Force Sensitive Archive
Thread: Force persuasion
alephen
Sat Sep 25, 2004 9:34 pm
#14
thought that luck gave more creds too, then i found out that devs implemented a all npcs drop creds to clear servers quicker. havent really noticed a difference. however i have heard that in testing that luck was giving much better loot. heard speculation that it was either accidentally broken as it went live, or turned off as being too poewrful.
-Vash-
Sat Sep 25, 2004 11:16 pm
#15
IT does more then just lower the amount on trainers! Read the discription on the boxes. Each box will tell you what they do. For example, one of them i believe makes you look alligned to someone that you wouldnt normally be.
Or you could go here and find out for your self if your too lazy to log on 
http://swgexplorer.dras.us/tc9/force_sensitive_heightened_senses.htm
Message Edited by -Vash- on 09-26-2004 01:28 AM
Sahaqiel
Sun Sep 26, 2004 10:27 am
#16
-Vash- wrote:
IT does more then just lower the amount on trainers! Read the discription on the boxes. Each box will tell you what they do. For example, one of them i believe makes you look alligned to someone that you wouldnt normally be.
Or you could go here and find out for your self if your too lazy to log on
http://swgexplorer.dras.us/tc9/force_sensitive_heightened_senses.htm
Message Edited by -Vash- on 09-26-2004 01:28 AM
Thnx, i checked it a bit, I'm wondering if by lowering the price of the goods. They mean player vendors ![]()
If so that would be fantastic, also by what margin... 10% discount - ?
Message Edited by Sahaqiel on 09-26-2004 10:30 AM
BigLands
Mon Oct 04, 2004 2:41 am
#17
Ok, as i currently understand force persuasion all it does is decrease the cost of purchases from NPCs.
Now bearing in mind everyone going through force sensitive is pretty much past the point fo using NPC trainers, and that there are almost no other NPCs for whom a discount works (not even faction recruiters), this skill is pretty useless.
How about we change force persuasion which mitigates the effects of bad/negative faction when dealing with NPCs
(I'm making an assumation that faction values ACTUALLY have an effect on your interactions with NPCs!)
Level 1 - effective negative faction reduced by 10%, effective positive faction raised by 5%
Level 2 - effective negative faction reduced by 20%, effective positive faction raised by 10%
Level 3 - effective negative faction reduced by 30%, effective positive faction raised by 15%
Level 4 - effective negative faction reduced by 40%, effective positive faction raised by 20%
eg I'm at Nym's and I currently have 1000 Nym faction - at Level 4 this is treated as 1200 for dealing with those of Nym's faction
Or
I'm at Jabba's palace and my faction is currently -1000 - at level 4 this would be treated as -600
This amkes more sense than the current model - I'm just not sure how it would actually work outwith the faction system as it currently stands.
What'cha think?
TheBane
Mon Oct 04, 2004 3:10 am
#18
I hear ya, just anything to make it less WORTHLESS.
some ideas :
Faction Points easier to get, Faction items easier to buy, Tickets cheaper, TEF's wear off faster, can heal overt people, something like that.
some ideas :
Faction Points easier to get, Faction items easier to buy, Tickets cheaper, TEF's wear off faster, can heal overt people, something like that.
Bloodshead
Mon Oct 04, 2004 4:35 am
#19
Make it able to 'persuade' the BH's after your head to walk into a cactus or something ROFL.... 
angli
Mon Oct 04, 2004 4:51 am
#20
"These are not the droids you are looking for" sums up Persuasion for me
KaelynRei
Mon Oct 04, 2004 6:11 am
#21
I've been told by a jedi with this tree that it makes hostile NPCs less likely to agro on you. So there probably is a mathematical function, as if you have -5k faction you will probably still be attacked, whereas if you have -1k faction you probably won't be (obviously numbers are different for "red dots" who will normally attack you unless you have at least +4k faction).
He was unable to quantify it, but said it definitely made a difference. I don't (and won't) have this line, so I can't confirm it.
Kaelyn
He was unable to quantify it, but said it definitely made a difference. I don't (and won't) have this line, so I can't confirm it.
Kaelyn
Benyamin
Sun Oct 24, 2004 11:52 pm
#22
I'm sure I've seen this somewhere, but I just can't find it now
What does force persuasion actually do for you? Is there a link where I could've looked this up? thanks.
Denber
Mon Oct 25, 2004 5:36 am
#23
Discounts on trainers. Instead of 1000 creds I payed 901 creds for surveying I in the artisan profession, with persuasion II. But senses is a hell of a grind 
And maybe there are more benefits. I did not find any yet.
Nexxus82
Mon Oct 25, 2004 8:21 am
#24
It is my understanding that you can do almost all of the factionb oriented quests save the themeparks I believe.
caeserx
Mon Oct 25, 2004 12:37 pm
#25
I haven't heard about it being a worth while skill but i would also like to know.
PrometheusO
Mon Oct 25, 2004 7:59 pm
#26
Persuade IV works like this: (My own experiance) I was on Dantooine hunting Huurton Stalkers. Unknowningly, I was near a Janta camp (they hate me) and while in the middle of 7 stalkers, 3 Jantas came and joined in on me. Unknowningly, there were some Imperial Stormies near by and came to my rescue thus I was able to survive and complete my mission. I was shocked because I'm an Covert Reb. This happened to me again on Tatooine but this time Two Tusken Raiders come to my aid.
Persuasion IV allows you to pursuade people to do things that they woundn't usually do. I love it. Thank you to the stormies that saved me a trip to the cloning center. 
Message Edited by PrometheusO on 10-25-2004 10:00 PM