Force Sensitive Archive
Thread: Tiggs 'explains'
Grunzer wrote:
Yeah, well good luck with that tiggs. You guys seem to have forgotten that it's the casual gamer that pays the bills, and you've just destroyed their gaming experience.
This one might even rival Anarchy Online's screwup. my guess is in the next month or so, subscription numbers are going to drop by the thousands.
too bad I"m stuck here for another 3 months because my account renewed sunday.
ForceSenitiveCh wrote:
oh man...did they pick the worst time for me or what...i was tkm/mpikemen well i dropped pikemen for bh so i was lvl 80 now im 68 when this happens so now i cant solo lvl 80 gurks cause there lvl 80...great i bet this is soe's way of lowering the jedi count i bet there in there little board room discusing ways to make becoming jedi harder and to discourge most to stop trying to become jedi thanks soe for ruining are gaming experience...(soe board room) hey i got an idea how bout we totaly ruin the purpose of the cu, to make the game a more grouping experence by giving each person in the group the xp divded by the number of group members! yea thats a great idea and lets do it without warning! yea!!!
Acoew
Rise up against the sith and jedi! Become Dark
you dont know what you are talking about really:
Cebre_Opasloa wrote:
Balkstar wrote:
You know who this really screws over? How about the phase 4 FS players who are trying to unlock Reflexes, Prowess, or Senses? You think that anyone is going to hang out at the village to stop the Sith assault any more now that its not worth anyones XP time? The village is going to be burned to the ground every time now,
Actually several people in my guild got it done last night after the changes went through, and I was in a group and completed it today.
No one should EVER have been hanging out grinding XP at the phase 4 sith spawn since that negatively impacts the people actually trying to complete the quest. Those who still need the quest complete will still be out there though, and will still group.
As for the village, it's always burnt to the ground regardless of players' efforts.
No actually the changes didnt go into effect until this morning. Last night was an issue with how much XP was displayed during the kill. It never affected the true amount that eventually was actually given.
Now this morning is a whole different story. As of TODAY, XP is now cut drastically cut in groups, which is a travesty, especially with the new combat model the CU made us deal with, where everyone is dependent on one another to be successful.
Don't live in the past. Yesterday is ancient history. Today is the here and now, and it will see far fewer SWG players.
As for the phase 4 FS players, I completely disagree with you. I know of many new, eager FS players that were happy to have more ventran players at the village that helped out their cause tremendously by staying in the village, shoeing them the unlock system,and grouping with them to finish the unlock in 1-2 spawns. I know of no players that were screwed out of the quest by players looking solely for XP.
Balkstar wrote:
You know who this really screws over? How about the phase 4 FS players who are trying to unlock Reflexes, Prowess, or Senses? You think that anyone is going to hang out at the village to stop the Sith assault any more now that its not worth anyones XP time? The village is going to be burned to the ground every time now,
so incredibly true. there will be nobody but medics. HELP KILL THIS!!
And in the meantime, there will be much groaning on the boards, many gnashings of teeth, many threats (some quite overt, others less so) of people quitting, and in the end it will all work down to how many people are actually willing to cancel their accounts, as opposed to saying they're going to do so.
History ( in particular recent history regarding the CU ) leads me to believe that few will actually cancel ( that weren't growing bored with the game and probably would have cancelled anyway ), flames will be written, and cash will still flow into SoE's coffers.
Balkstar wrote:
Cebre_Opasloa wrote:
Balkstar wrote:
You know who this really screws over? How about the phase 4 FS players who are trying to unlock Reflexes, Prowess, or Senses? You think that anyone is going to hang out at the village to stop the Sith assault any more now that its not worth anyones XP time? The village is going to be burned to the ground every time now,
Actually several people in my guild got it done last night after the changes went through, and I was in a group and completed it today.
No one should EVER have been hanging out grinding XP at the phase 4 sith spawn since that negatively impacts the people actually trying to complete the quest. Those who still need the quest complete will still be out there though, and will still group.
As for the village, it's always burnt to the ground regardless of players' efforts.
No actually the changes didnt go into effect until this morning. Last night was an issue with how much XP was displayed during the kill. It never affected the true amount that eventually was actually given.
Now this morning is a whole different story. As of TODAY, XP is now cut drastically cut in groups, which is a travesty, especially with the new combat model the CU made us deal with, where everyone is dependent on one another to be successful.
Don't live in the past. Yesterday is ancient history. Today is the here and now, and it will see far fewer SWG players.
As for the phase 4 FS players, I completely disagree with you. I know of many new, eager FS players that were happy to have more ventran players at the village that helped out their cause tremendously by staying in the village, shoeing them the unlock system,and grouping with them to finish the unlock in 1-2 spawns. I know of no players that were screwed out of the quest by players looking solely for XP.
