Force Sensitive Archive

Thread: What prof gets jedi easier?

Mack2000mc
Mon Oct 10, 2005 8:03 am
#14


I am creature handler, After training my brackaset lvl 65 to finally become a mount i realised i had accumalated ahell of alot of ch xp, This converts into force sense xp at 9:1.



So just by playing creature handler, not forced grinding i have enough sense xp stored for several boxes.



Shame i havnt unlocked any sense branches yet lol - But i plan too.


Currently opened, 3 combat, 1 reflexes.


Still a long road to go !




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Demos-Grey
Mon Oct 10, 2005 2:49 pm
#15

I did Creature Handler with a 9 to 1 ratio I filled up fast.

That gave me 3 boxes filled in Senses instantly. Healing, Luck& Persuasion.

But now the long grind for combat and reflexes.

The Ranger route sounds like a plan if I can devote that xp at a good ratio toward reflexes.

Too bad I just dropped all my scout the other day to become MDoc / MTKA.

And with one phase left before I have all unlock's I might just grind grind grind the combat away.
WDJ
Mon Oct 10, 2005 3:54 pm
#16



groundcrew wrote:

Combat

The quests are harder, But Combat profs get Jedi quicker.

Message Edited by groundcrew on 10-08-2005 06:17 AM





i disagree. ranger is definately the quickest. With a tree in ranger (get xx4x to sell lots of resources for easy money after grinding) you can fill a tree in just 10 trips only capping SCOUT to 1m. master ranger only adds an extra 200k to cap, imo not worth it. plus you get additional weapons xp for killing what you harvest.

IF you take a tree in ranger to grind master heightened senses you only need 500k scout a day MINIMUM to meet the demand. at 500k a day you can cap in 20 days and each phase lasts roughly 21 days. So you can therefore take your grinding easy and chill out most of the time. Only downside to this is two unlocks need nov artisan , one nov medic and the other master medic and a friend with 4xxx BE.

8:1 is a tasty conversion ratio. 1.5-2hours can net you a tasty 125k fs excluding weapon skills if you get a good group.
jmonty
Mon Oct 10, 2005 9:46 pm
#17

does having constant speed buffs from doctor help mbh cap weapons xp considerably?or would that be a waste of skill points?




Jah'y ~ RESPECing to every prof eventually
Slaktare ~

Never act from hatred, anger, or fear. Only act when calm and at peace with the Force.
soe in a nutshelld






injektion
Tue Oct 11, 2005 5:35 am
#18

my crafter grinded the entire xp for fs craft master in 11 hours over double xp week. i grinded DE0004, manufactured a crap load of component crates, and grinded a great many adv binary loaders.

with bh/carbs, i could knockdown a near column in a hard days grind, whether it be melee-range aoe, or sologrind. but the template gives 2 hard aoe shots, spray and full auto area, as well as suppression shot (break-on-damage aoe-root). so its mindless spray/fullauto cycling in aoe groups or driving around stealing the nests groups of 8 pulled to cycle suppression fire/fullauto. (the latter case is an aoe kite almost, hit/root/hit/root to keep distance. i just draw them straight back about 200m, bugs out the nest, when i go back to it its in perfect condition as if you just found it, never blows.)



˜ ALLIANCE˜ COMBAT˜ EQUIPMENT ˜

<SOONSUPPLYING REBEL TROOPS AND CIVILIANS IN THEED >

SUPERVISED BYINJI, ALLIANCECOLONEL & ACE PILOT.
LOCALSECURITYHANDLEDBY COLONEL INJEKT, MEDIC & ACE PILOT.

DROPRECEIVABLES TOTATTOOINE,COORDINATES -6555 -2888.


groundcrew
Tue Oct 11, 2005 8:44 am
#19






WDJ wrote:





groundcrew wrote:


Combat


The quests are harder, But Combat profs get Jedi quicker.



