Force Sensitive Archive

Thread: How many of you are waiting till after publish 20 to kill Mel?

WintheSmuggler
Fri Jul 15, 2005 2:50 pm
#14

I need to do phase III in order to unlock but even if I didn't I would wait. Maybe I could trade Mel's arm for a pearl or two...




Vshbaa
Fri Jul 15, 2005 3:07 pm
#15

We did Mell on Test Center, and all you loot from him is his decor arm.


The description says something along the lines of, "May be nice to hang on your wall"


There is no reason to wait for this loot, since it serves no real purpose.





___________________________________________________________________________________

Vshbaa
Former CURB Alpha Tester
Test Center: Zeath, Novolo, Pretentious
Eclipse: Novola, Pretentious, and Winnfield
Elder Jedi and Elder Swordsman
"Fine. I nominate YOU for the job. You fit the bill. No compassion, no morals, and a proven ability to follow the line no matter the personal cost." - WildCat84
Pootle
Fri Jul 15, 2005 3:53 pm
#16


here you go






Test Center and TC-Bloodfin


Version 0.125813


Based upon feedback from the Correspondents and Fan Fest attendees the Entertainer profession will receive a new music and dance icon as well as 6 new entertainer abilities. Read on for more details.

General


  • All mission terminal missions will auto decay from your Datapad after 3 days (Destroy missions, Bounty missions, etc)

FanFest/Correspondent Feedback Changes


  • Dying in space no longer adds wounds

  • You can now group with your droids in space

  • Group members no longer add to a Jedi's visibility

  • Rifleman cover is no longer affected by group mates

  • It is no longer possible to inadvertently pay double XP for learning a new skill


Profession: Entertainer


  • Added a New Dance - Bunduki (an interpretive dance from the planet on which the Teras Kasi fighting style originated)

  • Added a New Song - Swing

  • Add new particles to the old healing branch

    • New dance particles:

      • Center Stage

      • Color Swirl

      • Dance Floor


    • New music particles:



      • Featured Solo


      • Laser Show


      • Fire Jet 2

  • Exotic flourishes now function properly.

  • Battle Fatigue is no longer acquired and entertainers can no longer heal it.

    • Entertainer's and elite professions' skill branches have been reworked to accommodate these changes.

  • Add NEW dance props to old healing branch

    • Staff


    • Sword


    • Sparkler


    • Glowstick


    • Torch


    • Ribbon


    • Double Ribbon


    • Mystical Ribbon


    • Double Mystical Ribbon


    • Sparkle Ribbon


    • Double Sparkle Ribbon


    • Also, at novice dancer or higher, dancers can dual wield props.


Profession: Image Designer


  • Image Designers will no longer see other players avatars in the user interface as swimming

Profession: Bounty Hunter



  • NPC Bounty missions will now work properly. The Mark will be of appropriate difficulty based on the difficulty of the mission

  • Moved Player Bounty Hunting to the Master Bounty Hunter skill Box

  • Jedi missions are only created for online Jedi, the Jedi may go offline after the mission is created

  • Jedi missions display Faction instead of Jedi name

  • Jedi missions all display a payout of a random number between 45000 - 52000 credits on the terminal but may pay a bonus amount based on level and time since the Jedi was last killed

Profession: Scout



  • The Phecnacine Dart will no longer causecreatures AI to turn off

Profession: Pilots



  • Pilots that drop a pilot profession will no longer lose an extra 10% experience if they have an inspiration buff.

Profession: Jedi



  • Adjusted ratio of Sith Shadow Pirates to Outlaws spawned in phase 4 of the Force Sensitive Village, to make the Village Assault (Ranged Speed / Melee Defense) quest easier to complete

  • Players that are using the ability "force cloaked" will no longer be targetable

  • Jedi healswill no longer cost Force and Mind if the target does not require healing

Armor / Weapons



  • Fixed an Issue with the Mabari Gloves

UI



  • Removed the version number from the splash screen. If you would like to retrieve the version number, press CTRL+SHIFT+G in game.

  • Master Badges will now be granted during the token respec period

  • Fixed the range indicator so it packs down when HAM bars are invisible.

Galactic Civil War (GCW)



  • Reduce Temporary Enemy Flag (TEF) timer to 2.5 minutes.

  • Combat between a bounty hunter and a Jedi for which the bounty hunter has a bounty mission will result in a "bounty hunter TEF". No other TEF (such as factional TEF, for example) is applied. The "bounty hunter TEF" will prevent both the bounty hunter and Jedi from entering player structures, and will eject the player from a player structure if the TEF is received while the player is in the player structure.

  • Guild war PVP no longer results in a TEF, unless the combatants are a bounty hunter and a Jedi for which the bounty hunter has a bounty mission, in which case it will result in a "bounty hunter TEF".

  • Opposing factional TEF and "bounty hunter TEF" are applied to both combatants as soon as any of the combatants attacks.

Quests / Loot


  • Mellichae now drops his cyborg arm as loot.

  • Mellichae and Daktar Bloodmoon now drop more appropriate loot.

  • NPC Jedi can now drop medpacks, clothing, and pistols as loot.

AI



  • Fixed an error case where AI would emit a "?" over its head when a non-threat approached.

  • Pets: If a pet attacks a mob, the mob will now also be aggressive to the pet's master. So if you send a pet on a mob, and the pet dies, the mob will attack you. If you send your pet to attack a lair, mobs from the lair will additionally attack you.

  • Pets: Pets now inherit the sameaggro radius reduction as their master. Previously a lvl 80 player with a lvl 40 pet could possibly have an AI aggro the pet, but not the player. Now the pet has the same aggro radius as the player.

  • Pets: A pet can no longer pull a mob without getting within the aggro radius of or attacking a mob. Previously just telling a pet to attack a mob initiated the pet and the mob in combat instantly.

  • Pets: A pet no longer stops attacking a lair (or any immobile AI) after a short period of time. They will continue to attack as ordered.

  • Pets: Pets no longer lose their ranged weapons on occasion when incapacitated.



New Player Tutorial



  • Moved the tutorial toggle to a more obvious place in the character creation screens.



Message Edited by GarVa on 07-08-200501:26 PM



Tiggs
SWG - Director of Community Relations

Do Not Meddle in the Affairs of Dragons, For Thou Art Crunchy and Go Well With Ketchup!










Wotee - Jedi Padawan
I just need someone to make me feel special ^__^

Ulrick
Sat Jul 16, 2005 12:13 am
#17


As my team was gathering to take on Mel - one of the Jedi helping asked the same question - wouldn't you rather try for the loot after Pub 20? It's only 1 more week. My response was - Would you? His answer....no.


Some history on why I didn't wait - I was glowing the day the village went to live. I got my visit from the old man the next day and started the grind. Had 0 free unlocks so started from scratch. I did all the quests but didn't finish the xp grind until last week. By that point...and the adrenaline and other emotions (yes, you can even have emotions when playing a game for 2 yrs running)...of being on the threshold of unlocking....would you wait?


Me neither...and it was worth it!


Clicky


Message Edited by Ulrick on 07-15-2005 03:14 PM




(gnn[[[[[[[[[[nnnnWX9ggggggggggggggggggggg)

Ulrick Sola-Grati - Elder Jedi / Imperial Ace - Cancelled 4-3-06

Avero - Master Armorsmith - Canceled - 12-17-05
(Lowca) Hellfire City, Corellia






"The NGE destroyed my guild - alienated all my friends - and killed a great game
Page 2 of 2