Force Sensitive Archive
Thread: Guide to Sarguillo Quest: Phase 3
Fastus
Fri Oct 15, 2004 10:43 am
#14
Gelotri wrote:
This is a question for those that tried it on TC.....
If you wanted to receive both rewards and your partner/partners do also.....can you and your partner run the quest twice so you both get both rewards?
To get both rewards, the color crystal and the mind buff crystal, you must have two people who complete the quest. One person to drop the shield, one person to capture the commander. Both people who complete the quest will recieve both rewards.
If however the same person both drops the shield and captures the commander, they will only get one of the rewards.
PinkRoziz
Fri Oct 15, 2004 10:53 am
#15
Gelotri wrote:
This is a question for those that tried it on TC.....
If you wanted to receive both rewards and your partner/partners do also.....can you and your partner run the quest twice so you both get both rewards?
i have not seen any clear info on if this is the case. So what is the deal, if 2 people in your group do both get the 2 crystals? Also, are the cyrstals tradable?
Fastus
Fri Oct 15, 2004 10:54 am
#16
Gelotri wrote:
Another question...lets say the two of you enlist the help of someone that isnt doing Village quests or someone that has already completed it......Can you do that to add some skillsets to your group that you are lacking like Ranged?
Absolutely.
AngryHoopJumper
Fri Oct 15, 2004 11:40 am
#18
Fastus wrote:Guide to Sarguillo QuestCongratulations! You just unlocked your melee accuracy branch, gotten yourself a nifty unique color crystal, and a really nifty mind buff crystal.
...and the two of you can bicker over who gets which crystal!
After you each get one of the crystals, can each player subsequently group with someone else to do the "other half" of the mission and get the "other" crystal?
Malicoris
Fri Oct 15, 2004 11:55 am
#19
I was under the impression that both quest partners recieved both rewards.
Fastus
Fri Oct 15, 2004 12:01 pm
#20
Guide to Sarguillo Quest: Phase 3
So far, the quest to get melee accuracy from Sarguillo in Phase 3 has been the most challenging of the village quests so far. This quest is also unique in the fact that it can easily destroy groups of 20 trying to complete it. However, like most “impossible” quests like the Corvette, there is a trick involved.
Also this quest has one of the nicest rewards for any quest in SWG. In addition to the Melee Accuracy unlock you get a unique color crystal that can be used by Jedi, and an unlimited use mind buff crystal.
Unfortunately, only two people can receive credit for this quest at one time: the person that drops the shield around the camp, and the person that captures the Sith Commander.
First off, don’t go in a large group. A group of 4 or 5 will work best, however it is entirely possible to do it with a duo, if given the right set ups. I recommend that you have at least one healer (Doc or CM), one ranged, and one melee class.
In order to begin the quest, you require at least one shield code disk, which can be looted from one of the Sith Pirates that randomly spawned around Dathomir. You can always find a spawn of about 8 or 9 Sith Pirates and a Sith Thug or two around one of the Sith bases. Unlike the Sith that tried to take your Crystal, these guys have been working out. Bring a friend or two along unless you know what you are doing.
After obtaining one of the shield code disks, bring it to Captain Sarguillo in the Village and he will turn it into a remote control that will turn off the shield generators around one of the Sith Camps. You will notice that the remote has a name like “an ‘eta’ shiled generator remote”. ‘Eta’ is the camp name. The positions of the camps are different for each server. Look on your server boards for Camp Waypoints.
Get together with your partner, hopefully some friends, and head on out to the Sith camp. Set up your party about 150m or so away from the front gate, and designate a ranged class as your runner.
Now it’s time for the fun to begin.
The first person who needs credit will approach the camp and activate the remote, this will drop the shield and begin the encounter. During this time, it would be nifty if the runner could also destroy the gate, the small turret(s), and the antenna. Pretty soon at least 5 very nasty Sith Thugs will spawn. These guys have around 50k HP, around 80 resists, medium armor, and they sport a nasty blaster which can hit for upwards of 3k a shot. Even better, if a large gank group is there, even more of them spawn. I’ve tried doing this in a group of 20 and ended up getting about 30 of the little buggers zerging us. Needless to say we didn’t last too long.
