Force Sensitive Archive

Thread: Well, i dont know about everyone else but this 30:1 garbage is my gamebreaker

quitch
Sun Aug 21, 2005 9:01 am
#14

this vs. holo, this is harder.


old 3:1 system, holo was harder IMO



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Anosa
Sun Aug 21, 2005 4:59 pm
#15

i quit becuase this too




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quitch
Mon Aug 22, 2005 2:44 pm
#16






quesar wrote:

oh and one other reason noobs all want jedi so fast is now the commander of the ship you start the tutorial on is a freakin jedi and you get to see a saber dual before you ever touch ground. maybe if they took that out then kids wouldnt think jedi would come so fast.





thats retarded. last time i did it, it was telling you the basics and you fought a smuggler. i got scared the first time i fought him, but found it was easy. what happened to that simpleness? there was at least 1 thing that hinted your character was special, since it had gotten out of the prison, and they didnt know how i think. that jedi idea is retarded



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Norewgian-Scout
Mon Aug 22, 2005 2:49 pm
#17



Orfen_135 wrote:


quesar wrote:

im glad they changed it to 30:1. it maybe doubles your grind time. big freaking whoop. im CL 80 so i average about 7k per kill in group. a CL80 jedi gets maybe 1200 per kill, and there is a hell of a lot more xp needed in jedi. maybe the devs changed it to help us prepare for the even longer and much much much harder jedi grind. no wait...thats too easy and almost dare i say...logical?? no no they did this to piss us off, yeah thats it to piss us all off and make us quit. because after all they make more money when fewer people play.




Actually, Jedi almost have it better then the FS grinders. We have to go all the way to dath to convert and do quests, and then we have to train there. If no one will teach a Jedi the skills they need THEN they go to their trainer. They can sit there and grind, Jedi won't be hard and it probably will be a shorter grind then FS because I can sit there and grind, but for FS I need to transport when I cap a bunch of things.









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Orfen_135
Tue Aug 23, 2005 12:32 am
#18






quesar wrote:


im glad they changed it to 30:1. it maybe doubles your grind time. big freaking whoop. im CL 80 so i average about 7k per kill in group. a CL80 jedi gets maybe 1200 per kill, and there is a hell of a lot more xp needed in jedi. maybe the devs changed it to help us prepare for the even longer and much much much harder jedi grind. no wait...thats too easy and almost dare i say...logical?? no no they did this to piss us off, yeah thats it to piss us all off and make us quit. because after all they make more money when fewer people play.








Actually, Jedi almost have it better then the FS grinders. We have to go all the way to dath to convert and do quests, and then we have to train there. If no one will teach a Jedi the skills they need THEN they go to their trainer. They can sit there and grind, Jedi won't be hard and it probably will be a shorter grind then FS because I can sit there and grind, but for FS I need to transport when I cap a bunch of things.




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insaniac77
Sat Sep 03, 2005 2:27 am
#19






Jarun_Thaks wrote:

i have to agree. the holo grind was easy. anyone who says otherwise either didn't try it and was too busy x-server trading during christmas when they gave them out for free and was selling them at 1 mill a piece LOLor got stuck with a very tough skill on thier first holo, or simply wasn't there for it.


my first3 holos were: Image Designer ( took 5 hours to grind out) , Weaponsmith ( tookabout 16 hours spread over 3 daysand tons of resources),and Rifleman ( got bored at this point and stopped. at the time i wasn't really interested in combat classes.).


i do agree that the 30:1 ratio seems a bit tough , but i also have to admit i don't know what the FS grind was like before it because i just got tot he village 2 days ago. so for me this is the system. for those that had it easier before, this will stink for them.


i believe the system should be tough. If i wanted it easy i'd have gone to the village on mycharacter that did the holo grindand used his 2 free unlocks. instead i went to the village on my alt and will have to do just like everyone else who wasn't here back then.






well considering i did close to 30 professions on the holo grind and didnt get jedi, then i come back over a year later and on this new system master 3 profs in a few days as well as completing an entire tree in FS and getting jedi already I have to say this new system is a hell of a lot easier.



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R2D2v2
Sat Sep 03, 2005 2:52 am
#20





um.... w.t.h?


if you remember, grinding profs was a lot harder back then, a lot of people unlocked on prof 28+, including having to go through BH and merchant. fora while, wooks didnt have armor (ya i was there for that), there were no bikes, and a slower grind.


these impatient little noobs, if they wouldve seen the fact that they probably would have had to grind 30 professions, i dont think theyd have done it.


even though i liked hologrinding, it was only faster for the powergamer who could do tkm in 1-2 days.






uh, it is not just the noobs man. Some of us have jobs and a life. I've been around since launch, check out my registered date (much earlier than yours) and I've been steadily working towards Jedi. This isn't just about n00bs being impatient, it also hits casual gamers. Not all of us can spend our entire day grinding out Jedi. I am not about to apologize for making a living or having a life, but it is crap when you have a bunch of people who got it under more favorable circumstances and now they decide to nerf it. The damage is already done.


This does discourage new players as well and that is bad considering how fickle MMORPG players can be. To many MMORPG games out there competing for players. You have to have a good amount of new players to replace the ones that leave and they need to stick around for awhile.


