Force Sensitive Archive

Thread: Can someone please explain the logic behind this?

Joker9125
Wed Mar 16, 2005 7:22 am
#14






DarthHawk wrote:
So it's their fault you dodn't know what you were doing?






Forgive me for expecting this to be a well laid out logical system. There is absolutely nothing in gameto tell you which quests unlock what. How hard would the be to impliment in the 4 choices


Im not to bad with a hammer and such and such (Crafting Mastery)


Im a pretty good scout (Reflexes)


I can help you defend (Combat Prowess)


Sorry if the names of the quests namesare wrong but its 20 min before morning class and I dont have time to go in the game and make sure I got all the stuff spell right to satisfy all you trolls.




http://forums.station.sony.com/swg/board/message?board.id=creature_handler&message.id=218063">Clicky To My Sticky

"If nothing else, I've got time to explore some of the other games my friends are playing. It could easily be argued that the NGE is the best thing ever to happen to guild wars" - Me

Velitham MCH
hamhamthe3rd
Wed Mar 16, 2005 7:27 am
#15

if you dont rush through it and actually read what thenpcs are telling you, they normally tell which unlock they give and that you wont be able to take another quest. however worry not for FORCE SURVIVAL isnt very useful especially to someone who is already a scout.
LangaNor
Wed Mar 16, 2005 7:30 am
#16

and its not like theforums dont have TONS of info on this thing... do some more reading before you continue with the Aurilia quests.



Lunga Nor
SoUL
Home: Trader's Luck, Talus
Playing since October 26th, 2004... Can I be part of the cool-kids club now?
ReinerdOne
Wed Mar 16, 2005 8:01 am
#17






Joker9125 wrote:





DarthHawk wrote:
So it's their fault you dodn't know what you were doing?






Forgive me for expecting this to be a well laid out logical system. There is absolutely nothing in gameto tell you which quests unlock what. How hard would the be to impliment in the 4 choices


Im not to bad with a hammer and such and such (Crafting Mastery)


Im a pretty good scout (Reflexes)


I can help you defend (Combat Prowess)


Sorry if the names of the quests namesare wrong but its 20 min before morning class and I dont have time to go in the game and make sure I got all the stuff spell right to satisfy all you trolls.






they do say that... you must of been clicking too fast, they tell you that by helping them in the mission they can unlock such and such skill for you, then they say are you sure you want to still help.







Reinerd
Dark Side Adept
Imperial Colonel



Vendor : -862 3045, dant, Rein's Loot & Rewards
Don_T_Shoot
Wed Mar 16, 2005 8:30 am
#18

In a game where smugglers don't actually smuggle, swordsman use hammers and fencers have batons instead of foils, it should have been obvious that your train of thought was doomed to failure.








All 3 accounts cancelled
SWG RIP
Killed by NGE, any questions?


jcesare
Wed Mar 16, 2005 10:11 am
#19

When all else fails, read the instructions.






ggggggggggxnnntnnnnnnntnnnxgggggggggg



Joker9125
Wed Mar 16, 2005 10:30 am
#20






Don_T_Shoot wrote:
In a game where smugglers don't actually smuggle, swordsman use hammers and fencers have batons instead of foils, it should have been obvious that your train of thought was doomed to failure.






Ya i know. I guess I forgot which game I was playing.


Im still pretty bummed about missing out on the only FS skill branch I really wanted inthe first place




http://forums.station.sony.com/swg/board/message?board.id=creature_handler&message.id=218063">Clicky To My Sticky

"If nothing else, I've got time to explore some of the other games my friends are playing. It could easily be argued that the NGE is the best thing ever to happen to guild wars" - Me

Velitham MCH
Joker9125
Wed Mar 16, 2005 10:31 am
#21






hamhamthe3rd wrote:

if you dont rush through it and actually read what thenpcs are telling you, they normally tell which unlock they give and that you wont be able to take another quest. however worry not for FORCE SURVIVAL isnt very useful especially to someone who is already a scout.






Force survival would allow me to see the CL of creatures which is something that is very usefull to a CH


And I still caint figure out why CH XP dosent convert to reflexes while SL XP does WTH is up with that

Message Edited by Joker9125 on 03-16-2005 09:33 AM



http://forums.station.sony.com/swg/board/message?board.id=creature_handler&message.id=218063">Clicky To My Sticky

"If nothing else, I've got time to explore some of the other games my friends are playing. It could easily be argued that the NGE is the best thing ever to happen to guild wars" - Me

Velitham MCH
KJFett
Wed Mar 16, 2005 2:11 pm
#22






Joker9125 wrote:






hamhamthe3rd wrote:

if you dont rush through it and actually read what thenpcs are telling you, they normally tell which unlock they give and that you wont be able to take another quest. however worry not for FORCE SURVIVAL isnt very useful especially to someone who is already a scout.






Force survival would allow me to see the CL of creatures which is something that is very usefull to a CH


And I still caint figure out why CH XP dosent convert to reflexes while SL XP does WTH is up with that

Message Edited by Joker9125 on 03-16-2005 09:33 AM





Being able to see the CL of a creature has needed Master Scout in the past. Master Scout puts theplayer at +50 creature knowledge. A CH with Scout 4040 only has +40 to creature knowledge. The survival line only gives +5 to creature knowledge. This would result in your having +45 creature knowledge. Have you confirmed that you can see the CL at +45? If it truely needed +50 at Master Scout, I don't think you will have that ability once you get the survival line and hit +45.


I could be wrong, but you might want to confirm that before getting your hopes up.



Anika Mon'Sulu
Joker9125
Wed Mar 16, 2005 7:46 pm
#23






KJFett wrote:





Joker9125 wrote:






hamhamthe3rd wrote:

if you dont rush through it and actually read what thenpcs are telling you, they normally tell which unlock they give and that you wont be able to take another quest. however worry not for FORCE SURVIVAL isnt very useful especially to someone who is already a scout.






Force survival would allow me to see the CL of creatures which is something that is very usefull to a CH


And I still caint figure out why CH XP dosent convert to reflexes while SL XP does WTH is up with that

Message Edited by Joker9125 on 03-16-2005 09:33 AM





Being able to see the CL of a creature has needed Master Scout in the past. Master Scout puts theplayer at +50 creature knowledge. A CH with Scout 4040 only has +40 to creature knowledge. The survival line only gives +5 to creature knowledge. This would result in your having +45 creature knowledge. Have you confirmed that you can see the CL at +45? If it truely needed +50 at Master Scout, I don't think you will have that ability once you get the survival line and hit +45.


I could be wrong, but you might want to confirm that before getting your hopes up.






I am 99.999999999999999999% sure the +45 will allow you to see creature CL



http://forums.station.sony.com/swg/board/message?board.id=creature_handler&message.id=218063">Clicky To My Sticky

"If nothing else, I've got time to explore some of the other games my friends are playing. It could easily be argued that the NGE is the best thing ever to happen to guild wars" - Me

Velitham MCH
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