I did the quest TODAY with others who completed it TODAY, in a group, of non-guildies in fact complete strangers to me. So my empirical evidence would seem to disagree with your opinion. We all needed the quest done and we grouped together to complete it. After all it's supposed to be about completing the quest not worrying about how much xp per kill you get while doing it. Those who need the quest complete will still be out there BECUASE they need the quest complete. There may be fewer players out there otherwise but that is not necessarily a bad thing.
And as for no one getting screwed out of the quest? Credit for kills is only done if your group dishes out the majority of the damage. Any full group there to grind XP is going to be getting credit they have no need of for Sith they do the most damage to, denying that credit to those who actually need the credit.
I'd have finished the quest days ago were it not for that. So I WAS screwed, at least temporarily.
There will be fewer SWG players? I've heard that claim so many times for so many things it loses all meaning. I see a lot of grousing on the forums but there always seems to be roughly the same number of people around despite the threats of "I'm leaving if they don't change this"
Thats pretty damned lame.
I was going to drop MBH and MR to start my Mele Char...but now i think i'll just wait...yeah...
Fouseforaname wrote:
Thats pretty damned lame.
I was going to drop MBH and MR to start my Mele Char...but now i think i'll just wait...yeah...
good idea
Cebre_Opasloa wrote:
Balkstar wrote:
Cebre_Opasloa wrote:
Balkstar wrote:
You know who this really screws over? How about the phase 4 FS players who are trying to unlock Reflexes, Prowess, or Senses? You think that anyone is going to hang out at the village to stop the Sith assault any more now that its not worth anyones XP time? The village is going to be burned to the ground every time now,
Actually several people in my guild got it done last night after the changes went through, and I was in a group and completed it today.
No one should EVER have been hanging out grinding XP at the phase 4 sith spawn since that negatively impacts the people actually trying to complete the quest. Those who still need the quest complete will still be out there though, and will still group.
As for the village, it's always burnt to the ground regardless of players' efforts.
No actually the changes didnt go into effect until this morning. Last night was an issue with how much XP was displayed during the kill. It never affected the true amount that eventually was actually given.
Now this morning is a whole different story. As of TODAY, XP is now cut drastically cut in groups, which is a travesty, especially with the new combat model the CU made us deal with, where everyone is dependent on one another to be successful.
Don't live in the past. Yesterday is ancient history. Today is the here and now, and it will see far fewer SWG players.
As for the phase 4 FS players, I completely disagree with you. I know of many new, eager FS players that were happy to have more ventran players at the village that helped out their cause tremendously by staying in the village, shoeing them the unlock system,and grouping with them to finish the unlock in 1-2 spawns. I know of no players that were screwed out of the quest by players looking solely for XP.
I did the quest TODAY with others who completed it TODAY, in a group, of non-guildies in fact complete strangers to me. So my empirical evidence would seem to disagree with your opinion. We all needed the quest done and we grouped together to complete it. After all it's supposed to be about completing the quest not worrying about how much xp per kill you get while doing it. Those who need the quest complete will still be out there BECUASE they need the quest complete. There may be fewer players out there otherwise but that is not necessarily a bad thing.
And as for no one getting screwed out of the quest? Credit for kills is only done if your group dishes out the majority of the damage. Any full group there to grind XP is going to be getting credit they have no need of for Sith they do the most damage to, denying that credit to those who actually need the credit.
I'd have finished the quest days ago were it not for that. So I WAS screwed, at least temporarily.
There will be fewer SWG players? I've heard that claim so many times for so many things it loses all meaning. I see a lot of grousing on the forums but there always seems to be roughly the same number of people around despite the threats of "I'm leaving if they don't change this"
I don't now which galaxy you are playing in, but in Flurry, there is an average of 3 players in the villiage that need the quest done, while 20 others need just the XP. Do you know of any successful 3 person group that has been able to stand up to a full spawn? Just to complete the quest in this fashion would take 3 times as long, and the threat of dying in mid-spawn is greatly increased.
I kinda liked the freedom of being able to change template. With nerfed xp those people who want to change up and do something new will face months of grinding. I thought that xp reward was very high before this change. Didn't bother me much because, as I said in the first sentence, I think there is value to being able to grind a new template quickly. Personally, I believe that the ability to switch-up templates lengthened people's interest in the game. After all, it's the journey and not the destination, right? Once one achieves a template usually they play it for a couple weeks and then start eyeing something new and different.
I'm glad I'm not terrible attached to the idea of finally getting one of my avatars to jedi status. I don't have all that much time to grind, since the other parts of my SWG life take up most of my gametime. Unless something drastic is done, I am facing a decade of sporatic grinding in order to achieve Jedi status. Meh.
I just hope that enough people stay in the game, and join the community, to support my other pursuits: crafting, merchanting, and role-playing.
Snuggly-Bear
"Snuggly-Wares Beyond Compare" ![]()