Force Sensitive Archive

Thread: Phase 1--- Persuasion post CU ----Doc ore BE ????

UppityCracker138
Mon May 30, 2005 6:07 am
#14

All I know is that I just tried to accept this quest, and apparently master medic is not enough (go figure), you hafta be master medic to accept. Dunno about the crafting, because i figured master doc was enough to heal wounded villagers, hence the keyword being "wounded". someone trash the petition for pre-CU, lets start one for SoE restaff.....



----------------------------------------------------------------


Aren't you a little short to be a stormtrooper....?


Adrat Tiasees -R G E-

Seglane
Mon May 30, 2005 6:53 am
#15






NeoEcks wrote:





Seglane wrote:

The reason you would need the BE 0/0/0/4 is to craft the meds. If you can find someone to do that for you then you won't need it. Some meds require very high crafting skills, others low end.






this was my question

i didn't ask what the CSR said about master medic

my question was 'can you find someone to craft for you'

it would be absolutely insane to restrict this quest to people who have 0004 in BE

insane






I haven't done this quest since the CU. However I don't see why the requirements would have changed. You need master Medic to do this quest. If you can find a BE that has done the quest and can craft the meds for you, you should be able to do it. I crafted meds for a couple other people and they finished this quest just fine. You do lose the ability to make more schematics once you finish the quest. I still have my left over schematics and can make more if I choose to.


Here's the instructions to the quest for those that havent' read it yet.Yes, I pilfered it.


Oh, and just so you all know, that the fruits off the plants right now are worthless. At least the ones prior to the CU are.


Hope this helps... good luck!


HS - Persuasion - Silvarra (5391, -4075) - +5 CM Exp Necklace, Special Plant
**Must have Master Medic**


Treat 5 villagers for the unlock, 5 additional for the necklace, 5 more for the plant. To treat a patient you just talk to a droid (and when you complete a patient the droid resets so you never need to talk to more then one droid). Each patient has about 7 things wrong with them, treat the last mentioned one first and work your way up. A medicine can cure up to 2 different things and can cause a 3rd new problem. You can experiment the primary cure, secondary cure or residual (exp-ing on the residual removes the added problem). The following is a chart as to which % experimentation maps to which cured disease:


fever = 0-8% experimentation
vomiting = 8-16% experimentation
open sores == 17-25% experimentation
puss filled lesions = 25-33% experimentation
erratic heart rate = 33-41% experimentation
respiratory failure = 42-50% experimentation
lost vision = 50-58% experimentation
partial paralysis = 58-66% experimentation
violent spasms = 67-75% experimentation
bloody cough = 75-83% experimentation
swelling = 83-91% experimentation
internal bleeding = 92-100% experimentation


It is best to bring high end resources (5 flora and 10 metal per med) for most medicines, and some extremely low end resources (it's OQ 66% PE 33%) for fever/vomiting, otherwise your assembly % will start too high to get them. If you have a friendly doc who is currently doing the quest then they can create schematics for the medicine and run them in a factory, beware however, as they do not stack in crates. And they must be currently working on the quest, when you finish you lose the base schem and can't create any new meds. With just Novice Doc I was able to experiment up to partial paralysis with high end resources, but to get the top 4 you need some or all of the doc crafting chain.


Current information on the plant: It grows through the stages of Small Aurilian Plant, Medium Aurilian Plant and Aurilian Plant, after it reaches the largest stage it'll produce a fruit that is a 1k H/A/M heal (food filling 10). Each plant is unique so you must find the best settings for your plant yourself. Here is a good guide that explains how it works.


Message Edited by Seglane on 05-30-2005 06:56 AM




@--,--' Segla'ne --,--'@
~Vengeance~
NOFXwookie
Mon May 30, 2005 1:58 pm
#16


.


Message Edited by NOFXwookie on 05-30-200510:33 PM


Message Edited by NOFXwookie on 05-30-200510:33 PM

Message Edited by NOFXwookie on 05-30-2005 10:33 PM



Bad' Religion - Dark Force Rising
StickMann
Mon May 30, 2005 2:38 pm
#17

I've just completed this quest on Bria, and Master Medic is STILL REQUIRED to obtain the quest! If anyone tells you otherwise, they're lying. While I was doing the quest, I saw people walk up to Silvarra, and get turned down (all this in spatial) because they didn't have Master Medic.

I myself had Master Medic, 0003 BE, and wore a +20 Med experimentation suit (to bring my total expermentation to +110, or 11 points), and completed the quest with no problems.

