Force Sensitive Archive
Thread: Since I a commando....I can finish fs grind in two weeks
DanoCollins wrote:
Paragraphs are your friend.
I agree with you 100%, and as the moron flamers start to pile up below my post, I will preface all you have to say with this:
He is right.
Indeed
Message Edited by Jonathan91 on 03-22-2005 11:15 AM
I worked out that if a crate of 25 grenades costs you 175k then the total cost to grind all that exp with grenades is about 16mill. I've since found a much cheaper source of grenades
Whereas grinding with any other profession is considerably cheaper but a lot lot slower.
Only thing that will benefit you from TK is the med line really, best bet is to drop it all (except for med) and go for the fencer defense and sword. I have 2 pads ones a MTKand the otehrs Master Fence Master Sword. The the pad with just TK gets ripped and he has bio clothes, the MSword. MFence is a wookie so there is like NO bio that is really feasible for him and I have no trouble doing the same mobs the TK has trouble with,the dodge modifier for fence is aHUGE help and with some pikita pie you almost dont get hit at all. Dont forget all the melee toughness you get from TK is actually modified by your armor, once you lose that armor you toughness will actually drop. As we all know pads get no armor lol. Just alittle tidbit for you out there. Get Master Fenceatleast, the dodge modifiers and the state def is well worth it and if you tack on the melee def lines from the village your good.
Jedi_Xan wrote:
I am not flaming nade grinding. If it suits you, go for it.
I am not fiscally able to sustain a nade lifestyle. That, and the TK skills I have picked up will come in handy with my paddy. Not that commando wont. It will. It is just a matter of taste, that is all it is.
Jonathan91 wrote:Well good for you I say. I am happy to see you run up that grind hill fatser than most.. But one way our another your going to learn how to grind without nads.. SInce the day you get your saber you will no loger have them for use as a fast way up the hill. You will have to learn how to grind and fall in line with the rest of us..But your will be behind the curve and start off slower then the rest of the none nad boom boom people .. So all thoses people you passed in the fs xp nad bOOM BoOm thing you will see them catch up to you and you will be tow and tow with them and then see them pass you since you have no skill on what or how or were to go to grind with a melee weapon.. So the point I am trying to make is that you think your getting thru this whole Jedi grind faster well your not..But I glady support your nad boom boom thing as it does help out other players.. I.E Weponsmith.. So Have fun..Makes lots of big booms and I will see you on the other side my fellow swg gamer..
Message Edited by Jonathan91 on 03-22-2005 11:15 AM
TKM commando 4040, no skills in grinding melee? hah, I ground fencer in four buffs on eclipse
Jonathan91 wrote:
So the point I am trying to make is that you think your getting thru this whole Jedi grind faster well your not..
NOBODY SAID WE WERE. In fact, the topic of this thread was detailing how we ARE NOT thinking we are going to get Jedi any faster, we are all just making more efficient use of our play time. Your whole post made a couple good points (for those that go straight to commando4xxx and that's it, grrr) but then a statement like this is said. Sheesh, I wonder if this guy even read the starting post at all...
I've said this a million times, it's so true that we could grind an entire FS branch if we capped once a day during a particular phase. Becoming a Jedi initiate takes the same time frame for everyone. We all know this, so stop bringing it up. (/slaps self for even mentioning it)The reason why we do the 'nade grind is that it makes it so we don't have to waste our real lives 'capping once a day' to get an entire FS branch.Some of us just don't have the timeto play a computer game everyday of the week... While others probably wanna get all the FS xp they can get before curb hits, cause we all know that it will be much more difficult to earn combat related xp after it does. ![]()
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Jedi_Xan wrote:
I am not flaming nade grinding. If it suits you, go for it.
I am not fiscally able to sustain a nade lifestyle. That, and the TK skills I have picked up will come in handy with my paddy. Not that commando wont. It will. It is just a matter of taste, that is all it is.
- Always kill the three enhanced kliks to get the DXR Schem. That alone should cover the cost of your buff.
- Scour your server's trade forums for buying information from weaponsmiths. If you don't find any, try asking around some of the weaponsmiths in game and see what they're paying for what type of loot.
- Kill and loot all droidekas for yellow cubes (/unarmedknockdown2; then spam /unarmedhit3)
- Kill and loot the mercenaries every chance you get (geo blaster schems go for 250K a pop on Bloodfin)
- Watch for the fire breathing spider to spawn. Now that she's dropping spider venom again, you can make an easy mil if you get in there and score a set of above-base venom.
- If you're up for it (bring some food!), and it's not camped 24/7 on your server, hit up the Acklay. If you were to score some nice acklay bones, you could be set for quite some time.
- Use alarms to time the acklay/fire spider. Acklay will spawn two hours after its killed (/alarmaddin 1 50 Ten minutes til Acklay spawns), fire breathing spider will spawn one hour after death (/alarmaddin 0 55 Five minutes til spider spawns).
- If you loot items that nobody's buying (white/red cubes, base cubes, etc.), don't hesitate to destroy it. Also don't hesitate to destroy the base stuff to make room for whatever pays best (e.g. destroy base green cubes for sets of +18 yellow cubes).
Just my 0.02 credits.