Force Sensitive Archive
Thread: Can Someone please Clarfy on the Grenades
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SovietStu
Sun Jan 02, 2005 2:27 am
#14
Yes, its just too slow otherwise, you need the thermal detonator cert and the accuracy/speed mods...
Master_Zin wrote:
so should i try and get 4000 commando before starting the nade xp route?
Lomar4976
Sun Jan 02, 2005 5:41 am
#15
Ive managed 300k FS xp with about 25-30 mins left on the buff (approx 1 hour per cap counting travel times on a 3.5 hour buff approx) - unless you can get a 4.5hour buff and do the final village trip when your buff runs dry, then I cant imagine how you manage to get 500k FS per buff session.
Shil
Sun Jan 02, 2005 6:53 am
#16
Not sure if this was intended, but I think (can't find it now) a guy posted how in this thread.
Get two missions near eachother (I do 21k, 186+ difficulty Kumarith Defiler missions)
Tap lair once (unarmedhit3 for me)
Peace lair
Wait for all 5-6 already spawned to gather on you.
nade them till all are dead (more will spawn and run in)
Go to the next mission (500-1km away ish)
Repeat Process
Make sure all are dead
Go back to the first mission, and more should have spawned (5-7)
Hit lair
peace
Nade to death.
When you've killed the 5-7 that were already there, 5 more should spawn one a time, quite slowly (every 15 secs or so)
Keep nading till these final 5 are dead, and go back to the second lair again and repeat.
This should give you 280-300k xp if done right.
Go to village, and repeat.
Dunno how long this takes, as I only found out how to do it an hour ago.
Get two missions near eachother (I do 21k, 186+ difficulty Kumarith Defiler missions)
Tap lair once (unarmedhit3 for me)
Peace lair
Wait for all 5-6 already spawned to gather on you.
nade them till all are dead (more will spawn and run in)
Go to the next mission (500-1km away ish)
Repeat Process
Make sure all are dead
Go back to the first mission, and more should have spawned (5-7)
Hit lair
peace
Nade to death.
When you've killed the 5-7 that were already there, 5 more should spawn one a time, quite slowly (every 15 secs or so)
Keep nading till these final 5 are dead, and go back to the second lair again and repeat.
This should give you 280-300k xp if done right.
Go to village, and repeat.
Dunno how long this takes, as I only found out how to do it an hour ago.
PostWhenHappy
Sun Jan 02, 2005 7:49 am
#17
For the Non-Commando force grinder....
Step 1 - Go to Dant and get in a big solo group
Step 2 - Get 2 Quenker missions that are close together from Improved Job Market City (New Hope)
- make sure they are regular quenkers...6500 credit missions i think
Step 3 - Kill all the quenkers at each lair by throwing the grenades (C12's)AT THE LAIR! Do not destroy the lair itself. Repeat with your next mission and then return to the first lair. In my experience you can do this cycle twice before mission goes incomplete. I also have a non-certified weapon equiped as this appears to give a small bonus in xp.
This method caps my combat xp in about 1 hour....and requires about 3 crates of C12 grenades.
No need for Commando at all 
Message Edited by PostWhenPissed on 01-02-2005 06:56 AM
IronGoat
Sun Jan 02, 2005 8:17 am
#18
yeah thanks post-when-pissed i was looking for something along those lines
JulianSpeed
Sun Jan 02, 2005 9:34 am
#19
Cyclonus wrote:
Not true Julian. He will get the same xp using C12's as Imperial or Thermal dets...it will just take longer.
It is true what I said. Sure, a playerwill getxp using C-12's as a non Commando. Who wants to use C-12's to get 5-10 combat xp per creature kill when as a Commando using C-12's you could get (guessing) a few thousand depending again on the creature. Yes C-12's will take way longer to get decent xp. but you missed my point Cyclonus: If you are going to use grenades of any kind you should be Commando 2000 minimum. It makes perfect sense to use thermals or Imp Det because they take mobs out faster. Using C-12's as a non commando is futile.
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