Force Sensitive Archive

Thread: Devs: Do you realize what you just did?

jt6436
Fri Aug 05, 2005 8:22 am
#14






Ankhesanamun wrote:

Bounty Hunter 0,4,4,4 = 900,000 * 3 (rifle, carbine, pistol)
TKA 0,0,4,0 = 900,000 (unarmed)
Swordsman 0,0,4,0 = 900,000 (2-handed)
Fenter4,0,0,0 = 900,000 (1-handed)
----------------------------------
= 5,400,000 weapons experience
= 540,000 combat experience
-----------------------------------------------------
= 198,000 combat/reflex FS exp


That gives you rougly 7 maxes to fill one full line, and 42 maxes to fill your 7 branches.


Even if you do it slowly and max weapons experience, lets say once every 5 days. It would take you 210 days to fill out your entire FS exp grind. And since it takes a minimum of 180 days to finish it anyways...


The template is level 64 (like it matters in a group) and leaves 27 SP's left over, more than enough for the 24 SP's you need to fill your FS lines.









It should be more than that. I have TKA 0044 and i max unarmed at 1.2 mil, but it might be the 0044 that does that



__________________________________________________________________________
"The Dark Side of the Force is a pathway to many abilities some consider to be....unnatrual."
Jetab Lightrunner
Eclipse
DarkNexus1014
Fri Aug 05, 2005 8:25 am
#15



jt6436 wrote:


Ankhesanamun wrote:

Bounty Hunter 0,4,4,4 = 900,000 * 3 (rifle, carbine, pistol)
TKA 0,0,4,0 = 900,000 (unarmed)
Swordsman 0,0,4,0 = 900,000 (2-handed)
Fenter 4,0,0,0 = 900,000 (1-handed)
----------------------------------
= 5,400,000 weapons experience
= 540,000 combat experience
-----------------------------------------------------
= 198,000 combat/reflex FS exp

That gives you rougly 7 maxes to fill one full line, and 42 maxes to fill your 7 branches.

Even if you do it slowly and max weapons experience, lets say once every 5 days. It would take you 210 days to fill out your entire FS exp grind. And since it takes a minimum of 180 days to finish it anyways...

The template is level 64 (like it matters in a group) and leaves 27 SP's left over, more than enough for the 24 SP's you need to fill your FS lines.







It should be more than that. I have TKA 0044 and i max unarmed at 1.2 mil, but it might be the 0044 that does that




It's 1.2 million for one line. I have 0/4/0/0 Carbineer and my Carbine exp caps at 1.2 million. That's why I assumed BH worked the same way.



________________________________________________________________
Valdrox on Ahazi, Trandoshan and Aspiring Mercenary
Master Combat Medic Master Commando Carbineer 0-4-0-0

jt6436
Fri Aug 05, 2005 8:29 am
#16


DarkNexus1014 wrote:


jt6436 wrote:


Ankhesanamun wrote:

Bounty Hunter 0,4,4,4 = 900,000 * 3 (rifle, carbine, pistol)
TKA 0,0,4,0 = 900,000 (unarmed)
Swordsman 0,0,4,0 = 900,000 (2-handed)
Fenter 4,0,0,0 = 900,000 (1-handed)
----------------------------------
= 5,400,000 weapons experience
= 540,000 combat experience
-----------------------------------------------------
= 198,000 combat/reflex FS exp

That gives you rougly 7 maxes to fill one full line, and 42 maxes to fill your 7 branches.

Even if you do it slowly and max weapons experience, lets say once every 5 days. It would take you 210 days to fill out your entire FS exp grind. And since it takes a minimum of 180 days to finish it anyways...

The template is level 64 (like it matters in a group) and leaves 27 SP's left over, more than enough for the 24 SP's you need to fill your FS lines.







It should be more than that. I have TKA 0044 and i max unarmed at 1.2 mil, but it might be the 0044 that does that




It's 1.2 million for one line. I have 0/4/0/0 Carbineer and my Carbine exp caps at 1.2 million. That's why I assumed BH worked the same way.




I understand. I guess its not because weapon xp isnt needed for the master box on BH and it is for Rifles, Carbs, Pistols, Unarmed, and the others.

For Master Bounty Hunter its 340k Combat. So thats why Weapons max at 900k for BH

Message Edited by jt6436 on 08-05-2005 10:31 AM



__________________________________________________________________________
"The Dark Side of the Force is a pathway to many abilities some consider to be....unnatrual."
Jetab Lightrunner
Eclipse
Jedi_Xan
Fri Aug 05, 2005 9:13 am
#17






wolf1346 wrote:

Just a point


If you master Rifles and BH you can cap Rifle xp at 1.2mill, carbines at 900k, pistols at 900k, and still have skill points left over which could get u novice TK for instance. (not sure of the cap at nov tk).






