Force Sensitive Archive
Thread: The Path to Jedi Guide to the Force Sensitive System (v2.0)
PinaColada wrote:
Since phase 1 is rolling around, I'm wondering if someone can clarifysomethings to me. I've read this guide but I don't quite understand what's meant by the percent experiementation number posted with each cure. (e.g. fever = 0-8%, vomiting = 8-16%, internal bleeding = 92-100%) What do the percentages mean? Does it mean that for fever (if you have 10 exp points) you should not experiement, for vomiting you should maybe use one exp point, and ofr internal bleeding, you should use all your exp points?
Thanks in advance!
The percentage experimentation amounton a cure is the percentage numbervalue displayed after the initial assembly and during the experimentation phase while crafting (as it is with all crafting).
The value is determined by several factors, such as the quality of combined resources experimental stats (OQ and PE in the case), the success of the initial assembly, and the success of each individual experimentation attempt. The value will usually only increase from the assembly process and throughout the experimentation phase (that is unless you get a critical failure while experimenting, at which point it will decrease).
In order to craft cures to specific ailments you must make sure that this value remains within the specified range listed in the guide.
For example,say you had to craft a cure for vomiting. The experimentation value range for this ailment is (approximately) 8-16%. If you used resources with decent statsand received a 12% experimentation value from the initial assembly you would stop there and not experiment at all since this would fall in the range to be a cure for vomitting. However, if you used resources with horriible stats and received a 5% experimentation value from the initial assembly you would have to experiment with one or two points in order to raise the value into the 8-16% range.
Understand or did I just confuse you more?
Honestly, if you just give the quest a try it's pretty straight forward. Just make sure you have BE:xxx4 skills and resources with stats that cover the high, medium, and low spectrum.
SonGouki wrote:
Insurgy wrote:
Son is it 100% confirmed that the New Novice Quests out of Mos eisley are content and count for 4 of the five?
I'll let you know as soon as I check with my char that I mentioned above...
The New Player quest badges DO count towards glowing, I've just confirmed it personally.
Here's what I did and my Force status along the way...
--- 1/6: "You feel no connection with the force." ---
Quest: The Mos Eisley Enigma (Content 1/5)
Quest: Secrets of Mos Eisley (Content 2/5)
Quest: Mos Eisley Mystery (Content 3/5)
Key to the City: Mos Eisley (Content 4/5)
Profession: Master Entertainer (Profession 1/1)
Badge Collector: 5 Badges
Profession: Master Dancer
Profession: Master Shipwright
Location: Ben Kenobi's Old Home (Jedi POI 1/3)
Location: Pit of the Mighty Sarlacc (Dangerous POI 1/2)
Badge Collector: 10 Badges
--- 2/6: "You barely notice something different about yourself." ---
Location: Skeleton of the Famed Greater Krayt Dragon (Dangerous POI 2/2)
Location: Escape Pod Used by C-3P0 and R2-D2 (Easy POI 1/5)
Location: Lars Homestead (Easy POI 2/5)
Location: The bottom of the Great Falls at Theed (Easy POI 3/5)
Location: Amidala's private beach (Easy POI 4/5)
Location: The head of the falls at Dee'ja Peak (Easy POI 5/5)
--- 3/6: "You feel a faint sense of the force." ---
Location: Ruined Jedi Temple (Jedi POI 2/3)
Location: Hidden Temple of Exar Kun (Jedi POI 3/3)
Novice Explorer: 10 Exploration Badges
--- 4/6: "You feel the Force surge within you." ---
Jabba's Badge of Heroism (Content 5/5)
--- 6/6: "You feel an inner glow. The Force is with you." ---
Thanks! Ithink I understand. I was just afraid that there might be some trick to it that'll make it hard to complete (I've had enough of that during phase 3
SonGouki wrote:
PinaColada wrote:
Since phase 1 is rolling around, I'm wondering if someone can clarifysomethings to me. I've read this guide but I don't quite understand what's meant by the percent experiementation number posted with each cure. (e.g. fever = 0-8%, vomiting = 8-16%, internal bleeding = 92-100%) What do the percentages mean? Does it mean that for fever (if you have 10 exp points) you should not experiement, for vomiting you should maybe use one exp point, and ofr internal bleeding, you should use all your exp points?
Thanks in advance!
Understand or did I just confuse you more?
Honestly, if you just give the quest a try it's pretty straight forward. Just make sure you have BE:xxx4 skills and resources with stats that cover the high, medium, and low spectrum.
up to this point i can no longer take it!! we now need 2.2billion BILLION regular profesion experience! although not counting combat... but still combat experience was my ace in the hole! but then they even deny my 1 ray of light, by halfing the combat cap point. then i couldnt take anymore! so i ask of you all we need a more fair chance, for people who began before us still get it easier... while people going on within the next year will seem it to be literally IMPOSSIBLE so we have to stop it here! we must all stand up and tell the company that they are making a terrible mistake. i would like to take a quote from a nameless brave man (even though the people are exploiting grenade combat experience does not mean we dont have to suffer) so you see they are going to make the jedi impossible. so now it doesnt seem to be getting better. we all know that people will get mad of this and potentially leave the game. so in order to help us and them we have to ask of them for this that they deny us most. even now they are taking out other stuff we value aswell. so we must stop them before this game crashes. because i dont want to leave this game and i bet you guys dont want to ethier so we will fight...
I'm pretty sure you get +5 for each box in a particular branch. I'm doing Melee Defese right now. The first box is +5 as are the ascending boxes for a total of +20.
Leana_Txorana wrote:
I understand the four boxes for a particular FS skill but at what point do you get the bonus. For example, one FS skill grants ranged defense +20, Do you get this when you get the Novice box or do you get it when you hit the Master box or is it spread out over all four boxes.
I understand the four boxes for a particular FS skill but at what point do you get the bonus. For example, one FS skill grants ranged defense +20, Do you get this when you get the Novice box or do you get it when you hit the Master box or is it spread out over all four boxes.
The reason I ask is I just made Force Sensitive after playing for over two years (I dont grind and changed servers a couple of times). As a Master Ranger/Master TKA, I have four skill points left over that I can spend before I have to start dropping my primary skills.
Would I get a bigger bang for my points by getting the Novice box in four FS skills or take a single skill and use all four points?
I'm pretty sure you get +5 for each box in a particular branch. I'm doing Melee Defese right now. The first box is +5 as are the ascending boxes for a total of +20.
Leana_Txorana wrote:
I understand the four boxes for a particular FS skill but at what point do you get the bonus. For example, one FS skill grants ranged defense +20, Do you get this when you get the Novice box or do you get it when you hit the Master box or is it spread out over all four boxes.