Force Sensitive Archive

Thread: Grenade Grinding has got to -GO-

thecolonelcardaks
Thu Feb 10, 2005 7:30 am
#14

why do you care? why or how does it affect YOU personally. get off your high horse... 1 star! BAHLETED



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murphy7
Thu Feb 10, 2005 7:58 am
#15

As the current system stands, I cannot agree with this petition: grenades are really quite expensive (mainly because of the FS grind, I know), and the time taken to generate the money as well as continue the grindwith the 'nades isn'tinconsiderable. The'nade grind really only shows it's apparent "broken"-ness when you get the folks with all thetime in the world in game to run several buff sessions a day, capping Combat xptwice or more a buff session.


Before the usual jackals come jumping down my throat with their "Jedi is supposed behard" battle hymn, the only thing I agree with in that camp is that the length and breadth of the grind is meant in part as a deterrentto the Jedi path. Jedi itself is a much longer, harder row to hoe. I am of the opinion thatit'sa bit overdone in the village.


I would and will sign such a petition to make a change in the grenade XPunder the condition that the ratios forprofession-based xp in combat professions is rated better, even it's only 25:1 ratio instead of 30:1. I'd really liketo see 20:1, justto massage the ratio per profession cap to 75k FS Xp instead of 60k, which is anaccelerationbut one thattaks the 245 caps listed earlier thread to just under 200 (196ish, I think). Still a long grind, but one that's has a more appreciable sense of accomplishment per buff session which is nice to have when you are lucky to average one full buff session a week.


By way of disclosure: I may very well grind myself over to 3-0-0-0 Commando just to pick things up a bit, but I'd have to bank a hell of a lot of credits before I could afford that path for FS grinding.



"Malt does more than Milton can, to justify God's ways to man."

Hyro Protagonist, Jedi adventurer
Gallii Frey, sidekick, houseboy at Manse Protagonist
Stozzy_RoX
Thu Feb 10, 2005 7:58 am
#16

here's a thought... I'll sign, if Garabaldi deletes all his chars n starts from scratch when they change it



"You are free to sever the chains of fate that bind you..."
Freaksta
Thu Feb 10, 2005 8:01 am
#17

Stop complaining. It costs skill points to use grenades. Skill points are sacraficed and Grenade abilities are gained. Its not like anyone is grinding fs xp on C12's. Perhaps we should take away the ability to use AREA attacks too. Lets kill everything one at a time.



t'rak vNar

Nipplehead
Thu Feb 10, 2005 9:39 am
#18

i love thecomplaints from someone who refuses to changea template


/omg ban teh nades


LOL



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Voave25
Thu Feb 10, 2005 9:44 am
#19

I dont have any complaints about it but im sure after CU the conversion rate will change a bit for it.
Tapa
Thu Feb 10, 2005 9:52 am
#20






Duckstar wrote:

CU will fix this






which is why I hope to have my grenade grind done by then, and with the devs current rate, I should have my Jedi at master by then




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Duckstar
Thu Feb 10, 2005 9:59 am
#21

Same here m8 next week powergrindin and im done... if they fix phase 4 id be really happy tho



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NACHODEWI
Thu Feb 10, 2005 10:03 am
#22

He is just a jerk who already has his Jedi and now wants to prevent others from doing the same thing he did. Check his posts he has made other posts proving he has a Jedi.



Dweibokyt RotaenMaster Bounty Hunter
DragonSnack
Thu Feb 10, 2005 10:17 am
#23

Why are you picking on/ Commandos?

With all the billionare meleers buying up all the grenades us poor commandos can't afford to buy any.


Why not move grenade usage to level 4 or even to master level.



Its the dabblers that ae giving this use a bad name.


masselin
Thu Feb 10, 2005 11:26 am
#24

it's so obvious that grenades should not give combat xp in regards to fs conversion... they will change it eventually.... get your jedi while you still can.... i believe this wave of new jedi will become a generation and the next wave after the cu will be far far smaller....



wT F i'm rOLLin' IN a MaCk tRUck that's stOLen guesS wHat i'm hOLdin aMMo ta BUst my LoAD stILL i'm EASIN' oN dOWN teh yELLow BRIck RoAD....
MadcowwithSARS
Thu Feb 10, 2005 12:13 pm
#25

They wontchange the XP given by Nades. Simply for the fact there is no other use for grenades. They damage your armor and your HAM more then the enemy if used singly.


Also to the commando a post or two above me, Quit it with the Dbbler chit already. That term i thought was finally going out of style dont even revive it. Its like finding an old pair of Bellbottoms with a DNA stain on them, they should not be washed just thrown away. Dabbling as you call it is how the skill system works, if you stuck every darn thing at master you tard then what would be the insentive to even pick up a cross skill? I hate people who look down on others for playing a game the way they want to. You chose to master commando nobody forced you. Just like i chose to master pistoleer. do you hear me crying they should move geo pistol cert to master? No i didnt think so.



"No botha de' Jabba"


- Cant Wait till Grumpy People Quit I Like NGE

Carp-L Tunnel (Former MWS/MM/MA now Master gimp)
NasherUK
Thu Feb 10, 2005 12:18 pm
#26

Its already going to get harder after TEFs go, since BHs will be slaughtering padawans. But this is the FS grind we're talking about, not everyone has FS skills to be jedi


They need to up the conversion rate on all other combat exp to match combat to get rid of the awful grind without using grenades.
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