Force Sensitive Archive

Thread: One reason not to nerf grenades...

Getoc
Thu Dec 16, 2004 5:45 am
#14


Why should they nerf nades ?

Because they promised us a QUEST systems that ended up again in a grinding system ?

Because they screwed up all medic classes by a rediculous XP cap / change ratio ?

Because they screwed up crafters because they are unable to build houses with private crafting stations on dathomir and droid batterys are all over before ure able to reach the xp cap ?

Because of a rediculous xp cap for merchants as well ?

Because of the completly overdone advantage for a musican/dancer combo because of the change ratio for healing xp and the extreme high xp cap for them ?


People who call for a nade nerf should better call for houses beeing able to be build on dathomir , an increase of 20 times durationfor droid batterys , an medic healing xp cap that is 10 times as high as it is now and especiallya muchincresedratio for dancer/musican healing xp.


And before u guys mean i wanna get an advantage to this i have given up becoming jedi after i saw the 'quest system' and the change ratio .

Message Edited by Getoc on 12-16-2004 01:50 PM



Get'toc : Elder Jedi - Farstar day 1 player - Proud of wearing the 'Teras Kasi Elder Titile' to honor the coolest profession there has ever been in SWG . Black Epsilon Pilot Ace .

Xanea : Trader - Master Shipdesigner and RSF Pilot Ace / Xaneas Shipyard at Arakeen on Lok (closed atm because of spaceloot sickness)

Sharres : Spy by nature and RSF Pilot Ace , Smuggler Pilot Ace , Black Epsilon Pilot Ace and acutal Corsec Pilot Ace
KithSyn
Thu Dec 16, 2004 7:43 am
#15

While I can see both sides to the issue, I also do not think the grenade nerf is needed. If you haven't noticed grenades of any kind are very expensive. Proton grenades on Kauri are 275k for a CRATE OF 25!!! Imp Detonators are 250k!!! That is MILLIONS when you are finished with the grind.


Plus the downtime for healing the 600 BF and the hundreds of wounds you will have is significant. So it's not as easy as some have claimed it is.


Now I've been a commando twice now, and I like the profession. It's owns in pvE mostly and I think it just looks cool.

I know most other "true commandos" (I guess if you don't want to be a Jedi or have been a commando for a long time it makes you "truer" than other commandos who have done the same thing to get where they are)

won't agree with me, but for many players (esp. new ones who have little or no money) grenade grinding alone is not an option because of the aforementioned issues. I'm going to try the FS grind thing using grenades

cause I want to see if I like the FS mods. If I do, I may try Jedi. If not, I'll go back to being the loved MBH tracking Jedi down and slaying them (12 Jedi Kills).


I think we will see many Jedi popping up in the near future as veterans have some millions stashed away ready to spend on this method.


Not sure if it is good for the game, but that is the "state of the game."

I hope I made sense.




KITH-SYN
Jedi Padawan

Favorite Quote: "Are you threatening me, Master Jedi?"
ShavedBantha
Thu Dec 16, 2004 8:59 am
#16

Nerf em !

when crap starts getting abused by a player group and drives things to rediculous prices they should be nerfed

I just feel bad for commandos who are gonna have a major change to thier profession for nothing they did.



Sades Starrider -- Dark Jedi/ Storm Squadron Ace
SLK
Thu Dec 16, 2004 9:07 am
#17



ShavedBantha wrote:
Nerf em !

when crap starts getting abused by a player group and drives things to rediculous prices they should be nerfed

I just feel bad for commandos who are gonna have a major change to thier profession for nothing they did.




The commando correspondant made a post in the other "nerf" post, please read it



Ashik Zheren
eVo
*Dropoff Vendor @-450 -5800 Talus*
Mastaccolli
Thu Dec 16, 2004 4:39 pm
#18

should the real reason be you dont want to have to find another exploit to use? Maybe too lazy?
Dixos
Fri Dec 17, 2004 3:18 am
#19

agree



Dixos Solarion
----|------------------- Valcyn


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