Force Sensitive Archive

Thread: Ridiculous Conversion Ratios

Ialwysdie
Sat Aug 13, 2005 12:55 pm
#14






EDMAN3000 wrote:

Well, I returned yesterday to the Village of Aurillia and found, to my dismay, that the Devs decided, for some reason, to make the Combat XP Conversion Ratio equal to that of weapons.


I may be missing something very big here, so please tell me if I am, but doesn't it seem wrong that when a player gets about 850 Combat XP for every 6,000 Weapon XP, they still convert the same way?


Shouldn't the conversion ratios be based on the level of difficulty involved in getting the XP type in question?


I think that perhaps a one to 4 or 5 ratio would be proper, and Bounty Hunter XP is good at 1:1.


Also, sorry, medics, but it's pretty easy to just grind AFK for a couple hours in a cantina somewhere getting loads of Entertainer XP. A 1:10 conversion makes it kind of silly to get your senses XP any other way.


I just think that the Devs would do very well to rethink the conversion ratio. Nobody likes converting 300k Combat XP for 10k FS XP.


Some might say, "Just chuck a 'nade; easy 6k Combat XP." That also agros everything within like 50 m of you. It's not so easy. I really only use my 'nades on the lairs at the end when there's nothing around.


Tellme what you think. Let's support this so that something happens.




J'em D'ele'kek

Master Commando-----Bounty Hunter 2/4/4/4

Novice Combat Medic

"Nobody likes a mopey wookie. Nobody"






If this isn't true I apologize.


The reason for the changeI believe is because of grenade use to gain combat XP.


Pre-CU Grenade grinders had to literally Kill the creatures with the grenades to earn the combat XP. Was the quickest way to gain FS XP and was heavily debated on being cheap or whatever.


Post-CU a grenade grinder joins a group and throws maybe 1-2 grenades into the crowd and getsfull combatxp.


The change was meant to curb the grenade grinder but kills those that are not.


Bounty hunter XP may be a 1:1 Ratio but you would be insane to try to grind FS with it.

Message Edited by Ialwysdie on 08-13-2005 12:57 AM

The_Real_Che
Wed Aug 17, 2005 7:04 am
#15






Siskus wrote:
Well all I can say is good Job devs. Its about time the whole Jedi ratio was cut down. This will test the men from the little wanabe Jedi I think. Sorry mate I know its a bit of a bummer getting nerfed like that but...If you want Jedi so so badly Stick at it mate. Plus think about it you'll get heaps of creds.






Because hours of mindless grinding killing bols really makes you a jedi right? Then again I hear the jedi grind is pretty much the same thing only slower.





___________[ PURPLE WOOKIEE SHAMAN OF MYST ]_________
C H E B A R Y Y Y K
______________ Kufi Smacker Extraordinaire ______________
STOP THE PIE NERF!!

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ericlatrelle
Wed Aug 17, 2005 7:26 am
#16






Flug wrote:
incase people were unaware, the 2 choices the devs faced were either change the conversion rates, or when in a group what ever xp you get is divded by 8 to each member so a 8000 xp kill each person would get 1000xp, so what would u rather have had, a tiny bit longer conversion rate or a massively long grind





So. What is your reasoning now?



Daegeo- Elder Scout
Durenzo- Elder Medic

"Those that beg for mercy do not deserve it." Darth Bane
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