Force Sensitive Archive
Thread: Melee Acc Quest, it's not funny anymore
Page 1 of 2
Lysheny
Mon Jan 24, 2005 6:22 pm
#1
This is a letting steam off. I'm so dissapointed and so annoyed at the moment about this game.
Village Melee Accuracy Quest... we just tried it and "almost" did it. Almost.
We had a group of 5 people. After a fighting thugs, rezing and more fighting thugs we finally got the commander out. 5k m walk to the village, I had the commander after me, always within range between 10-20m behind me, up and downhill, pirates attacked, we fought them off. All this took together some hours before we arrived at the outer wall of the village. Another pirate attacks, from within the village mind you. The group attacks the pirate, no problem, we defeated them all the way to the village. I'm about to walk the commander through the gate, maybe ~100m to go to the Captain, but HELL NO!
Suddenly the commander commits suicide even though he was well within range (after 5000 freaking meters you get used to have a very close look at the distance!). We can only assume that it was a line of sight bug due to the walls or something, mission failed. All this s**t for nothing...
2am now, 5 people angry and annoyed to no end. Thanks.
If you, SOE, implement such long long difficult missions, at least make them waterproof with a fallback system.
If patch 12.1 and phase 4 doesn't come tomorrow we will try again maybe, or just forget about Melee Acc. It would just be the last unlock I wanted, but damn am I annoyed.
Thanks for reading
*turns steam off*
Village Melee Accuracy Quest... we just tried it and "almost" did it. Almost.
We had a group of 5 people. After a fighting thugs, rezing and more fighting thugs we finally got the commander out. 5k m walk to the village, I had the commander after me, always within range between 10-20m behind me, up and downhill, pirates attacked, we fought them off. All this took together some hours before we arrived at the outer wall of the village. Another pirate attacks, from within the village mind you. The group attacks the pirate, no problem, we defeated them all the way to the village. I'm about to walk the commander through the gate, maybe ~100m to go to the Captain, but HELL NO!
Suddenly the commander commits suicide even though he was well within range (after 5000 freaking meters you get used to have a very close look at the distance!). We can only assume that it was a line of sight bug due to the walls or something, mission failed. All this s**t for nothing...
2am now, 5 people angry and annoyed to no end. Thanks.
If you, SOE, implement such long long difficult missions, at least make them waterproof with a fallback system.
If patch 12.1 and phase 4 doesn't come tomorrow we will try again maybe, or just forget about Melee Acc. It would just be the last unlock I wanted, but damn am I annoyed.
Thanks for reading
*turns steam off*
Cyclonus-
Mon Jan 24, 2005 6:38 pm
#2
Hey bro, it took me 4 times to get it right. Failed the two close bases so we ended up completing the one 8.5k from the village! Was pissed lol.
Hang in there and don't give up. You got that close which means you were doing almost everything right. Just hone your plan a little more and you'll get there.
Let us know when you finish and good luck!
ChatjaSWG
Mon Jan 24, 2005 6:43 pm
#3
There is a time limit on it, that's why he commits suicide. You can even let me fall 80 meters behind (He stops following, have to tell him to follow), and he won't commit suicide until 150+ meters (Confirmed that much, not sure when exactly he dies, it's over 150 meters)
Chatja - Kauri
xxCoolOutxx
Mon Jan 24, 2005 11:14 pm
#4
I know its really frustrating believe me. I failed twice before I got it. Actually completed it tonight with a great group of about 8 people. I too was unbelieveably frustrated with this but tonight was really fun. I actually enjoyed this quest a lot once I had the good group. We went out there and just battled the thugs like crazy. Had 2 master docs and a CM for ranged heals. It was like an epic battle, we killed a bunch of em just for the fun of it. Plus we had a base that was only like 4000m from the village. I know its hard, but hang in there. Witht the right people it is possible. I failed miserably the first two times I tried. But tonight it was easy and fun. Its all about getting the right group together.
Here are pictures of the loot if anyone is interested.
Teal color crystal.
Mind buff crystal.
Here are pictures of the loot if anyone is interested.
Teal color crystal.
Mind buff crystal.
Argonithe
Tue Jan 25, 2005 12:28 am
#5
Hi yall !
Me anda teammategave the quest a try last night, we pulled one or two Sith until we get screen message that Captain has spawned. My teammate had the remote and quest so i told him to get the Captain while despawn... BIG MISTAKE !!! After we snatched the captain and got back to the village Capt. S told me that i was the one who had to grab him coz i didnt have the quest item (remote) My teammate got quest success but not me
Thats just lame IMO why does it matter who grabs him inside of camp ?!
Well ill try again later this week.
(btw its a easy solo mission if u know what u are doing.)
/Argon
ChatjaSWG
Tue Jan 25, 2005 12:34 am
#6
If you read the quest log, it specificly tells you, who has to capture and so on. It's to promote teamwork, which the citizens of Aurellia value.
