Force Sensitive Archive

Thread: fs grenading

LordScotticus
Thu Mar 31, 2005 8:28 pm
#14



Stemman-Intrepid wrote:
I doubt they will change it... in the end, it doesnt change how fast they get to jedi, so its not really a top issue to SOE, while say, jedi paddy missions are seriously in need of help and all that warping crap





Then on this point we must shake hands and agree to disagree. I say that the speed with which a character can attain Jedi is every bit in need of attention as the warping nonsense and busted trials because it destroys the mystique of Jedi. It makes them cheap, which ruins the game and is not "Star Wars-ish." It's harmful to our game from several angles to have this many Jedi with plenty, plenty more on the way.

I don't disrespect you, I just disagree profoundly. Cheers.

As I said in the other thread, I'm off home to play for the night. Later guys, good debating you. /deepbow




Templari'
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ChefGenius
Fri Apr 01, 2005 12:24 am
#15


Templari - oh dear.


In case you hadn't noticed the whole FS grind is gaited over 18 weeks so nades don't make it faster. I have just finished the grind - first half without and the second half with nades.


TKM/Swords or TKM/Rifleman is actually reasonably quick compared to nades, you have masses to kill and can comfortably grind a branch within a phase.


Grenades are horrible to make and therefore cost lots. Your armor gets shredded and it needs to be good stuff so again not cheap. You are very limited by what you can kill - so its actually far more dull than 'playing the game' as normal.


There are those people who like grenades (me) and those that don't.....and I have found on this forum that most people are really not bothered about how the other grinds. People like yourself aren't helpful, are antagonistic for the sake of it, and secretly wish they could be bothered to grind 4000 commando themselves but are too busy trolling forums for a flame war.

Message Edited by ChefGenius on 04-01-2005 07:25 AM



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