Force Sensitive Archive

Thread: Help ! I can't decide on a template my two fav options:-

Queleri
Tue Mar 15, 2005 9:38 am
#14


Ok, I only have a few hours in game a night. And usually not at all on the weekend. So we're talking maybe 10 hours a week in game. I had no brawler skills to speak of as I was completely ranged. It took me probably one night of play to get Novice Commando. And then 1 more night to get 4,0,0,0 in Commando. Now if I build in about 30 minutes to an hour a night to find someone buffing, and then find a solo group (probably closer to an hour) I can still max out my Combat XP at least once a night, if not twice by doing Giant Baz Nitches. At lvl 99 there missions generate 15 Baz at a total of about 5k Combat XP each. Which is about 75k combat XP per lair (not including if you blow up the lair you get an extra 4k but I don't think it's worth using the nades). That means it will take you 4 lairs to max your XP.



Sorry don't know why it posted so many times.

Message Edited by Queleri on 03-15-2005 08:40 AM



Hashum

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SmokeMare
Tue Mar 15, 2005 11:53 am
#15

Good grief - is that a record ? Double posting x 6 ina row :



~Smokemare
Man of a thousand ill-recieved suggestions...

Starsider - Carbineer, Creature Handler
Bloodfin - Musician, Dancer, Entertainer
FarStar - Mellee Bounty Hunter
Infinity - Swordsman, Doctor
LangaNor
Tue Mar 15, 2005 12:17 pm
#16

wait a second... you make 10 times the combat xp just because you use grenades??? because I'm TKM and when I kill a baznitch, I get about 4.5-5k unarmed, and then 450-500 combat. I hope you're making a mistake here, or else I'm gonna get real depressed.



Lunga Nor
SoUL
Home: Trader's Luck, Talus
Playing since October 26th, 2004... Can I be part of the cool-kids club now?
MinimeAbala
Tue Mar 15, 2005 12:46 pm
#17



unfortunitly youll still be at a fairly large disadvantage to commandoes. even with pups and slices, imperial detonators, without pups and without slices, can be around 1k min to like 2100 max. so even c12's that are puped and slices wont reach there max. but itll definitly go faster. itll take you twice as long using c12's, but you get to keep your templete. and i wouldnt advise using c12's on anything on dath. there are weaker things, but compared to the xp you get on hurton stalker lairs, its more viable to use c12's on those.


personally im taking advantage of the god mode this game is in right now while i still can. i dropped all my swordsman except bralwer, and im down to 2-4-4-0 fencer just to get 4-0-0-0 commando. this way i can hurry and cap, then take advantage of the easy grinding this game has right now to remaster my templete in a few days. that way iv capped, im over with, and i have my full templete back till i start the jedi hoopla


also langalore, if you kill a baznitch (for example) using a vk as a tkm, youll get around 5k (probobly closer to 5100) of weapons xp and around 500 combat xp. compare that to the following. have a weapon equiped, make sure your atleast one master of elite profession, and kill them using just nades. youll recieve Round 5k COMBAT xp since all xp from greandes converts directly into combat xp . then on top of that, you get the usuall 500 combat xp. so around 5500 combat xp for one creature.

Message Edited by MinimeAbala on 03-15-2005 11:48 AM

Message Edited by MinimeAbala on 03-15-2005 11:50 AM



True story im bringin the team back, even Roy Jones was forced to lean back
mastered: scout/ranger/squadleader/marksman/swordsman/brawler/fencer/tka/
current template: Master Swordsman/ Master Brawler/ Master Fencer/ 4-0-0-1 tka +12 fs melee speed. speed capped 2 hand goodness.
Give in to the powers of the dark side, true strength lies within ones ability to channel hatred into a deady weapon
SmokeMare
Tue Mar 15, 2005 1:13 pm
#18

So I go Master Doc, Master Swords, and get my C12's Sliced and P'upped. And I won't be at a massive disadvantage to a commando? Are their weaker enemies on Dath I can use the Sliced, Pu'pped C12's on ?



~Smokemare
Man of a thousand ill-recieved suggestions...

Starsider - Carbineer, Creature Handler
Bloodfin - Musician, Dancer, Entertainer
FarStar - Mellee Bounty Hunter
Infinity - Swordsman, Doctor
FightmasterJorak
Wed Mar 16, 2005 10:12 am
#19






SmokeMare wrote:


Okay I thinki cracked it!