Take that a step futher.


1.2 million rifle, 900k pistol, 900k carbines, 900k Combat, and BH xp (not sure about cap here).


Without BH xp, you are able to get 130k in FS skills (rifle, carb, pistol, combat) and with 30 or 70k in BH exp, you could get 14000 FS, for a total of 144k FS experience.





Callale Xan
Imperial Colonel


Currently on vacation in Freeport. Please leave a message.
jt6436
Fri Aug 05, 2005 9:31 am
#18



Jedi_Xan wrote:


wolf1346 wrote:
Just a point
If you master Rifles and BH you can cap Rifle xp at 1.2mill, carbines at 900k, pistols at 900k, and still have skill points left over which could get u novice TK for instance. (not sure of the cap at nov tk).



Take that a step futher.

1.2 million rifle, 900k pistol, 900k carbines, 900k Combat, and BH xp (not sure about cap here).

Without BH xp, you are able to get 130k in FS skills (rifle, carb, pistol, combat) and with 30 or 70k in BH exp, you could get 14000 FS, for a total of 144k FS experience.






Yea but whos going to sit around and max out 900k in combat before going to the village. If you maxed your weapons you would have 300k in combat which would just be 10k FS. As for BH xp, you might as well spend your time just doing weapons/combat because of the time it takes for BH missions



__________________________________________________________________________
"The Dark Side of the Force is a pathway to many abilities some consider to be....unnatrual."
Jetab Lightrunner
Eclipse
Jedi_Xan
Fri Aug 05, 2005 9:34 am
#19






jt6436 wrote:





Jedi_Xan wrote:





wolf1346 wrote:

Just a point


If you master Rifles and BH you can cap Rifle xp at 1.2mill, carbines at 900k, pistols at 900k, and still have skill points left over which could get u novice TK for instance. (not sure of the cap at nov tk).






Take that a step futher.


1.2 million rifle, 900k pistol, 900k carbines, 900k Combat, and BH xp (not sure about cap here).


Without BH xp, you are able to get 130k in FS skills (rifle, carb, pistol, combat) and with 30 or 70k in BH exp, you could get 14000 FS, for a total of 144k FS experience.









Yea but whos going to sit around and max out 900k in combat before going to the village. If you maxed your weapons you would have 300k in combat which would just be 10k FS. As for BH xp, you might as well spend your time just doing weapons/combat because of the time it takes for BH missions




Tru, but I always take about 320k to the village with every cap, which is more than other professions, if I am not mistaken.



Callale Xan
Imperial Colonel


Currently on vacation in Freeport. Please leave a message.
quitch
Fri Aug 05, 2005 9:36 am
#20

delete the forums cause only bad things can happen from it but keep the profession corrs thats it



-who lightdust
jt6436
Fri Aug 05, 2005 10:04 am
#21



Jedi_Xan wrote:


jt6436 wrote:


Jedi_Xan wrote:


wolf1346 wrote:
Just a point
If you master Rifles and BH you can cap Rifle xp at 1.2mill, carbines at 900k, pistols at 900k, and still have skill points left over which could get u novice TK for instance. (not sure of the cap at nov tk).



Take that a step futher.

1.2 million rifle, 900k pistol, 900k carbines, 900k Combat, and BH xp (not sure about cap here).

Without BH xp, you are able to get 130k in FS skills (rifle, carb, pistol, combat) and with 30 or 70k in BH exp, you could get 14000 FS, for a total of 144k FS experience.






Yea but whos going to sit around and max out 900k in combat before going to the village. If you maxed your weapons you would have 300k in combat which would just be 10k FS. As for BH xp, you might as well spend your time just doing weapons/combat because of the time it takes for BH missions


Tru, but I always take about 320k to the village with every cap, which is more than other professions, if I am not mistaken.





That sounds about right. You could just convert combat every other trip. That way you convert over 600k, so it would seem like you convert more. But its probably easier to convert every trip that way when you get back to grinding you're on a clean slate.



__________________________________________________________________________
"The Dark Side of the Force is a pathway to many abilities some consider to be....unnatrual."
Jetab Lightrunner
Eclipse
jt6436
Fri Aug 05, 2005 10:08 am
#22



quitch wrote:
delete the forums cause only bad things can happen from it but keep the profession corrs thats it





The forums are meant for players to help other players. But you're right about some negatvities. Like all the ranting and complaining and the rumors. If you block that out, they're actually pretty helpful.



__________________________________________________________________________
"The Dark Side of the Force is a pathway to many abilities some consider to be....unnatrual."
Jetab Lightrunner
Eclipse
Crizis
Fri Aug 05, 2005 2:27 pm
#23






wildcat84 wrote:
You got rid of the grenade grind.




