Force Sensitive Archive

Thread: only5 aggros per lair?

Mostlikely
Mon Nov 08, 2004 9:45 am
#14

This has been posted a while back but here's my way:


I hunt quencker ravagers on dant (13k missions 15k for some towns)


Hit the lair once, then fake death.

Wait untill the lair stops taking damage at a regular interfal (ya know the way lairs auto bleed and spawn mobs at the same time).

Stand up.

And presto.. all critters currently out will agro you can you can hit them all at once (Fake death breaks the 5 agro limit)


When you have taken care of all the critters, take the lair down to 50%

Fake death and try not to land any more blows.

5 more critters should spawn.

Take em out like you did before (make sure the lair doesn't fall apart since that's your target)


I earn rougly 70k FS xp per lair and use 5x4 grenades (thermal dethonators)



But to summerize my point:

Fake death breaks the 5 agro limit

Keep in mind only the currently spawned mobs will be affected. (that's why I lure everything out before I fake)




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"Mostlikely" Gorath server.

Time flows like a river, and history repeats.
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volta
Mon Nov 08, 2004 11:09 am
#15

Thanks for this info, been wondering this for a while.




- Volta' Dere'zier -
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- Abrock' Dere'zier -
Bermag
Tue Nov 09, 2004 12:48 am
#16


I am pretty sure that I have been able to hit more than 5 but that might be when I have been alone.


Hmm, guess there is some weird group mechanism here. Maybe they limit the number you can hit when in a group so not one person can take on all or a group of people with AOE can take on a large group to easy. Don't think it has anything to do with grenades.





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Bermag [SiyBer Arms]

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