Force Sensitive Archive

Thread: Bugs and Issues: Force Sensitives in the CU

Budworth
Tue May 03, 2005 10:07 am
#14

ISSUES
I know that the issue of respeccing Force Sensitive Skills is being looked at, but I was hoping to respec them before the /respec option is removed from the live servers. The people who already have their Force Sensitive skill learned and already have their Jedi skillscannot reallign there templates with the Force Sensitive skills to compliment them.


If this has already been resolved for future patches, I'm sorry for this post. It would be nice, however, to at least receive the feedback as to whether or not these skills will be able to be respecced in the future.


I have read posts regarding the implementation of the Force Sensitivity over the top of the other skills, and I understand that it is a little more difficult to allow a player torespec the Force Sensitivity skills than other combat related skills. However, there seems to be no response as to whether these skills will be able to be changed at all in the future.


The ability to change these 24 skill points to adjust to the new templates players are wanting to try would help a large majority of the Jedis to adapt to the new Combat Upgrade.


MatrixMaster365
Tue May 03, 2005 10:44 am
#15

Another issue is that myself and severals other have completed the phase III capture mission in the village (myself a few minutes before the CU shutdown on Gorath and now it is not unlocked for me but I still have the rewards. I have been getting the run around on getting this fixed. I can't talked to the capt to try the mission again (which I should not have to do it since I have done it). I have submitted tickets to CSR's, bug tickets like they told me to, and post on forums but nothing has been done. If nothing else unlock phase III for everyone in the skill they were working on and so it is fair.
KaitoDarko
Tue May 03, 2005 11:11 am
#16

It'd be great if you guys would extend phase III until its possible to finish it as far as melee accuracy goes, plus paemos walks around too much, make him sit down or stop taking so much coke.
seito
Tue May 03, 2005 12:23 pm
#17



please do you know when the bug of melichae will be fixed? Because i think i will terminate my grind today or tomorrow and i don't know what to do for melichae?


The health crystall buff +2000 health every 3 days.


and the sith thug are realy hard to kill.



(Sorry for my bad english i'm french)

Message Edited by seito on 05-03-2005 12:24 AM

nerfherder321
Tue May 03, 2005 1:40 pm
#18

considering how hard it is to get to the village now and everything, its not..well easy to convert exp... im sure players dont want to have to group to get to the village and at the end half half of them incapped, vechs blown up or end up dead halfway there...


with the game changes.... and etc i know this doesnt belong here.. but maybe along with the changes you could ask for a FS Revamp along the road so that they can better change the get to jedi system which can...well fit better with the CU and bring FS closer to Jedi and etc.





Cheat Fetto
MasterSheep
Tue May 03, 2005 2:28 pm
#19

another issue - currently WS crafting xp is broken - and padmos doesnt notice it! they seem to have split WS xp into 3 subcats?!? and padmos (and trainers for that matter) only nothice the top one.


A'ru





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murphy7
Tue May 03, 2005 2:51 pm
#20






MatrixMaster365 wrote:

Another issue is that myself and severals other have completed the phase III capture mission in the village (myself a few minutes before the CU shutdown on Gorath and now it is not unlocked for me but I still have the rewards. I have been getting the run around on getting this fixed. I can't talked to the capt to try the mission again (which I should not have to do it since I have done it). I have submitted tickets to CSR's, bug tickets like they told me to, and post on forums but nothing has been done. If nothing else unlock phase III for everyone in the skill they were working on and so it is fair.





How do you determine this? If you are making the determination from your Force Crystal, it has been known to be behind the times a bit. A better way is to talk to Noldan and see which skills you are able to learn. My Force Crystal has yet to notice that I unlocked the Luck line (the Phase III before this current Phase), yet Noldan will train me and I have the universal surveyor.


Six unlocks, four lines filled (Melee & Ranged Defense, Melee Speed, and Vehicular Control) and two to go (Luck and Melee Accuracy). Just need to get mybearings in this new combat system. And find vendors who are stocking useful,working goods.







"Malt does more than Milton can, to justify God's ways to man."

