Force Sensitive Archive

Thread: A simpler route to the Village?

RogueLeader7
Thu Oct 13, 2005 5:36 am
#14

No, the travel to the village is an effective timesink, since spin groups make grinding real easy (FS is much longer than jedi grind). There really is no need to make it any quicker....



[[[[.Ipe Edigi.]]]]
[[[[...LUNA....]]]]


Super_nice_jedi
Thu Oct 13, 2005 3:28 pm
#15






GrimzKeeper wrote:






Super_nice_jedi wrote:
What would be acool idea, would be to be able to do a quest, that enables you to land at the village, and maybe put some starship terminals in one of the huts, like what was done to Jabbas Palace, and the Rebel base on Dant etc.






Many want this but the point of the village was to make it a complete timesink to make you really want to go for it. Imagine how many More Jedi we would see if there was a shuttle in the village. I hated taking those village trips pre cu when NS's had the resists... Alot of blown speeders I went through.






I didn't say to add a shuttleport, although I did say terminals in huts, but as people kill themselves anyway at village or using nearby dangerous creatures etc, then it doesn't make much difference on that front.


What I was meaning was doing a quest at the Dathomir Space Station which allows you to land at the Village. They could make the quest extermely difficult to get and/or have to be a Tier 3 or Tier 4 or even a Master Pilot to do so, which also encourages you to play game, or not bother, as the time travelling to and from the village could equal the time to do the quest and become a skilled pilot, to get theprivledge to land at the village. It alsorewards the players willing to get more from the game, than those willing to just grind.


But if what is true of the devs keeping Pilot separate, then doubt it will happen, unless they change their mind, and come to their senses byremembering that Luke and Anakin were both skilled pilots and became Jedi.





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You're out of time, SOE The whole 2.5 months shouldn't have been. The game was fine up until Nov 15th. If the CU was worked on, instead of devoting time to the NGE (including the many months prior to November), the game could possibly be totally bug free by now.

My account cancels on 2nd Feb, which was a waste as only played game for 1 day to get the life day gifts, will be resubbing when creature handler, Bio-engineer, scout, and ranger return, oh and the FS village.
GunrockPro
Fri Oct 14, 2005 1:31 am
#16





RogueLeader7 wrote: No, the travel to the village is an effective timesink, since spin groups make grinding real easy (FS is much longer than jedi grind). There really is no need to make it any quicker....



I did the math on this a while back, and on a pure combat template its equal (give ortake a thousand bols) to the Jedi grind. However most smart people seem to have worked out that scout xp, or dance/music xp is just as easy to get and trades in at a better rate.


I remember reading a post from someone who said that you can fill the senses tree (I think thats what music/dance xp converts to) in 4 days by afk dancing. Tell me how that is slower than the Jedi grind?


*EDIT*


Added this link to my original post about the figures needed, so as you can see the Jedi grind is in actual fact longer than the FS

Message Edited by GunrockPro on 10-14-2005 09:37 AM



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Aendracon
Fri Oct 14, 2005 3:33 am
#17







GunrockPro wrote:

I did the math on this a while back, and on a pure combat template its equal (give ortake a thousand bols) to the Jedi grind. However most smart people seem to have worked out that scout xp, or dance/music xp is just as easy to get and trades in at a better rate.




That might well be, but canyou trade them in forEnhanced Reflexes or Combat Prowess xp?



Ryian Coron - Elder Smuggler
"do not assume your customers are morons. odds are they know a lot more about the situation than you do because they live with it every day. listen to them, actually listen, and take what they say into account. you might save some money, morons."
- Fernas
GunrockPro
Fri Oct 14, 2005 5:49 am
#18






Aendracon wrote:







GunrockPro wrote:

I did the math on this a while back, and on a pure combat template its equal (give ortake a thousand bols) to the Jedi grind. However most smart people seem to have worked out that scout xp, or dance/music xp is just as easy to get and trades in at a better rate.




That might well be, but canyou trade them in forEnhanced Reflexes or Combat Prowess xp?




Nope but 3 of those trees are currently useless as Jedi is a melee profession, so the ranged accuracy/defense/speed are a waste of time.



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---------------------------------[ SALOM | EOWIE ]-
Please deliver auction winnings to Moenia 3533 -4162


Aendracon
Fri Oct 14, 2005 6:20 am
#19






GunrockPro wrote:





Aendracon wrote:







GunrockPro wrote:

I did the math on this a while back, and on a pure combat template its equal (give ortake a thousand bols) to the Jedi grind. However most smart people seem to have worked out that scout xp, or dance/music xp is just as easy to get and trades in at a better rate.




That might well be, but canyou trade them in forEnhanced Reflexes or Combat Prowess xp?




Nope but 3 of those trees are currently useless as Jedi is a melee profession, so the ranged accuracy/defense/speed are a waste of time.