A better way of doing it is getting a runner and tackling these sith thugs one at a time. I recommend your runner have some sort of AOE shot. Have him run out and either drop a bleed on only one of the sith, or just AOE the whole lot of them. If they all come, either burstrun or use a Parwan Nutricake to get out of there quick. If all of them come, burstrun a few 10s of meters to the side of your group. After awhile they will get bored, and your group can pickoff one or two of them to kill. If you bleed one, lure him back to your waiting group. llowing the runner. The Sith thigs don’t do nearly as much damage in Melee as they do ranged, so make sure your melee class engages the Sith. Continue doing this until you have killed 5 of the Sith Thugs; the Sith Commander will now spawn.
After this, have the runner aggro all the Sith one last time while the second person burst runs in, goes into the camp at the center of the base, highlights the Sith Commander and selects “Capture” from the radial menu.
“The Commander has been captured by someone in your group. You must ensure that he is delivered to Aurilia safe and sound.
If the commander does not make it to the village, you will not receive credit for this mission. Should something unspeakable happen to your party member and they can no longer retain custody of the commander, you may recapture the commander if you can catch up with him. This way you can still receive credit for the mission, even if your partner fails.”
Now, get out of there and get back to the village. The person who captured the commander shouldn’t stop for anything. You have one hour. Fortunately the Sith Commander is pretty spry, break out your mount and start on your way back, he should be able to keep up on anything except for the steepest cliffs. Don’t worry about the distance. Our group was able to clear over 8km with plenty of time to spare.
Congratulations! You just unlocked your melee accuracy branch, gotten yourself a nifty unique color crystal, and a really nifty mind buff crystal.
Special thanks to Deskrut my partner for capturing this bugger, Tomoe, and Or’ion for helping out with these darn Sith thugs.
Fastus
Fri Oct 15, 2004 12:04 pm
#21
Guide to Sarguillo Quest
So far, the quest to get melee accuracy from Sarguillo in Phase 3 has been the most challenging of the village quests so far. This quest is also unique in the fact that it can easily destroy groups of 20 trying to complete it. However, like most “impossible” quests like the Corvette, there is a trick involved.
Also this quest has one of the nicest rewards for any quest in SWG. In addition to the Melee Accuracy unlock you get a unique color crystal that can be used by Jedi, and an unlimited use mind buff crystal.
Unfortunately, only two people can receive credit for this quest at one time: the person that drops the shield around the camp, and the person that captures the Sith Commander.
First off, don’t go in a large group. A group of 4 or 5 will work best, however it is entirely possible to do it with a duo, if given the right set ups. I recommend that you have at least one healer (Doc or CM), one ranged, and one melee class.
In order to begin the quest, you require at least one shield code disk, which can be looted from one of the Sith Pirates that randomly spawned around Dathomir. You can always find a spawn of about 8 or 9 Sith Pirates and a Sith Thug or two around one of the Sith bases. Unlike the Sith that tried to take your Crystal, these guys have been working out. Bring a friend or two along unless you know what you are doing.
After obtaining one of the shield code disks, bring it to Captain Sarguillo in the Village and he will turn it into a remote control that will turn off the shield generators around one of the Sith Camps. You will notice that the remote has a name like “an ‘eta’ shiled generator remote”. ‘Eta’ is the camp name. The positions of the camps are different for each server. Look on your server boards for Camp Waypoints.
Get together with your partner, hopefully some friends, and head on out to the Sith camp. Set up your party about 150m or so away from the front gate, and designate a ranged class as your runner.
Now it’s time for the fun to begin.