I am not ranting about quiting, but I will say that I log in a lot less frequently and I spend a lot less time in the game now.

Message Edited by R2D2v2 on 09-03-2005 02:58 AM

jmonty
Sat Sep 03, 2005 8:06 am
#21






JerrelC830 wrote:

Well for me, SWG was a great game while it lasted. Everyoneis relieved about the group xpsituation that the devs changed back, but for me, it doesntmake a difference because I basically stopped logging on after the combat xp nerf.Likesomeguy on this forum said,they probably just did the groupxp nerf to make everyone forget about the 30:1 change. He referred to it as "pulling the wool over oureyes" andI could'nt agree more with him.The only goal that was worthwhile for me, and what brought me to the gamewas obtaining jedi. SureI had to get rifleman and carbineer, but that wasjust to prepare for the FSgrind.I had just startedmyFS grind that I thought was already too long when this wonderfulpubish came. Boy wasI pissed.What were the devs thinking? Ok, so the jedi population doesn't fit the timeline, big whoop. Theresalready many, many,jedi, theres no point of slowing down the population now.And I know the whole thing about the grenades buti guess nerfingthe grenade xp just made too much sense to do.Maybe screwing over legitimate grinders was just a great idea at the time.Making a game 2x longer and even moreboring is not the way to go, especially when jedi is the main attraction for new players.


I would like to thank the developers forbasically stealing my money and ruining an awesome game.


Needless to say, I will be cancelling my account sometime this month.


Thank you for taking the time for reading this angry former SWG player's rant.







can i have your stuff?






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quesar
Sat Sep 03, 2005 2:17 pm
#22

yeah can i have what he doesnt want???? lol



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comfychair
Sun Sep 04, 2005 6:07 am
#23


ooops

Message Edited by comfychair on 09-04-2005 05:11 AM

GraySeven
Sun Sep 04, 2005 9:03 am
#24

If people would stop taking advantage of situations...ala "grenade-grinding", these things wouldn't happen.


However, since human nature means the worst of everyone will come out at every available opportunity, it means the Dev's have to fix what is broken.


Granted, instead of nerfing combat xp, they could have made a Grenade xp that turns in at 30:1 like all other weapon xp's do, but it was just easier for them to change the ratio to combat xp than add a whole new xp and then changing Commando so that Grenade xp is required for a branch....


In other words, the way people were abusing combat xp was an unintended thing and the Dev's moved to fix the problem. You weren't intended to be able to get 6k in 3:1 combat xp by throwing grenades at critters while other group members killed them with other weapons that were only 30:1 xp.





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Cebre_Opasloa
Sun Sep 04, 2005 10:07 am
#25






GraySeven wrote:

If people would stop taking advantage of situations...ala "grenade-grinding", these things wouldn't happen.


However, since human nature means the worst of everyone will come out at every available opportunity, it means the Dev's have to fix what is broken.


Granted, instead of nerfing combat xp, they could have made a Grenade xp that turns in at 30:1 like all other weapon xp's do, but it was just easier for them to change the ratio to combat xp than add a whole new xp and then changing Commando so that Grenade xp is required for a branch....


In other words, the way people were abusing combat xp was an unintended thing and the Dev's moved to fix the problem. You weren't intended to be able to get 6k in 3:1 combat xp by throwing grenades at critters while other group members killed them with other weapons that were only 30:1 xp.








Especially if the Devs were unhappy at the rate at which people were getting Jedi even with 30:1 for other weapons.


Remember post-CU, we've been able to get full XP for a critter that we hit only once. That allows us to get much faster than the old system where we'd have had to share the full xp with the group based on how much damage we did.


Combine that with a 3:1 combat XP conversion and I suspect the path to Jedi was far quicker than intended.


They COULD have just changed the type of XP grenades gave, but that would have done nothing to slow down the non-naders out there grinding in groups like mad. Changing the combat XP conversion does both in one fell swoop.






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XAgentSmithX
Sun Sep 04, 2005 1:20 pm
#26

LOL, This whole post cracked me up. I had to read every single piece, it was great.....



I've been around since july too....I ground out professions like everyone else, even when we didn't even have badges for them...wonder if they actually realyl counted towards our number completed...hhmmmm ponders...lol


Then holo's...lol....my little blue box said you should be an AFK-DANCER....PFFFTT...Not likely....end of holo-grind for me...well sorta...I still did 9 mroe professions just to try them out just didn't listen to that stupid lil blue box...lol....


Then the village, oh cool a quest to become jedi...wow that actually sounds like content...I think i'll do this instead...wow I got 4 branches unlocked....sweet...guess doing those 13 professions was a good thing anyways...hahahahah suxxors....



That was about a year ago...and I'm now through my 18th quest in the village...wow you say...this guy likes the village quests..haha yeah i like the cool rewards on some of em...my poor plant is almost dead though, I don't have a green thumb at all...lol


So been grinding when I feel like it and hacking and whacking my way to fill those other 2 branches I decided on finally to fill up to become teh ub3r jedi. Eventually I'll fill em...when I get round to it...getting ready for another new phase 1...think i'll get another sculpture piece instead...hahaha



God I love this post.....Goooooo Kuarians FTW!!$!~!!



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