Force Sensitive Archive

Thread: FS boxes, are any REALLY usefull to a Jedi?

Factol_Pentar
Sun May 22, 2005 4:12 pm
#14






Cuit wrote:

To utilize the healing tree in HS, I would need to stay Dr. As with the Survival tree, the bonuses for camping, foraging, mask scent, trapping, and the creature bonuses, will not help your Jedi unless you keep Scout skills or Ranger skills.


wouldn't the +5 ter. negotiation still work at Survival3? Not that having a ter. neg. of +5 means anything mind you . . . wouldn't the effect/stat still remain regardless if you are a scout?






if you notice I did not include teran neg in my list, it is one that could still be useful as a Jedi.







Allieria Moonstrider
Done Dec 17th
To much has changed


Baretta
Sun May 22, 2005 7:42 pm
#15






Kryxal wrote:
Melee speed and accuracy are fairly worth it, at least to start with. If you get Aura, the defenses are less important right now - but that might change.





CORRECT. Since the cu even a double melee elite or ranged elite cannot cap speed defense or accuracy, so where the combat skills were non effective before for capped combatants, they are now very very worth it. my double melee with the remainder intk character still gained defense speed and accuracy, my dps improved alot from the speed, so grind grind grind, get the combat skills.



Who Farted?
Sabaoth
Mon May 23, 2005 12:29 pm
#16


Things that are not worthless in FS skills for jedi


Melee defense


melee accuracy


melee speed


Ranged defense


Survival


I have the following on my jedi, melee defense-Ranged defens-melee-Luck-crafting and assembly-vehicle


Luck doesn't do chit-worthless


Crafting worthless


vehicle control-worthless


Assembly-worthless


Ranged defense and melee defense is a godsend right now wish I could respec the rest of the junk FS I have





ELYHON
The Mad Sullustran jedi of Corbantis

Sauve
Rebel Commando and Base blower for the Alliance

Ethor
Wed May 25, 2005 1:47 am
#17



Sabaoth wrote:

Things that are not worthless in FS skills for jedi

Melee defense

melee accuracy

melee speed

Ranged defense

Survival

I have the following on my jedi, melee defense-Ranged defens-melee-Luck-crafting and assembly-vehicle

Luck doesn't do chit-worthless

Crafting worthless

vehicle control-worthless

Assembly-worthless

Ranged defense and melee defense is a godsend right now wish I could respec the rest of the junk FS I have






Vehicle control is a grey one, it works for sure. And it can help you get that extra head start when escaping a BH as a low padawan. But for comhat, yes, worthless.
Restrik
Wed May 25, 2005 6:09 am
#18

Personally I'm taking 44xx relfexes and master prowess. Atlest then you'll have SOME mods when you get jedi. From what I understand LS use general melee mods and powers uses general range mods.







The NGE is a decent start. Now lets bring the rest of the worlds up to par with Tatooine and Mustafar
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