Force Sensitive Archive
Thread: Oh My God... Sith Thugs
Gorggan wrote:
The Phase 3 quest is how SWG some quests should be. Not all about braun and muscling past everything, but about tactics, strategy, and brains. My guildies now have all done the quest with a group no larger then 4 and not a soul passed away.
Gorggan
"I prefer sneaking around to all this straight up fighting!" --not Han Solo, RotJ
Actually, the "tatics" needed in this questseem to involve the Sith despawning, whichstrikes me askind of bugged. When I did the quest, the Thugs kept popping in and out of existence at random, sometimes 5 seconds between poofing and reappearing.
I made it inside with the commander and took 10 minutes or so to kill the one Thug that followed me in there, while my buddy was dead. By the time the fight finished, I couldn't rez him since it'd been too long. But the whole time the rest of the Sith Thugs phased in and out.
The whole dealseemed very buggy and I wasn't that impressed.
EvilHomerSimpson wrote:If you like this phase you'll LOVE next phase. Nothing like getting killed when all you want to do is exchange XP!
Arf.
My first trip to the village was when it was in phase 4, I hadn't read any of the FS forums at the time and was just thinking this was insane, I was only there to exchange xp.
:-P
You can do it though...
TWCRaven wrote:
the key to this mission is the tactics, if your patient the sith will despawn and you have a window, like mentioned up top use arifle man to pull one sith at a time and also stay back so you don't agro the others., with large groups its hard to keep everyone back and listening to the plan a friend and I were able to do it fine with the help of 3 guild mates alsp remember it is not recomended to do this quest unless you have an elite profession. If the shields are already down when you arrive chances are someone else has been there recently. Don't get me wrong it is a hard mission, but with some good tactics it will go flawlessly. Be patient and wait for the despawn and yes all 5 of us were group and we did not get any more sith then the initial 10 they just come in waves and when one group despawns another will come running in just watch for the window. Hope this helps.
Right on, brother. I agree, it's all about the timing of the spawns.
I did this one last time Phase 3 came around with 2 TKM/Docs only and we were able to complete it. I made the mistake of BOTH lowering the shield AND capturing the commander during a very stupid, panicked moment, so no mind crystal for me. I did it a second time to help my guildmate who didn't get the color crystal because of my screw up and this time we did it with a total of 5 people.
The first time with 2 melee elites it was tough, it was much easier the second time with more people and ranged elites. Kiting the 5 Siths you need one at a time is very important, hence why the ranged elite is a plus. Not required, but certainly easier. This is probably my favorite mission I've done in SWG. The Phase 4 is fun too, but not much tactics there, more like total mayhem. Both are entertaining, but Phase 3 was a bit more challenging, IMHO.
I'm hitting it again tomorrow night with some guildies, should be fun.
EvilHomerSimpson wrote:
If you like this phase you'll LOVE next phase. Nothing like getting killed when all you want to do is exchange XP!
hahahah, so many times I swooped in the villageto Paemos to convert xp knowing I was gonna get agro'd. many times I had to fight my way to talk to him. It was an exciting time.
Message Edited by Osgiliath_ on 01-22-2005 08:13 PM
And, the more people that are near the base, the more Sith will spawn. Tis why I hated doing the mission with guildmates because so many people would pass by, causing more Sith to spawn.