The first person who needs credit will approach the camp and activate the remote, this will drop the shield and begin the encounter. During this time, it would be nifty if the runner could also destroy the gate, the small turret(s), and the antenna. Pretty soon at least 5 very nasty Sith Thugs will spawn. These guys have around 50k HP, around 80 resists, medium armor, and they sport a nasty blaster which can hit for upwards of 3k a shot. Even better, if a large gank group is there, even more of them spawn. I’ve tried doing this in a group of 20 and ended up getting about 30 of the little buggers zerging us. Needless to say we didn’t last too long.
A better way of doing it is getting a runner and tackling these sith thugs one at a time. I recommend your runner have some sort of AOE shot. Have him run out and either drop a bleed on only one of the sith, or just AOE the whole lot of them. If they all come, either burstrun or use a Parwan Nutricake to get out of there quick. If all of them come, burstrun a few 10s of meters to the side of your group. After awhile they will get bored, and your group can pickoff one or two of them to kill. If you bleed one, lure him back to your waiting group. llowing the runner. The Sith thigs don’t do nearly as much damage in Melee as they do ranged, so make sure your melee class engages the Sith. Continue doing this until you have killed 5 of the Sith Thugs; the Sith Commander will now spawn.
After this, have the runner aggro all the Sith one last time while the second person burst runs in, goes into the camp at the center of the base, highlights the Sith Commander and selects “Capture” from the radial menu.
“The Commander has been captured by someone in your group. You must ensure that he is delivered to Aurilia safe and sound.
If the commander does not make it to the village, you will not receive credit for this mission. Should something unspeakable happen to your party member and they can no longer retain custody of the commander, you may recapture the commander if you can catch up with him. This way you can still receive credit for the mission, even if your partner fails.”
Now, get out of there and get back to the village. The person who captured the commander shouldn’t stop for anything. You have one hour. Fortunately the Sith Commander is pretty spry, break out your mount and start on your way back, he should be able to keep up on anything except for the steepest cliffs. Don’t worry about the distance. Our group was able to clear over 8km with plenty of time to spare.
Congratulations! You just unlocked your melee accuracy branch, gotten yourself a nifty unique color crystal, and a really nifty mind buff crystal.
Special thanks to Deskrut my partner for capturing this bugger, Tomoe, and Or’ion for helping out with these darn Sith thugs.
Asuph
Fri Oct 15, 2004 12:25 pm
#22
You left out the part where you drag the prisoner all the way back to Aurillia, and you dont get a reward at all, or a branch unlock.
You also forgot about the canned customer service response you will get that basicaly states:
"Yeah we know you didnt get a reward or an unlock, we cant do anything about it, and we didnt even read past the first sentance of your ticket. Just suck it up and do it over and over till you get screwed and only get the color crystal for a reward like the rest of the loosers playing this game. Have a nice day"
Iparaphrased, but that is the gist of it.
Biggy_Karlos
Fri Oct 15, 2004 12:38 pm
#23
Yeah, you also left out the bit where you get the commander half way back to Aurillia, only for him to drop dead.
Twice this happened last night, so the group I was in gave up
TaimMirror
Fri Oct 15, 2004 2:51 pm
#24
Tried this with a group of 4. Ended up failing in the end for various reasons, mainly two of us having armor break. I will say this though, we had tons of fun. I actually really like this quest. Perhaps it was the lack of armor that made it interesting though...I don't know. Good guide though, helped us get pretty far given the circumstances.
Jabegea
Fri Oct 15, 2004 3:19 pm
#25
Yeah...good guide, wish I had seen this before me and somefriends tried it. We went with a group of six or seven and just got slaughtered. There had to be at least like 15 of those thugs, and they just spawn so fast.Good luck to anybodyelse tryingit.
Seriah-EH
Fri Oct 15, 2004 3:41 pm
#26
That is correct. 2 people out of the group, (the ones that: A) deactivates the shields, and B) leads the captured commander to the guy in the villiage) will get the reward. It is a cool colored force crystal and a mind focused crystal. Oh, and for the chilliy server..the waypoints in gameguide dont work..i think its completely randomized to each server.