Force Sensitive Archive

Thread: The Village Phase 4. A noob's first impression.

Geddeo
Tue Feb 15, 2005 3:57 pm
#14


Darter wrote:
You got 25 pirates in one wave? I've been through maybe four of five waves in the last few days, and I've never seen more than five or six pirates in any one single wave.




To get lots of pirates you need to be at one of the spawns, they are always prime targets and rarely do they make it into the village untill way late in the spawn cycle. Ranged profs have it a little easier, they can sit at 64m and wait till they see a pirate spawn and then shoot it to get its attention, letting the thugs run into the village unchallanged. That is probably why you only see 6 or so pirates if you stay in the village.

Last night around 10pm I saw a ton of pirates, too bad I already did the phase4 ranged speed quest and can only help friends do this phase. Maybe I will see that CSR and the line tonight. With SS2, getting 25 pirates is cake.

Message Edited by Geddeo on 02-15-2005 02:59 PM

Hollow_Stone
Tue Feb 15, 2005 5:18 pm
#15


As shown in my signature I am a TKM, Master Marksman, Explorer (Scout 4/-/-/-), Medic 2/2/4/- and Grenadier (Commando 1/-/-/-) and I did this quest with not too much trouble. I went to the village and completed this quest in 2 buffs. Died about an hour into the first buff so I had to rebuff. I completed the quest with about an hour remaining on my second buff.


The post earlier stating only boots, chest plate, gloves and helm is a great thing to keep in mind. I was advised of this lesser armor suggestion a while ago and I have stuck to it ever since. The less armor, the less encumbrance, the less it hurts your mind to do specials. A Mind Buff is also Highly Recommended as well as Brandy and Canape or the other mentioned Focus and Willpower enhancing food that starts with an A.


Joining into a group with other Melee Defense questers is a great idea or bring friends to help. Group with as many people doing this quest as you can because, as mentioned, all you have to do is hit the Sith once and you get credit for that Sith regardless of who in your group kills the Sith, just like in space.


When I did it we hung out at the South Gate by where Whip is and waited for the Sith to spawn. They spawn about 30m outside of the South Gate between 2 small hills and they continue to spawn for a while in that spot. Mostly outlaws but some pirates and one time they spawned to start the attack there were a ton of pirates. So I think the amount of Outlaws and Pirates that spawn is random. They also spawn outside of the North Gate however we did it at the South Gate every time and it worked well.


Only time I had problems was if we went into the village (which I recommend avoiding at all costs. Better to try and draw them out of the village and kill them outside of the village.) and more than 2 Thugs along with a few Outlaws started to blast on me all at once. That was the only time I had problems with this quest, hence my dying one time. The armor I used was some high layered composite armor, stats are Kinetic, Energy and Electricity Effectiveness of 80% for all 3 and 76% base Resistence for the other types of damage.


So, great armor (Boots, Chest Plate, Gloves, and Helm only), good doc and mind buffs, brandy and Canape, grouped with as many people as possibleand a solid Elite Melee or Ranged profession and you shouldn't have too many problems. I didn't anyway.


I even went back to the village a couple of days after I had completed this quest and unlocked the branch, to help a fellow guild mate complete it for her unlock. And most of the time I just soloed the Thugs, 1 at a time, so they would stay off of the rest of the group. No dying and very few problems. Again, only when I had more than 1 Thug on me at a time and a few Outlaws blastin me too. Otherwise it wasn't too hard. I found the Capture the Commander quest for Melee Accuracy during Phase 3 harder than this one.


Good luck with it.


Regards,




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HooahMBH
Tue Feb 15, 2005 5:18 pm
#16



DragonSnack wrote:
not everyone has FD
BH and Jedi all probably do have FD




Most low level jedi have fd, but i have only seen one bh use it against a jedi knight in which he dbed later.



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Robren911
Tue Feb 15, 2005 10:58 pm
#17

An update 24 hours later. Mission accomplished. Melee defense unlocked. Although I'm not sure exactly how it works becausde now I just see all the FS branches. I guess when I fill up them novice branch of enhanced reflexes it will only allow me to spend points on Melee defense. At least I hope that's the case and there isn't a bug because the Captain wouldn't speak to me after the quest.


I took into advisement many of the posts here and they were very helpful. The doubling brandy, along with canapes and ahisa seemed to really make a difference more than just the single brandy alone. I also camped the south hill with a large group and it went much faster.


I do however plan to alter my template quitea bit over the next few weeks. Since I have 10 days before Phase 1 and in Phase 1 I plan on doing Survival which is just a couple of hours so I will have 5 weeks to get a better defensive template before facing more combat. I just hope the Siths in Phase 4 were the hardest of the bunch.


Iknow grenade grnding is the preferred method, I was also thinking of doing some BH mission and turning all the investigation XP over But I heard it's no longer 1-1 not sure what the new ration is. Also considered making a creature handler novice and setting him up at spice fiend camp behind Mos Eisley starport so I could pick up some extra CH XP at 9-1 while sleeping.