This was my last FS branch I needed, so now I'm waiting for the Old Man to give me my exit quest.




Siele Ciatearn
Master Swordsman/MasterMedic/4-3-3-3 Alliance Pilot
24 of 24 Force boxes filled
Update to profile coming soon...
NeoEcks
Mon May 30, 2005 3:43 pm
#18

by now we are all clear that master medic is required. i was clear on that when they first started the village.


NOW we are all FINALLY clear on the fact that you are NOT required to have 0004 Bio Engineer - this is good news.


took a while to get there, but now we know






In-game Name: Eclypse
Alt: BioTech
Fun Times
-= Boredome is the disease of the unimaginative =-


Seglane
Mon May 30, 2005 5:10 pm
#19

Gee.. a simple thank you would be nice!




@--,--' Segla'ne --,--'@
~Vengeance~
LinkyTriforce
Mon May 30, 2005 11:59 pm
#20






Zanholo wrote:

1. why would you "need" this tree to unlock? there are many trees.

2. why would you train this as opposed to something that actually works and helps your template?





pretty simple. To decrease scans
Zanholo
Tue May 31, 2005 12:28 am
#21

1. why would you "need" this tree to unlock? there are many trees.

2. why would you train this as opposed to something that actually works and helps your template?



(((Oishii Sou'Na))) - Scylla, Silver Bay, Naboo, SS Ace
(((LAkers Pwn))) - Tempest, CorSec Master Pilot
Furnishings, city items, art, p-ups, best repair tools & more!
Lakers Pro Shop & City Tent, S. Coronet, -410/-5480Interior Visions, S. Theed, -5275/3355
(((Goki Buri))) - Chilastra, South Coronet, Havoc 2/2/1/1
chali2ner
Tue May 31, 2005 4:11 am
#22

I'm a master combat medic/master pistoleer (or at least i was) but then when i talked to sivarra she rejected me. So, i respeced to master med and recieved the quest. I duno how you got yours.



You lose -5000 dark jedi faction

You gain +5000 noob faction

Vandarr.Aston g Bria

Steamy_hot_chick
Tue May 31, 2005 9:43 am
#23


You need master medic to be able to get the quest. To craft you need the BE med xp and the medic crafting xp. U can continue the quest if u drop master medic after you've started it. Oh and please if anyone has a spare cure for violent spasms on Bria can you let me know. I respecced back to my old template due the the warning msg for last respec and then my quest messed up so I'm one cure short. Please help

Message Edited by Steamy_hot_chick on 05-31-2005 05:44 PM




~Scathach Nuanaind~


*The Purple Zabrak *





MissDrusilla
Tue May 31, 2005 12:10 pm
#24

I can confirm you DONT need Master Medic to start the Quest, Im a Master Rifle, Master Combat Medic and i got the quest. As to if i can heal anyone.. im not sure, dont know where to go or what to do yet.



Imperial Lt. 'Drusilla' Darkshade
Officer and Imperial Ace
Eclipse Server
Rebel Ace Pilot Darla Darkshade
Master Entertainer
Imperial Scout Trooper Lena Marie
Smuggler/ Ace Pilot
Bria Server

-
PrvtPile
Tue May 31, 2005 1:23 pm
#25

I think this whole quest is retarted if u ask me... this row is for persuasion... if any job what so ever was needed it should be smuggler... but i guess since you cure people they want to help you. I just don't think its fair that i can get the xp to fill the column that has nothing to do with medical benefits but can't fill it. If this was for the healing tree it be different



In game name is Prvt Pile
NothingShocking
Tue May 31, 2005 1:34 pm
#26

I "need" this because I have enough fsxp for senses to finish my grind of 6 branches. I don't want the others because they are time consuming and add nothing to your template. There are no advantages whatsoever to having fs skills. The only reason many of us are doing thisbranch is for one reason and one reason only and it sure isn't for our template. You can guess easily what it is for. Not flaming your post, just letting you know why the possibilty could exist that someone might "need" this branch. I could do as you say and unlock another branch, but that would void the 1.25 mil fsxp I have saved up and boy that would have been a waste of time for grinding. Though I suppose it could be said that posting to a game forum might be a waste of time as well. The devs sure don't read them. hehe

Message Edited by NothingShocking on 05-31-2005 01:36 PM



It's as American as Pudding and Whipped Cream
Page 2 of 2