Chatja - Kauri
Narreem0884
Tue Jan 25, 2005 12:38 am
#7
Lysheny wrote:
This is a letting steam off. I'm so dissapointed and so annoyed at the moment about this game.
Village Melee Accuracy Quest... we just tried it and "almost" did it. Almost.
We had a group of 5 people. After a fighting thugs, rezing and more fighting thugs we finally got the commander out. 5k m walk to the village, I had the commander after me, always within range between 10-20m behind me, up and downhill, pirates attacked, we fought them off. All this took together some hours before we arrived at the outer wall of the village. Another pirate attacks, from within the village mind you. The group attacks the pirate, no problem, we defeated them all the way to the village. I'm about to walk the commander through the gate, maybe ~100m to go to the Captain, but HELL NO!
Suddenly the commander commits suicide even though he was well within range (after 5000 freaking meters you get used to have a very close look at the distance!). We can only assume that it was a line of sight bug due to the walls or something, mission failed. All this s**t for nothing...
2am now, 5 people angry and annoyed to no end. Thanks.
If you, SOE, implement such long long difficult missions, at least make them waterproof with a fallback system.
If patch 12.1 and phase 4 doesn't come tomorrow we will try again maybe, or just forget about Melee Acc. It would just be the last unlock I wanted, but damn am I annoyed.
Thanks for reading
*turns steam off*
They made it so it gets worse when you use more people. Only have the two people trying to complete the mission grouped and have the rest of your group in another group. Find the closest base to the village and tear the planet as many new ones as you need to to get the codes for that particular base so the commander won't die halfway back. To avoid pirate attacks while taking the commander back, just get on your speeder and stay 60m ahead of the commander at all times. This keeps him at a running pace and the Sith trying to recapture him can't keep up. The only pirates you have to worry about are at the village and you can just have your second group waiting at the village so they can ambush them once they spawn. This mission is a lot easier when you don't use overkill.
Argonithe
Tue Jan 25, 2005 12:40 am
#8
Yes i know, its my misstake that i didnt read the quest log... Well i got some nice loot and now i know how to do the quest solo 
/Argon
Lysheny
Tue Jan 25, 2005 2:13 am
#9
ChatjaSWG wrote:There is a time limit on it, that's why he commits suicide. You can even let me fall 80 meters behind (He stops following, have to tell him to follow), and he won't commit suicide until 150+ meters (Confirmed that much, not sure when exactly he dies, it's over 150 meters)Chatja - Kauri
I see. I didn't know there was a time limit, we thought we have to keep him always within 35m(!) range. With 100m or even 150m it would have been much faster. I was already wondering cause once he was at 40m distance for a second before I noticed and ran back to unstuck him. Oh well, next time.
Thanks everyone for hints and kind words, really appreciated after this mess.
Lysheny
Tue Jan 25, 2005 2:18 am
#10
I just noticed that 12.1 will go live today and I bet that means we'll be in phase 4 after it. Oh well, guess I'll forget about Melee Acc and do some sense tree .. Luck or Persuation(sp?).. *rubs neck*
ror
Tue Jan 25, 2005 3:05 am
#11
unfortunatly, Luck is also in Phase 3 I think. If u do try this quest again...best of luck. took me and a friend of mine 3 times to complete. We failed to get him back to village the second time with the village about 400m away. Pooch
When we finally suceeded tho, damn good feeling to have done it.
Gawzeera
Tue Jan 25, 2005 4:28 am
#12
I did this quest last night and it sucks.
with the help of 2 riflemen, a master swordsman and a fellow TKM/doc we managed to do both parts of the quest. as i was the only one in the group that had'nt done the quest yet, I did both parts expecting to get both rewards, but i only got one and it was'nt the mind buff crystal.
RoNinC3
Tue Jan 25, 2005 4:51 am
#13
I had to do this quest a few times before I got it right even had him die at the gates off the village twice (I cried that day)
Ok you get 5 thugs spawn for each person in your group so only the ppl doing the mission should group together. I did it with just one other person I was the guy who dropped the sheilds so I had to either kill 5 thugs or die to get the commander to spawn......I died.
Then got buffed went back to the base waited for despawn ran with my partner at the base and as the thugs spawned around the back off the base I led them off my partner captured the commander burst ran out in other direction.
My job then was too just delay the attacking pirates usualy just firing a few shots was enough then catch backup with the commander my partner never stops running so as to save as much time as possible. One thing to note if the pirates get near the commander and you have to capture him again you loose a large chunk off time off your total allowed time to get him back once you have started the capture.....I cant confirm this but I do know that when the pirates caught my commnader on one trip he died alot further from the village than the previous times.
I enjoyed this phase at first but after the commander died twice at the village gates that fun soon dissapeared, still its better than those go here go there kill a few npc missions I had to think on this one probably why it took me so long to do it
Page 1 of 2