Drop the MAster Doc Idea - Master Swords should provide a decent income for buffs, then go:-


Commando 4000 - For Grinding

Master Swordsman - For Loot, Grinding and General Combat

Novice Medic - Use Stim-B to heal during combat

TKA 4003 - Mellee Defence and Meditate wounds to mean less frequent visits totown -only when BF reaches 1k


What do you think? I'm back in the buff queue but....


Hey I would also get Force of Will and Powerboost - both very useful eh?

Message Edited by SmokeMare on 03-16-2005 08:31 AM





Force of will? Hell yes


Power Boost? Hell no


Might just be me, but I've been a TKM twice(Once for well over 4 months.) and NEVER had any need for power boost, seemed worthless to me. :/


But other than that, good job, I think that's your best bet for the grind ahead. Good luck, and may the force be with you, always........and you'll need it to be.




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Dont look for logic in SWG. The place you can fight everywhere except for the battlefields.
SmokeMare
Wed Mar 16, 2005 1:24 pm
#20


Okay I thinki cracked it!


Drop the MAster Doc Idea - Master Swords should provide a decent income for buffs, then go:-


Commando 4000 - For Grinding

Master Swordsman - For Loot, Grinding and General Combat

Novice Medic - Use Stim-B to heal during combat

TKA 4003 - Mellee Defence and Meditate wounds to mean less frequent visits totown -only when BF reaches 1k


What do you think? I'm back in the buff queue but....


Hey I would also get Force of Will and Powerboost - both very useful eh?

Message Edited by SmokeMare on 03-16-2005 08:31 AM



~Smokemare
Man of a thousand ill-recieved suggestions...

Starsider - Carbineer, Creature Handler
Bloodfin - Musician, Dancer, Entertainer
FarStar - Mellee Bounty Hunter
Infinity - Swordsman, Doctor
starcrusher04
Wed Mar 16, 2005 3:01 pm
#21

don't forget about viatlize


300 boost for 5 minutes...



---sig below---
these are my toons:
tadashi, scalp

SmokeMare
Wed Mar 16, 2005 4:13 pm
#22

Powerboost takes 1/2 your mind and adds it to your Action and Health - so if you have 1000 Mind it adds 500 to those stats. SO it can be worth using. And you can use it often. Like Spice without a downer.



~Smokemare
Man of a thousand ill-recieved suggestions...

Starsider - Carbineer, Creature Handler
Bloodfin - Musician, Dancer, Entertainer
FarStar - Mellee Bounty Hunter
Infinity - Swordsman, Doctor
Kosar-Burnd
Wed Mar 16, 2005 4:45 pm
#23






SmokeMare wrote:

Powerboost takes 1/2 your mind and adds it to your Action and Health - so if you have 1000 Mind it adds 500 to those stats. SO it can be worth using. And you can use it often. Like Spice without a downer.







It adds it to your mind as well. It takes a minute or two for your mind to buildup but in the end you will see that your mind is at 1500. It lasts 10 minutes though.


I like your final template. You can make good cash with swords doing the old dant jantaa shaman and if you are imp you can group your atst and still get 26k. Doctor xp would have been a waste as they cap at 80k. I started doc swords back when the village first opened and it was cool. I took a break and now I am behind big time. They introduced adk and the resource reward so I cashed 13 million on my alt and bought a bunch of thermal detonators. C-12's are so painful it isn't even close to being worth it. I am tkm commando 4000 and novice medic. Currently I am casually filling otu my template with fencer stacking for Melichae. Though my Jedi Knight buddy and melee stacker buddy will likely kill Melichae while I Kite.




Kosar Burnd
Physkoris
Thu Mar 17, 2005 1:44 am
#24

Before the buffs and food powerboost was very helpful. But now.. you're right. With 2400 buffs there's really no use for something that gives 250 to HAM for only 5 minutes.









Scylla Physkoris Elder Jedi
Scylla Australis Macroburst Elder Swordsman Spy
Starsider Australis Macroburst Spy
"Pay attention, because you know you'll have to pay either way.."
SmokeMare
Thu Mar 17, 2005 1:12 pm
#25

True enough - I forgot about the mind bit.


So if you are fighting a Particularly tough foe and want a bit more HAM:-


Normal stats:-


400

400

1000


Get a 2500 Buff :-


2900

2900


Powerboost:-


3400

3400


And you get themind buff bens too, plus brandy, should make you able to take almost anything, bit of steak and you could tank mellichae ! Erm, well maybe not but still good eh ?



~Smokemare
Man of a thousand ill-recieved suggestions...

Starsider - Carbineer, Creature Handler
Bloodfin - Musician, Dancer, Entertainer
FarStar - Mellee Bounty Hunter
Infinity - Swordsman, Doctor
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