Something I noticed in earlier posts was that certain armor slots only caused encumberance that you really didn't get hit there. But in a recent chat session the Devs had on Stratics they said things will be changing so hand and foot armor doesn't matter so Trandoshans will be on level ground. I'm not sure how this will effect bracers. Also my armorsmith pointed out to me that most people use their really good skill tapes in the bracers because they don't take damage so they last much longer than say a BP or leggings.


I still would warn that for folks who've been loners like me and are kind of new the melee/ ranged speed quest is just not something to undertake alone unless you have a very good defensive template and some healing. But mainly defense, defense, defense. Setting up on the south hill in a large group is by far the best strategy that worked for me of all those suggested. More Pirates seemed to spawn there and I was done is only 2-3 waves whereas being inside or at the other gate didn't seem to move as fast and resulted in many more deaths as the group fragmented and chased the fleeeing mobs into more trouble.
Darter
Wed Feb 16, 2005 1:22 am
#18



DragonSnack wrote:
If I read the original correctly he was not in a group.
doing this solo means you ahve to kill all 75.
Joining a group means you onlyhave to hit each one of the 75 one single time.
Hit it once and then "MOVE ALONG" to the next. You get credit when the character finally dies.





I understand how the system works, my comment was that I'd never seen 25 pirates in a single wave like the author implied. Yes, you can register hits on everyone, but the fact still remains that if there aren't 25 pirates in a wave you can't get 25 hit credits.



---
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Ralgur
Wed Feb 16, 2005 1:47 am
#19

There are fewer pirates. That's why you only need 25 total. I seriously doubt that someone got all 25 in one wave. It may be possible if you run around only tapping everything and cover the whole camp area, but usually there's so much killing going on so fast, it's hard to get a hit on everything.


The operative word here is group.


I guess if you feel like showing how studly you are, you can try to solo, but grouping is the way to go.


I did this quest as a 0010 fencer, 0001 pistoleer, 0040 commando. My defense pretty much sucked because I had no mastered profession. My secret to success was to group, run around and flame mobs already being aggroed and shoot any I saw from a distance with my blaster. If I got in trouble, I headed to the hut where Paemos stands.
Quadrajet
Wed Feb 16, 2005 5:23 am
#20

I attempted my unlock on the first day of phase 4, about 3 hours after server reset. Fully buffed and double Brandied/triple ahrisa'd (just to be safe) I was relieved to see that there wereabout 30 players waiting for the next wave, of which it seemed I was the only Rifleman (master). Everyone grouped about 40mstraight south of the (South)entranceto the village, so I took a my place about 40 meters East of the group/spawn point.As the outlaws and pirates started appearing, I quickly tabbed/default attacked(for a second or two) every NPC I could find. By the timeour spawn point outside the Village started dwindling, I had about 35 outlaws and 18 pirates under my belt. As a rifleman, it was GREAT having all the tanks sitting right at the spawnpoint, no aggro's reached me in that 10 minute span.As a matter of fact, in group chat, people were asking us NOT to use our specials because the Sith were going down too fast!


Since that spawn hadseemingly died out, we all headed into the village and that was, quite simply, a free for all. I would try to find someone tanking a thug and help them bring it down, while at the same time, scanning the background for any pirates (since they're rare) and tab/tapping them lightly. One by one I was able to meet my quota andunlock on myfirst wave.


Seeing as how my 2nd profession is Ranger, I needed those tanks in order for me to complete this quest. If you're only combat skill is ranged, I suggest trying to unlock this phase as early as possible. If not, the Kamuriths might be picking your bones clean while the Sith grief your corpse in ways too obsecene to mention here.


Philosofikal
Wed Feb 16, 2005 8:16 am
#21

I had a temp of tkm and 4/x/x/x commando, on phase 4 i went there with my lightweigh FWG5 pistol with a speed of 0.8. I just stood on the hill with a large group and tabbed through the mobs hitting each one with at least one hit. All said and done I completed this quest within the first wave, took me a total of one hour including the wait time of 20mins! Just stood on the hill and blasted away. Remember hit each one quickly and tab to the next one. The key is to have a ranged weapon if possible in your template, bring the fastest one you have....as it is a free for all.....and just need to get in your one hit to count.



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11100001011000100000PHILOSOFIKAL - INPROGRESS TEMP
0111000000110100000
0DAMAGE INCORPORATED
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00010111101001010110
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01111011000111000000
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01100011000010010000


Belasarius
Wed Feb 16, 2005 9:19 am
#22

When I started the quest, their were some people saying that you needed to kill THUGS to increase the spawn rate of Pirates. I finished my quest in TWO attacks. This was my first branch to unlock sans freeunlocks and I had a great time doing it. Their was at least 30 to 40 people ready for the attack. It felt like a real war. People were shouting for IMPs and REBS to put aside their diffrences and help each other out. A this is what we all did. It was US aginst the SITH.



"A beginning is the time for taking the most delicate care that the balances are correct."

Salebow
Thu Feb 17, 2005 1:51 am
#23






HooahMBH wrote:





DragonSnack wrote:

not everyone has FD
BH and Jedi all probably do have FD






Most low level jedi have fd, but i have only seen one bh use it against a jedi knight in which he dbed later.




a lot may have FD, but this jedi doesnt



if you're careful u dont have to have it





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