While you have a point, there are a couple of people who have no intention to become a Jedi once they have opened the 2nd slot. Furthermore, it might be a good idea to be able to shoot back at a kiting BH, so ranged may be not that useless after all. Still, these are rather exceptions rather than the norm, but then again, which non-melee FS-tree is basically not a waste of time and skill points? Unless you are a crafter, of course.



Ryian Coron - Elder Smuggler
"do not assume your customers are morons. odds are they know a lot more about the situation than you do because they live with it every day. listen to them, actually listen, and take what they say into account. you might save some money, morons."
- Fernas
GunrockPro
Fri Oct 14, 2005 7:34 am
#20






Aendracon wrote:




While you have a point, there are a couple of people who have no intention to become a Jedi once they have opened the 2nd slot.


To open the 2nd slot you have to become a Jedi, I grant that you don't actually have to play as one, but you have to complete your paddy trials to open that 2nd slot.


Furthermore, it might be a good idea to be able to shoot back at a kiting BH, so ranged may be not that useless after all.


Yes the ranged skills will come in handy at this point, but sooner or later you are going to have to drop your ranged skills, rendering those skills useless - I'm presuming that as you mentioned BH that this theoretical person has chosen to walk the path of the jedi.


Still, these are rather exceptions rather than the norm, but then again, which non-melee FS-tree is basically not a waste of time and skill points? Unless you are a crafter, of course.


Agreed, most of the FS skills are pretty useless, even the useful ones aren't that useful. The only one I actually like having is vehicle control










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---------------------------------[ SALOM | EOWIE ]-
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RogueLeader7
Fri Oct 14, 2005 8:19 am
#21

True of a double mastery template. However, with the AI nerf, most people will only do 1 mastery now, majority of templates are in the region of 28-30m jedi xp. Which is in fact shorter. Of course, it all depends exactly what you plan to do.

The other thing, i said shorter, i probably meant easier. There is no village travel, you get a shiny new lightsaber to play with (gets you through the first few mil quite comfortably, and you get to pickuip new skills and see your strength go as you grow. From a mental standpoint its a ton easier than just capping/trading non stop for 200m xp. FS is in my opinion, much worse. I did my FS (4 combat trees + 2 enh reflex) over the course of about a year (since July last year), steadily plugging away at it, never getting too disheartened by the amount of xp needed (hard!). Since picking up jedi, i finished my template in about 2 months, since grinding jedi is *tons* more fun (fun being relative here) than FS in my opinion.

Message Edited by RogueLeader7 on 10-14-2005 04:19 PM

Message Edited by RogueLeader7 on 10-14-2005 04:20 PM



[[[[.Ipe Edigi.]]]]
[[[[...LUNA....]]]]


AnimalMagnet
Fri Oct 14, 2005 10:31 am
#22

There's a shorter way back at least....the whambulance, aka cloner bus.
Nightmare89
Fri Oct 14, 2005 10:43 am
#23

no cityyes!!
DarthDrool
Fri Oct 14, 2005 3:03 pm
#24






WDJ wrote:
damn well soe should consider giving the village a new quest that unlocks a crystal that teleports you there, but works both ways unlike the myydril stone




Knowing soe, they will give you one, as a reward, when you become a Padawan!



MBH/MRM Bloodfin
"I've got those crystals you wanted,
just meet me at the Coronet starport"
Roqu32
Fri Oct 14, 2005 5:56 pm
#25

Here's my suggestion... Keep the village where it is but take a weed whacker to the valleys and get rid of all of those trees that block you even though you are at the controls.


Don't be imbarrassed by your question... I actually thought of trying to put a faction base near the village. My thinking was that I saw all of those harvesters by the village so I thought why not a faction base... But I remembered that houses and bases are treated differently than harvesters...


Samual
Iakimo
Sat Oct 15, 2005 4:34 am
#26






GunrockPro wrote:





Aendracon wrote:







GunrockPro wrote:

I did the math on this a while back, and on a pure combat template its equal (give ortake a thousand bols) to the Jedi grind. However most smart people seem to have worked out that scout xp, or dance/music xp is just as easy to get and trades in at a better rate.




That might well be, but canyou trade them in forEnhanced Reflexes or Combat Prowess xp?




Nope but 3 of those trees are currently useless as Jedi is a melee profession, so the ranged accuracy/defense/speed are a waste of time.




Actually, I've been told that the ranged mods help Powers Jedi -- they're the ranged attackers in the Jedi pantheon.




---------------------------
Things every player should read....
1. GameSpy's interview with Julio Torres on the negative fan reaction to his earlier interview about the launch of the New Game Environment: Clicky

2. ZDnet's GameSpot.com's reader reviews of the Post-NGE Star Wars: Galaxies Starter Kit: Clicky No. 2

3. MMORPG.com's editorial on the ethics of changing an active MMORPG: Clicky No. 3
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