Hyro Protagonist, Jedi adventurer
Gallii Frey, sidekick, houseboy at Manse Protagonist
Seshemw
Tue May 03, 2005 10:35 pm
#21

I have all my unlocks. Just reactivated to see if the combat upgrade was an improvement... and am almost completely unable to actually get xp for the tremendous conversion rates from before the CU... which from this thread sounds like they haven't changed, nor the skillmods for the FS boxes (much like the bothan 'you used to hide well' changed when they reorged ranger stuff, and they never went back to the bothans to fix the racial perk).

I'm not sure if the combat difficulty vs. xp curve is a bug. Before, you could grind on somewhat-easy mobs all day and night with buffs and armor, and the tradein curve reflected that fact. Now, you have to be grouped (for the most part) to survive anything, and the xp rates seem to have dramatically changed. Are we in a position to even know if they're planning on fixing this? the 'double xp' isn't even tangible, when I either get 2xp, or get pasted trying to get anything done on an 'adventure planet'.



--
Nivis Nix [TLC] - Rori
Master Sergeant - Imperial ground forces, detached
MysticleKnight
Wed May 04, 2005 9:27 am
#22

My alt is about ready to do Mellichae and dotn think its fair that it is still broken. do we know when it will be fix or how soon and also with the crystals broke even though they heal him is there anyway possible to kill him with out killing the crystals and still succeeding the mission? Really need to know this as i will be ready in a day to do this on my alt. any help is needed to get this fixed so we can progress as we have been waiting so long already many many thanks and hopefully we have an eta on this as you would think they could do a quick fix on this in no time and go back to large issues. that will takelonger. please help.



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DanoCollins
Wed May 04, 2005 10:05 am
#23




SonGouki wrote:




Hello everyone,


First off I want to apologize for not being around much in this forum during the past little while, but Jedi in the Combat Upgrade have been demanding my 100% attention...


Unfortunately I didn't have access to Aurilia or my choice of Force Sensitive skills during testing on TC-EP3, so I couldn't really test things in those regards.


However, now that the CU has been released I'd like to start assembling a list of issues with the various aspects of the Force Sensitive systems in this post so that it can be tracked better and reported to the devs more easily.


Please post any (new) bugs or issues that you've experienced within the FS systems as a result of the Combat Upgrade release. Thanks!



(Note: Bugs and issues are not listed in any particular order of precedence.)


BUGS



  • Mind Focused Crystals are not granting buffs of any kind anymore.



ISSUES




  • I believe that several Force Sensitive skills are now obsolete in the Combat Upgrade. As result, they need to be substituted with similarly beneficial abilities. For example, Ithinkthe entire Heightened Senses: Healing line has mods that are no longer used.



  • FS Exit Quest Balance: Mellichae and Dakmor are unbalanced for the CU. Also the Crystals in their camp are currently bugged and can't be destroyed. (Note that this has been reported to the devs already and is in their queue to be addressed.)



  • Sith Thugs, Task Masters, Pirates, and Outlaws all likely need to be balanced for the CU.



  • Turrets around the Sith bases (during the Phase 3, Capture the Commander quest) need to be balanced also.


Message Edited by SonGouki on 05-03-2005 08:55 PM




Hey SonGouki...nice to see you some in here for some air! Jedi = Angry


Anyway,


This Mellichae quest can be passed, and the crystals can be passed too..even if they are bugged...you have to log out and back in.


Rather than type it all again, I will clicky my Mellichae victory, for all to read.


With the right group, the Devs don't need to worry about balancing Mellichae, but with the wrong group, it would appear to be the case.




MELLICHAE CAN BE KILLED!



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ShugFlurry
Wed May 04, 2005 10:19 am
#24

My first Mell quest the last red crystal didnt die. 2nd time they did but he aoe'd all of us after he got bored of our master defender. 3rd time we owned him, no-one died



Shug
12pt Master WeaponSmith Master Force Crafter
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Gavindar
Wed May 04, 2005 11:16 am
#25

Some/All FS skills should give you combat lvl



IGN is the same as forum handle
Nyteshades
Thu May 05, 2005 8:21 pm
#26

They should change these boxes to give you a percentage increase of what you have. For example, for Ranged defense you get plus 20 to range def, instead you should get like a 20% increase to range def form your prof.


So at 200 ranged def, with a 20% increase you get a plus 40 modifer. This would help when you transitioned into Jedi.


Just a thought.





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