What they did was extended the grinding game into an even longer grinding game. Imagine paying a monthly fee to grind, and grind, and grind, and grind, ad nauseum, in purpetuity, month after month, year after year, no end in sight.


What could this game be if it actually mixed the ability to gain mastery, and use same mastery in a reasonable time, to do fun things, and acquire fun things?


Sure isn't SWG. Wish it was.





===================SIG================
Management change and credibility is expected & deserved, and really a requirement for me to desire to log in and not have my MMORPG time completely wasted. SWG's mismanagement, ongoing, lacks credibility. I have no desire to log into my toon, attempt to accomplish something, only to find out that my blue zebra, 12th level, with 20 badges, isn't going to be turned into tomorrow's 4th tier yellow monkey, and all the zebra's stuff is no longer of value. Without credibility, its just a duck hunt game that doesn't even keep score of how many shots land on a duck.
wildcat84
Fri Aug 05, 2005 3:54 pm
#24


Crizis wrote:


wildcat84 wrote:
You got rid of the grenade grind.

What they did was extended the grinding game into an even longer grinding game. Imagine paying a monthly fee to grind, and grind, and grind, and grind, ad nauseum, in purpetuity, month after month, year after year, no end in sight.

What could this game be if it actually mixed the ability to gain mastery, and use same mastery in a reasonable time, to do fun things, and acquire fun things?

Sure isn't SWG. Wish it was.






The point of my original post is that this change is destructive to the game's ability to grow because it widens the gulf between powergamer (who has an even greater advantage over the non powergamer now) and the causual player.

Powergamers (which I define as someone who plays for 3+ hrs a day) will still get to padawan more or less "on time". Those who aren't will at some point give up. I fear that many who started on the Jedi path, and have had the rules suddenly changed on them halfway thru are the ones we are most likely to lose.

In reality, this change isn't going to slow down the rate of new Jedi one iota. The powergamers will still get theirs in 18-24 weeks.

For this reason, I think this change is a mistake, and is CONTRARY to the Dev's stated goal of broadening this game's appeal so that we can rise above our 250K sub number.

The problem here is that SWG is grind based, perhaps the MOST grind based of any MMO. It isn't quest or story based at all, quests and stories are SECONDARY content, that has little to no effect on leveling, unlike most other games (EQ1 and EQ2 for example).

The fact that the game is grind based alone means that non powergamers are already at a disadvantage coming in. By increasing the grind by such an extreme degree (they doubled it with this patch) this disadvantage becomes catastrophic. This is why I think this change was definately NOT well reasoned and was not well designed, and is based on the false assumption that more grind will be accepted as more content.

For the record, I am a powergamer. I play 3-5 hours a day, and virtually all the time on weekends. I have 3 accounts and 4 characters. I got FS with publish 11, and became a padawan 2 weeks after the CU. I finished my template last week. I know how boring (not hard) the grind is, and, unlike most Jedi players, I do NOT wish to see those who come after me to have an even MORE boring and long and pointless grind.

Message Edited by wildcat84 on 08-05-2005 07:02 PM



00000000000000000000Feliis "Cat" Domesticus
00000000000000000000Jedi Master
00000000000000000000
00000000000000000000Maaraa Jayde
00000000000000000000
Elder Doctor/Combat Medic/Dancer
00000000000000000000
0000000000000000000
0Ayala~ Jaackk~ Brurabacca
00000000000000000000Lekula~ Bbob~ Mikael~ Feliis'

00000000000000000000
00000000000000000000"The Duke would kill Chuck Norris
00000000000000000000with his revolver, and he'd never have to reload."
00000000000000000000
gRampz
Fri Aug 05, 2005 4:40 pm
#25

Actually, you can quintuple master. Entertainer, Dancer, Musician, Image Designer, and Politician.



______________
(gnn[[[[[[[[[[]nnnWX9

Crizis
Fri Aug 05, 2005 5:29 pm
#26






gRampz wrote:

Actually, you can quintuple master. Entertainer, Dancer, Musician, Image Designer, and Politician.




Someone explain the CL system to this foosball pls. I'm running out ofthe office...




===================SIG================
Management change and credibility is expected & deserved, and really a requirement for me to desire to log in and not have my MMORPG time completely wasted. SWG's mismanagement, ongoing, lacks credibility. I have no desire to log into my toon, attempt to accomplish something, only to find out that my blue zebra, 12th level, with 20 badges, isn't going to be turned into tomorrow's 4th tier yellow monkey, and all the zebra's stuff is no longer of value. Without credibility, its just a duck hunt game that doesn't even keep score of how many shots land on a duck.
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