Message Edited by groundcrew on 10-08-2005 06:17 AM






i disagree. ranger is definately the quickest. With a tree in ranger (get xx4x to sell lots of resources for easy money after grinding) you can fill a tree in just 10 trips only capping SCOUT to 1m. master ranger only adds an extra 200k to cap, imo not worth it. plus you get additional weapons xp for killing what you harvest.

IF you take a tree in ranger to grind master heightened senses you only need 500k scout a day MINIMUM to meet the demand. at 500k a day you can cap in 20 days and each phase lasts roughly 21 days. So you can therefore take your grinding easy and chill out most of the time. Only downside to this is two unlocks need nov artisan , one nov medic and the other master medic and a friend with 4xxx BE.

8:1 is a tasty conversion ratio. 1.5-2hours can net you a tasty 125k fs excluding weapon skills if you get a good group.





/agree


as a Master Ranger / Master BH I get a respectable amount of xp over a wide variety of areas in a reasonable amount of time. my record is 2 boxes of senses in one day. My Grind........ ROFLMAO........get ready for this........Senses: healing, surveying, and luck, Combat Prowess: Ranged accuracy, and Reflexes: Ranged Defence, and Vehicle controle. So far so good. I'm on my last two unlocks and things couldn't be going better





Flakk Gun:Elder Ranger
Improvise, Adapt, and Overcome

"My camps may be gone and my cammo changed to Vanish....But I still have my rifle, I still have my love of hunting...and the outdoors, and THAT is what makes me a Ranger."
zTiLer
Tue Oct 11, 2005 1:32 pm
#20

Force Sensitive!



___________________________________________________
zTiLi <UR> - Former mayor of Echo Landing, Talus
zpEEdy <UR> - Leader of Underground Resistance

DoreanGrae
Wed Oct 12, 2005 12:08 am
#21

The easiest profession to get Jedi with is one that you actually enjoy.


Ya know, since it'd be a definite tragedy if you waited a little longer and actually had some fun and played the game along the way.



Dorean Grae, Follower of the Force

Jerso Shard, Rebel Commander

"A Jedi's strength flows from the Force, but beware the Dark Side. Anger, fear, aggression, the Dark Side of the Force are they. Easily they flow, quick to join you in a fight. Once you start down the Dark Path, forever will it dominate your destiny. Consume you it will."

I support removing Jedi from the game rather than leaving them as represented in NGE

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Mehhem
Wed Oct 12, 2005 12:48 am
#22



Stuarto wrote:
if i wnet master musician would i get the quest done and all the xp quicker than a spinner, or is artisan the quickest? so what way is quickest and how would i do it?




The prof you have more fun with is the one that "gets it quicker..."



Whes Epasi


DaxHerder
Wed Oct 12, 2005 10:30 am
#23

You need a combat class unless you plan to use helpers for all the Sith killing you will have to do. BH is nice because you have a nice cap for rifles, pistols and carbine.If you unlock some of the trees that need reflex XP you can cash in scouting XPtoo to maximize your XP more.



So sad to see this go out the window. Guess it's back to WOW for me.
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AnimalMagnet
Wed Oct 12, 2005 11:16 am
#24

Here's where I'm at right now, this is for fun i.e., running BH missions, group hunts, quests, etc:


MBH / MRifle / Pistol 0003 / Medic 0020 (lvl 80)


This is what I'll go to for Senses XP (you'll see why I kept the BH invest tree in a minute). Also at this build will be able to hunt down some loot critters and will keep decent DPS with MRifle. I'll really miss the Stopping shot, and to a lesser extent the medic skills (can still use stims / ruby B.).


BH 4430 / MRifle / Ranger 0040 (lvl 76)


Then for Combat / Reflexes XP back to double combat mastery for spin groups:


MBH / MPike / Medic 0020 (lvl 80)



Thoughts? Suggestions? Does the other make sense?

Any feedback appreciated.

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