Force Sensitive Archive

Thread: Grenades and the CU...

Adefo-Oami
Thu Apr 21, 2005 1:05 pm
#14

The throw timer is different for each type of nade, I think its 5 seconds for C12s, 60 seconds for thermals.



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***********Adefo Oami**********-Cassus- Oami***********
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OB295
Thu Apr 21, 2005 6:55 pm
#15

Yeah, I'm not really too worried about the grind anymore. Someone always finds an easy way to do it and I remember when everyone said it was impossible before and look at it now. 2 weeks of consistent grinding and you have it. I'm sure someone will figure something out.



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Thorkahn
Thu Apr 21, 2005 8:43 pm
#16

No surprise here at all that Sony is doing this.


I have said it before, the CU is about making money not about making this game better.


Because this is a subscription based game, time is the money king. IE, the longer it takes you to achieve an elite prof, the longer you play and the longer it takes, the less effort devs have to put into new content.


Anyone that had fantasies that the CU was about making the game better needs to realize that the gaming business is about making money first and content last.


I knew this was gong to happen back in November when info on the CU first starting coming out.



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NACHODEWI
Fri Apr 22, 2005 4:12 am
#17

Well the devs history is to make things easier for the noob players. I remember when I was doing investigation in 2003 I had to run to my marks, wait 10 minutes for the shuttle, and the xp per mark was less. Compare that to now. I think the devs will find some way to make the grind easier not harder and they will allow people to land their ships at the village.



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AfeeElandra
Fri Apr 22, 2005 4:25 am
#18

I think anyone who wants to make headway should get their grenades now and grind until the CURB. Getting FS will be harder post CURB.




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Darksfallen
Fri Apr 22, 2005 3:31 pm
#19

http://forums.station.sony.com/swg/board/message?board.id=commando&message.id=92966#M92966


As per the devs below. There is a warm up, throw and cool down timer for all gernades. ON TOP the limitations below.


So basically from what I have read on the Commando forums...


2 second warm up to throw a one, then you throw, then there is a skill cool down, I think it's 1-2 seconds, AND THEN you cannot throw another until the blow timer has expired. Then the 2 second warm up, repeat.


2 seconds + throw + cooldown + 60 seconds for Thermals.


In addition I think (I haven't tested) you are still going to split your exp if you touch it with another weapon skill or healing, so bye bye to gernades for FSexp...


Currently...


There is a general grenade reuse timer of a few seconds...


In addition to that timer, each grenade type has a specific reuse timer.


Cryoban : 15 seconds
Glop: 25 seconds
Imperial Detonator: 20 seconds
Proton: 25 seconds
Thermal: 60 seconds



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