Force Sensitive Archive
Thread: Phase 1--- Persuasion post CU ----Doc ore BE ????
NeoEcks wrote:
Seglane wrote:
The reason you would need the BE 0/0/0/4 is to craft the meds. If you can find someone to do that for you then you won't need it. Some meds require very high crafting skills, others low end.
this was my question
i didn't ask what the CSR said about master medic
my question was 'can you find someone to craft for you'
it would be absolutely insane to restrict this quest to people who have 0004 in BE
insane
I haven't done this quest since the CU. However I don't see why the requirements would have changed. You need master Medic to do this quest. If you can find a BE that has done the quest and can craft the meds for you, you should be able to do it. I crafted meds for a couple other people and they finished this quest just fine. You do lose the ability to make more schematics once you finish the quest. I still have my left over schematics and can make more if I choose to.
Here's the instructions to the quest for those that havent' read it yet.Yes, I pilfered it. ![]()
Oh, and just so you all know, that the fruits off the plants right now are worthless. At least the ones prior to the CU are.
Hope this helps... good luck!
HS - Persuasion - Silvarra (5391, -4075) - +5 CM Exp Necklace, Special Plant
**Must have Master Medic**
Treat 5 villagers for the unlock, 5 additional for the necklace, 5 more for the plant. To treat a patient you just talk to a droid (and when you complete a patient the droid resets so you never need to talk to more then one droid). Each patient has about 7 things wrong with them, treat the last mentioned one first and work your way up. A medicine can cure up to 2 different things and can cause a 3rd new problem. You can experiment the primary cure, secondary cure or residual (exp-ing on the residual removes the added problem). The following is a chart as to which % experimentation maps to which cured disease:
fever = 0-8% experimentation
vomiting = 8-16% experimentation
open sores == 17-25% experimentation
puss filled lesions = 25-33% experimentation
erratic heart rate = 33-41% experimentation
respiratory failure = 42-50% experimentation
lost vision = 50-58% experimentation
partial paralysis = 58-66% experimentation
violent spasms = 67-75% experimentation
bloody cough = 75-83% experimentation
swelling = 83-91% experimentation
internal bleeding = 92-100% experimentation
It is best to bring high end resources (5 flora and 10 metal per med) for most medicines, and some extremely low end resources (it's OQ 66% PE 33%) for fever/vomiting, otherwise your assembly % will start too high to get them. If you have a friendly doc who is currently doing the quest then they can create schematics for the medicine and run them in a factory, beware however, as they do not stack in crates. And they must be currently working on the quest, when you finish you lose the base schem and can't create any new meds. With just Novice Doc I was able to experiment up to partial paralysis with high end resources, but to get the top 4 you need some or all of the doc crafting chain.
Current information on the plant: It grows through the stages of Small Aurilian Plant, Medium Aurilian Plant and Aurilian Plant, after it reaches the largest stage it'll produce a fruit that is a 1k H/A/M heal (food filling 10). Each plant is unique so you must find the best settings for your plant yourself. Here is a good guide that explains how it works.
Message Edited by Seglane on 05-30-2005 06:56 AM
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Message Edited by NOFXwookie on 05-30-200510:33 PM
Message Edited by NOFXwookie on 05-30-200510:33 PM
Message Edited by NOFXwookie on 05-30-2005 10:33 PM
I myself had Master Medic, 0003 BE, and wore a +20 Med experimentation suit (to bring my total expermentation to +110, or 11 points), and completed the quest with no problems.
This was my last FS branch I needed, so now I'm waiting for the Old Man to give me my exit quest.
by now we are all clear that master medic is required. i was clear on that when they first started the village.
NOW we are all FINALLY clear on the fact that you are NOT required to have 0004 Bio Engineer - this is good news.
took a while to get there, but now we know
Zanholo wrote:
1. why would you "need" this tree to unlock? there are many trees.
2. why would you train this as opposed to something that actually works and helps your template?
pretty simple. To decrease scans
Message Edited by Steamy_hot_chick on 05-31-2005 05:44 PM
Message Edited by NothingShocking on 05-31-2005 01:36 PM