Force Sensitive Archive
Thread: Bugs and Issues: Force Sensitives in the CU
please do you know when the bug of melichae will be fixed? Because i think i will terminate my grind today or tomorrow and i don't know what to do for melichae?
The health crystall buff +2000 health every 3 days.
and the sith thug are realy hard to kill.
(Sorry for my bad english i'm french)
Message Edited by seito on 05-03-2005 12:24 AM
considering how hard it is to get to the village now and everything, its not..well easy to convert exp... im sure players dont want to have to group to get to the village and at the end half half of them incapped, vechs blown up or end up dead halfway there...
with the game changes.... and etc i know this doesnt belong here.. but maybe along with the changes you could ask for a FS Revamp along the road so that they can better change the get to jedi system which can...well fit better with the CU and bring FS closer to Jedi and etc.
another issue - currently WS crafting xp is broken - and padmos doesnt notice it! they seem to have split WS xp into 3 subcats?!? and padmos (and trainers for that matter) only nothice the top one.
A'ru
MatrixMaster365 wrote:
Another issue is that myself and severals other have completed the phase III capture mission in the village (myself a few minutes before the CU shutdown on Gorath and now it is not unlocked for me but I still have the rewards. I have been getting the run around on getting this fixed. I can't talked to the capt to try the mission again (which I should not have to do it since I have done it). I have submitted tickets to CSR's, bug tickets like they told me to, and post on forums but nothing has been done. If nothing else unlock phase III for everyone in the skill they were working on and so it is fair.
How do you determine this? If you are making the determination from your Force Crystal, it has been known to be behind the times a bit. A better way is to talk to Noldan and see which skills you are able to learn. My Force Crystal has yet to notice that I unlocked the Luck line (the Phase III before this current Phase), yet Noldan will train me and I have the universal surveyor.
Six unlocks, four lines filled (Melee & Ranged Defense, Melee Speed, and Vehicular Control) and two to go (Luck and Melee Accuracy). Just need to get mybearings in this new combat system. And find vendors who are stocking useful,working goods.
I'm not sure if the combat difficulty vs. xp curve is a bug. Before, you could grind on somewhat-easy mobs all day and night with buffs and armor, and the tradein curve reflected that fact. Now, you have to be grouped (for the most part) to survive anything, and the xp rates seem to have dramatically changed. Are we in a position to even know if they're planning on fixing this? the 'double xp' isn't even tangible, when I either get 2xp, or get pasted trying to get anything done on an 'adventure planet'.
SonGouki wrote:
Hello everyone,
First off I want to apologize for not being around much in this forum during the past little while, but Jedi in the Combat Upgrade have been demanding my 100% attention...
Unfortunately I didn't have access to Aurilia or my choice of Force Sensitive skills during testing on TC-EP3, so I couldn't really test things in those regards.
However, now that the CU has been released I'd like to start assembling a list of issues with the various aspects of the Force Sensitive systems in this post so that it can be tracked better and reported to the devs more easily.
Please post any (new) bugs or issues that you've experienced within the FS systems as a result of the Combat Upgrade release. Thanks!
(Note: Bugs and issues are not listed in any particular order of precedence.)
BUGS
- Mind Focused Crystals are not granting buffs of any kind anymore.
ISSUES
- I believe that several Force Sensitive skills are now obsolete in the Combat Upgrade. As result, they need to be substituted with similarly beneficial abilities. For example, Ithinkthe entire Heightened Senses: Healing line has mods that are no longer used.
- FS Exit Quest Balance: Mellichae and Dakmor are unbalanced for the CU. Also the Crystals in their camp are currently bugged and can't be destroyed. (Note that this has been reported to the devs already and is in their queue to be addressed.)
- Sith Thugs, Task Masters, Pirates, and Outlaws all likely need to be balanced for the CU.
- Turrets around the Sith bases (during the Phase 3, Capture the Commander quest) need to be balanced also.
Message Edited by SonGouki on 05-03-2005 08:55 PM
Hey SonGouki...nice to see you some in here for some air! Jedi = Angry
Anyway,
This Mellichae quest can be passed, and the crystals can be passed too..even if they are bugged...you have to log out and back in.
Rather than type it all again, I will clicky my Mellichae victory, for all to read.
With the right group, the Devs don't need to worry about balancing Mellichae, but with the wrong group, it would appear to be the case.
MELLICHAE CAN BE KILLED!
They should change these boxes to give you a percentage increase of what you have. For example, for Ranged defense you get plus 20 to range def, instead you should get like a 20% increase to range def form your prof.
So at 200 ranged def, with a 20% increase you get a plus 40 modifer. This would help when you transitioned into Jedi.
Just a thought.