Force Sensitive Archive
Thread: finished melee defence in one round
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venfka
Thu Aug 11, 2005 8:31 pm
#15
Took me 2 on Lowca (had all my outlaws in 1). This is due mainly to the fact that two groups were clustered together in the first round and most of the spawn that I hit was killed by the other group, so my ratio for getting credit was bad. I was done within 10 minutes of round 2 tho.
Relikk_Hunter
Thu Aug 11, 2005 8:44 pm
#16
if you choose to heal on this quest... do you have to group with and heal 50 different people... or can you group with the same person and heal him while he kills 50 different sith.. and both complete the quest?
ThreeTimesOneMinusOne
Thu Aug 11, 2005 9:07 pm
#17
So what's the new reward for finishing Melee Defense now?
masterim-doublea
Thu Aug 11, 2005 9:49 pm
#18
took me 4 mins to do, used nades.... lol 4 mins to do phase 4, 3 days for phase 3
quitch
Thu Aug 11, 2005 10:40 pm
#19
masterim-doublea wrote:
took me 4 mins to do, used nades.... lol 4 mins to do phase 4, 3 days for phase 3
eh kinda gheey cause you arent helping
CorethLandwalker
Fri Aug 12, 2005 5:07 am
#21
Afraid it took me two rounds; there were a whole bunch of people at both gates, and competition for kills was fierce. Took our group a little bit to get coordinated to the point where our concentrated fire would outdamage others. I made my quota first in the group (as far as I know), mainly because I was carrying a really big gun....
Bladius
Fri Aug 12, 2005 9:24 am
#22
Persistence paid off and I finished within two rounds..even with 3-4 groups competing at both spawns. The only question I have is what determines credit for a kill?
I have been told group damageor solo damage. So far as I could see I only got credit when I did the most damage. Groupmates kept saying they were not getting any kills even when I saw credit for my kills. I never saw credit for any other kills except when I killed my own target and took more than 50% of its health..
Lastly, let me ask this...if the loot option is set to free for all in your group and you loot what killed is that fair or should it be on lotto for those who don't seem to have the ability to cause enough damage?
I ask for two reason...one I didn't even know they changed/fixed the loot options since pre-CU and how do you even change them?
Two..If the the people getting the kills are CL 75-80 and there are CL50-74's in the group...should they get loot just for being in the group and not making any kills since their damage does not seem to be counting towards any group kill credit?
Or I am completely wrog and somehow group damage credit is working and I amd just not seeing it?
ga1352
Fri Aug 12, 2005 1:54 pm
#23
quitch wrote:they upped the pirates rate.
i just did it, i got 50 outlaws and 24 out of 25 pirates in round one
and i was soloing the last pirate then 2 from another group came over and killed it for me
yup i got 50 outlaws and 24 pirates to
ericlatrelle
Fri Aug 12, 2005 2:49 pm
#24
did the range speed in one round. was nice.
now i just need to get off mylazy a$$ and grind this xp so i can unlock.
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