting on the ground, but for the most part have grown bored with the "Grind" there. I am certainly not alone in that aspect and don't feel that any of my recommendations would unhinge thebalanceofplay. The actual numbers would of course have to be tested first, but the obvious benefit to many players would increase the popularity of many ground based and certainly all of the space based professions. I also feel that any offsets of personal cost (Skill Points for Pilot) would be outweighed by a new option for players to further their Force Sensitive experience in game. Lastly, look at the movies. Many of the most capable Jedi(anddebateableForce Sensitives)were also extremely skilled pilots. The recommendations that I have put forth seem to reasonably fit the spirit of the genre. Feel free to comment on these ideas, I am CCing this post to the Force Sensitive Forum and possibly others. Thankyou for your time and consideration.


Galvronos Redscale,


Ahazi Galaxy
kaote
Wed Aug 31, 2005 8:07 am
#36

I have to agree with space XP being used for conversion. As the developers have incorporated ground/space mission storylines into the game. I really dont have a problem with a high conversion rate, I just feel it would be fair that we are required to use our pilot skills to complete certain quests.



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Bea25
Thu Sep 01, 2005 8:50 pm
#37


It is now past 3 publishes and the plant that took over 2 months to mature still produces food that is completely useless and broken...


stats are still:


filling 10


attribute modifiers 3


health -2147483648% for 0m 0s


stamina -2147483648% for 0m 0s


obj_attr_n:[poison]: -2147483648% for 0m 0s


Message Edited by Bea25 on 09-01-2005 11:50 PM



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Carnye
Mon Oct 17, 2005 11:14 pm
#38

I want to be able to convert my Shipwright XP at the village. This has been an issue now for months. We were told that SPACE XP would be separate... but I don't get SW XP IN space... I get it on the ground. It should be able to be converted like any of the other crafting XP.

If all of JTLS was supposed to be separate, why can you have the two JTLS races in "non Space" roles? Any justification you apply to this also applies to SW XP in the village...



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T_Sekanis
Tue Oct 18, 2005 11:59 am
#39

I agree. SW xp should xfer!



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