Force Sensitive Archive

Thread: 98K Combat XP per lair

CTM1
Wed Jan 12, 2005 11:12 am
#1

I just saw this on the MPS site anyone know about this is this even possible.
Caino
Wed Jan 12, 2005 11:35 am
#2

bah...i get 140k combat xp per lair...



" Are you threatening me, Master Developer? "
Caino
Wed Jan 12, 2005 11:36 am
#3

PS:grenadesgrenadesgrenades



" Are you threatening me, Master Developer? "
Mcleish
Wed Jan 12, 2005 11:52 am
#4






Caino wrote:

bah...i get 140k combat xp per lair...







dam i thought i was doing well with 80k per lair!


I would do more difficult missions but i dont have medic! i get eaten alive as it is




I never lose! I may just be a little behind when the time runs out ! ! !
skiix
Wed Jan 12, 2005 11:56 am
#5

What nades do you use ? Currently I am using Imp Detonators ... When i get master Commando I'll be using protons like nobody's business.






Datika Olee - Proud Member of The Glowing Siggie Club

A-V (Master Rifleman / Commando / Force Orphan)




Datika -Rodian
xx-Lo'Smuggler-xx
"born for crime"
Amsterdoominator
Wed Jan 12, 2005 12:13 pm
#6

I got about 110k Combat XP per lair.

That's also the reason why I'm already done with that grind



_____________________________________________
Daniwez Amsterdoom: Pre CU, Jedi Knight.
Back in black, ready for action.
Evane Scence, Master Smuggler.
There's only one way, melee.
Yep we're leaving again, SWG still sucks
KRONOS1974
Wed Jan 12, 2005 12:19 pm
#7

Doesnt matter what grenade you are using, more powerful grenades means you kill the critters faster. Join a large solo group 10+ people. Travel to dath, take 11-12k giant baz nitch missions ( 99 difficulty missions ), or 16k-17k snapper missions. Travel to lair and milk it.


100-130xp for snappers, giant biz natches.


Examine lairs - if condition is like 64,000+ it will yield maximum critters for best xp. also can tell by number of critters spawned once you get there ( usually 4-5 ). This is for traveling and not taking missions.


This worked for me, and this is what i went by. I used c22, imperial, and thermal grenades- all yielded about same xp, just killed things faster with thermals w/ powerups.



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ShortTimer
Wed Jan 12, 2005 12:29 pm
#8

I can cap combat xp in four layers using Giant Baz Nitches as my target while in a solo group.


Actually it's more like 3 and 1/2 lairs. What that means is I can make three runs to the village on one doc buff, for a grand total of 300,000 Force xp (3:1 conversion, 300,000 combat = 100,000 force, times 3 runs = 300,000 force xp).
Amsterdoominator
Wed Jan 12, 2005 12:52 pm
#9

look post below, sry for the double

Message Edited by Amsterdoominator on 01-12-2005 08:53 PM



_____________________________________________
Daniwez Amsterdoom: Pre CU, Jedi Knight.
Back in black, ready for action.
Evane Scence, Master Smuggler.
There's only one way, melee.
Yep we're leaving again, SWG still sucks
Amsterdoominator
Wed Jan 12, 2005 12:53 pm
#10

Check this




_____________________________________________
Daniwez Amsterdoom: Pre CU, Jedi Knight.
Back in black, ready for action.
Evane Scence, Master Smuggler.
There's only one way, melee.
Yep we're leaving again, SWG still sucks
beatstanfurd
Wed Jan 12, 2005 12:54 pm
#11

I generally cap while at my third layer. Used C12's (hated it but saw the potential from grenade grinding), imps (didn't like the 4m radius), thermals (what I use mostly), and proton (by far the best but so expensive). Without really rushing myself, I tend to cap once an hour. Could be faster if I pushed myself and stopped chatting so much in guild chat.



*****
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Disgracing the BH and Merchant professions for way too long
"If I can't kill you, can I sell you something?"
Vendor -1826 6542 Stormhaven Naboo

*****

Alendore
Wed Jan 12, 2005 12:59 pm
#12

ya, i usually get about 240k off the first 2 lairs, then cap it on the 3rd. i use c22s so its real slow.


i got a question tho, whenever i'm nading the lair, i can only get 5 critter to aggro me at once. the rest just stand there while the others fight, they won't even fight back if i punch em. they won't attack me till i kill one of the 5 that are after me.


anyone know how to get around this and aggro all 10?

Ryquin
Wed Jan 12, 2005 2:01 pm
#13

I figured out what I'm doing wrong... I'm not grouping.

The problem I anticipate is finding a 10+ member solo group on Lowca.

Where do you guys get your groups?



_________________________________
Ryquin's Cheap Radioactives: -400 -5500 on Corellia, Lowca.
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