Force Sensitive Archive
Thread: So Unfair
Kaylais wrote:
This seems to happen for alot of people. There is a 58 min timer, but many have reported that he kills himself before this timer runs out, and just as you reach the village.
One of many many bugs for this quest. All we can do is pray that the Devs are in a good humour and decide to fix them.
I did this mission and got it on the second try with only 2 ppl helping. The first time we were at a base out by the science outpost. Absolutely impossibla to complete. The second time we tried for a closer base and got the remote for MU. 1 lowered the shields as the other 2 of us began our assault on the base. Dispatching the two main turrets was done with ease using pets as decoys. The gate was crashed and the third turret destroyed using the same method.
Now this is where some seem to have a problem. I've seen many people stand outside and keep attacking the sith while some go to retrieve the commander. Wrong way to go if you have a small team! If your whole team enters the base the sith will quit spawning leaving you to deal with the sith (the ones outside the gate as you enter). Have your strongest person assault the final gate as your other two members, hopefully they can heal, deal with the sith. Capture the commander and walk him back. The two members not escorting should assault anything that aggroes the escorter.
Note: The commander walks faster then you. Don't be afraid to run ahead about 30m then let him catch up. While it won't drop your walkback time considerably, every second counts!
Overall, walk back,time from Mu was about 35 minutes. Give or take a couple minutes. That includes negotiating hilly terrain, I didn't settle for the follow valley route. I walked a straight line back to the village.
Rales wrote:
Too F'ing Bad! Its jedi not the girl scouts! Deal with it.
QFE